• Map name
Pacman Version 1.05
• Name of the creator(s)
FFVII_Valentine (US West)
• Current stage of the map
Complete
• Summary of the map gameplay
-Based on the arcade classic.
You eat dots to increase your score. Eating a large dot enables you to eat(kill) ghosts who are trying to kill you.
-You can get combos (collect 25, 50, 100, 150, 200 dots in a row without dieing).
Reaching Combos means that you receive bonus Speed Items & Exp for boss.
- You can save your allies by walking up to their flag.
- Players also re-spawn if any team finishes the level.
-The team with the highest total score after round 9 gets to fight the boss.
• Map features
-Play solo or with up to 3 teams of 4 players each team.
-Play through 9 different mazes plus a boss battle.
-Levels:
1) Timed round (30 Seconds)
2-8) First Team to finish a maze starts the next maze.
9) Timed round (3 Minutes)
10) Boss (Faced by the highest scoring team)
• Pacman's abilities:
-Movement Speed Bonus
Increases the movement speed of the pacman.
Level 1 - 55 movement increase.
Level 2 - 110 movement increase.
Level 3 - 165 movement increase.
Level 4 - 220 movement increase.
Level 5 - 275 movement increase.
Level 6 - 330 movement increase.
-Teleport
Teleports your pacman to a friendly pacman or pacman flag. Cooldown reduces with level.
Level 1 - 60 Second Cooldown.
Level 2 - 55 Second Cooldown.
Level 3 - 50 Second Cooldown.
Level 4 - 45 Second Cooldown.
Level 5 - 40 Second Cooldown.
Level 6 - 35 Second Cooldown.
Level 7 - 30 Second Cooldown.
Level 8 - 25 Second Cooldown.
-Revival Aura Range Bonus
Gives additional range to Revival Aura.
Level 1 - Increases range to 400.
Level 2 - Increases range to 600.
Level 3 - Increases range to 800.
Level 4 - Increases range to 1000.
Level 5 - Increases range to 1200.
Level 6 - Increases range to 1400.
Level 7 - Increases range to 1600.
Level 8 - Increases range to 1800.
-3rd Dimension
Confuses ghosts by momenteraly becoming 3 Dimensional; invisible in this 2 Dimensional game. Lasts a maximum of 30 seconds (ability can be prematurely ended by ordering the pacman to move). Cooldown reduces with level.
Level 1 - 45 Second Cooldown.
Level 2 - 40 Second Cooldown.
Level 3 - 35 Second Cooldown.
Level 4 - 30 Second Cooldown.
Level 5 - 25 Second Cooldown.
Level 6 - 20 Second Cooldown.
Level 7 - 15 Second Cooldown.
Level 8 - 10 Second Cooldown.
-Pause
Press the 'Pause Button' for a chosen Ghost or opposition Pacman. Pause last 10 seconds on ghosts and 5 seconds on opposition Pacman. Cooldown reduces with level.
Level 1 - 60 Second Cooldown.
Level 2 - 55 Second Cooldown.
Level 3 - 50 Second Cooldown.
Level 4 - 45 Second Cooldown.
Level 5 - 40 Second Cooldown.
Level 6 - 35 Second Cooldown.
Level 7 - 30 Second Cooldown.
Level 8 - 25 Second Cooldown.
• Credits
- This is a 100% not for profit project. I am making this purely for the love of the Pacman franchise and to promote it to others.
- I do not claim any ideas and music of the Pacman franchise and Namco to be those of my own.
Model used as pacman by Dan van Ohllus
• Reported Unfixed Bugs
-None so far
Keywords:
pacman, pac, man, pac-man, arcade, classic, namco, kirby