• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Pacman

Status
Not open for further replies.
Level 20
Joined
Oct 21, 2006
Messages
3,230
Controlling:
Mouse.

Players:
Player 1 can choose who is a Ghost and who is a Pacman or there are teams like in a Tree Tag.
Yes. Ghosts are controlled by players. :G

It sounds a good idea to put some Pacman sounds and music in the game, doesnt it.
 
Level 28
Joined
Jun 4, 2007
Messages
1,480
I could add keyboard conrol so u can choose.
How many ghosts? I'm thinkin about Red being Pacman and some other players will be the ghosts. Not to many ghosts though. It would be too easy to trap Pacman. And ghost movespeed need to be slower than Pacmans.
If someone makes the models for me I will post a thread in the Map Developement page.
 
Last edited:
Level 3
Joined
Nov 7, 2007
Messages
26
I agree that the keyboard delay is a pain. I dont think that the ghost would have to be slower than him or you would have to limit the number of players, because I think you can pacman level a little bit. No point in making pac man without putting just a little bit of jazz. Have pac man level by eating ghosts, so he can get sprint ability or find a 3 second invisibility potion instead of cherries.

In retrospect give the ghost buyable abilitiess from killing pacman, like being able to place a 10 second barrel or their own 3 second invisibility . . .

mirror image
divine shield
Jump
bonus strength/stats
heal maybe?
just putting out possible abilities
 
Level 24
Joined
May 9, 2007
Messages
3,563
Sounds like a nifty idea. I would recommend keyboard movment. Also add in the possibility to use a ghost AI (if you can). Uh. . . besides that ya it might get kinda hard for poor little Packyman whith too many smart ghosts so I'd amke him relly fast (speed wise not time wise)
 
Status
Not open for further replies.
Top