- Joined
- Apr 12, 2014
- Messages
- 1,847
Sweet ! I can't wait to try it![]()
It was not yet released but it will.

Sorry guys, I have worked on something else these past few days but I'll resume working on this today. So cheers!
Sweet ! I can't wait to try it![]()
Currently, I am playing Chapter One now. It seems, Akama is stuck.
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The same happened to me! (And the only bug that I've found) Also, I liked the new beginning, I'm just not sure about the music theme, it's a thalassin speech, and constantly remember us (at least me lol) Sylvanas and the Forsaken, not the Night Elves, nor Blood Elves.
I really enjoyed the first chapter, But I would advice place some fog, or make the environment darker, somewhat like Tomoraider do in his dungeons' maps. Do need to be that dark, just dark. Another tip, you could improve the cameras, it's good, but you use just rotate, and some of it pass through the "mountains/cliffs".
Since I don't have so much time, I will do a little review of the maps. Good luck!
Played the first mission here are some thoughts:
-In the prologue you can hear death screams at the very beginning
-english in prologue is not very good
-at the end when I killed all orcs except for Karama'gor, he went invisible and I had to wait for him to appear, then he appeared, struck me once and went invisible again. It was kinda boring waiting for him to attack like three times.
I did less it a bit. For chapter 2 there where no expansion place so thats why I did make a side quest to destroy the 2 orc bases for the reason to lessen the attack and be able to expand your base.One think I have to point out, goldmines in every map are always full of gold (like 70k) which kinda defeats one of most important points of the game, which is expanding. Just food for thought.
I will.Intro: Great idea! I'm really happy you made this because that's exactly what I wanted. The only problem is (and it's big one) how you form your sentinces. It's really bad and you should ask someone for help.
I disable blink spell due to, you can mess something like you can blink through a close gate. The Blademaster is not impossible to pass, I use all your heroes skills for that.Mission 1: I don't like the changes. You know Akama is stuck in his place. I don't know why did you disable Blink spell since it is key for making trough this mission. It was better to use blink to free night elves while your forces are fighting. First Blademaster is impossible to pass. I was forced to use cheat because I didn't know how to break him. You must fix this level.
I'll consider it.Mission 2: Improved. Everything is fine. Both challenging and stisfying. Simply love it. However, make so that Dreanai make scout report, because it makes no sense that archer that just escaped from prison after few years knows where are orchish bases. And don't listen to that thing that you should lower gold in goldmine. It's bad idea because you have no place to build your 2nd base (enemy bases are too far and by the time you destroy first orcish base, you won't need 2nd goldmine. Also it's one of those missions that you must take your time)
Thanks. I will.Interlude 1: Like Intro, amaizing cinematic but your sentinces and grammers are not.
What do you mean? Anyway thanks for your review.Ps. For intro music, try using llidian theme (tFT, not BC).
Ok, I played the teaser yesterday funny and not that big bugs, the only with Akama stuck in the dungeon was pointed before.
Something that i note in the missions with bases is the lack of disable spells in Maiev army. At least one spell that can remove enemy units for a little unit could help in those maps.
Other thing is the hero orcs leveling, in my run the blademasters went to level 9 and without a stun spell those guys were a big waste of time to kill.
Oh my... How could I never saw this new version?! I'll test it now!
No, there is no reference of RotBE here.Interlude 3: Love it. That reference with Rise of the Blood Elves is great.
Lady Sereia? Hmm... you know, sereia means mermaid in portuguese X)
Not sure if it was intentional...
Rename her to "Sjöjungfru", hail Swedish.
OT:
When 're-watching' the campaign scenes, I kinda want to remove the general from the whole campaign. He is in the way of Miev's awesome character xD
hello i'm curious if vindicator maraad has a role-playing in the campaign, it could been more interesting
I guess not because Maraad appeared in Wod and this is a Tbc campaign(Or it's seems that)
hello i'm curious if vindicator maraad has a role-playing in the campaign, it could been more interesting
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Hmm, I don't see why the Draenei Anchorite is OP. The Healing Wave is useful, and other abilities.About OP units, that Draenei unit with Healing Wave seens a bit OP, you might change it a little bit. (It's not because of this ability, I just said it because I forgot the unit's name)
Yes, the Night Elves.Draenei? You mean the Anchorite? I don't see them OP and besides the new units will be from the Night Elves.
*Cheers*
Hmm, I don't see why the Draenei Anchorite is OP. The Healing Wave is useful, and other abilities.
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this is amazin but there are too many grammar mistakesalso, in the first chapter, Akama can't move, he's blocked