OOC:
I am well aware the electricity in very concentrated amounts can cause combustion.
But in the future please be more specefic about what you're trying to acheive with your channelling.
IC:
@Marais
DM: Channelling Activation (DifLevel 2): Roll (1d6 +3 from Will): 6 (9).
Rolling Extra Dice: 5 (14). Critical Success!
Rolling Crit Chart: 3. Good Stuff!
Channelling Activated with a +10 to all magic-related rolls. The effect will dissipate after 10 actions by Marais.
Marais' eyes were lit by a bright light at he channelled the forces of the Great Tempest.
A powerful wind started blowing in the cavern, and an electric surge went through Marais' body and into the water.
Marais realized, almost too late, that he was very close to electricuting half the group, and...
DM: Will Save (DifLevel 4): Roll (1d6 +10 from Storm's Embrace and +3 from Will): 6 (19).
Rolling Extra Dice: 6 (25).
Rolling Extra Dice: 6 (31).
Rolling Extra Dice: 4 (35). Double-Crit!
Rolling Crit Chart: 6. Übarpwn!
...as a last minute resort uses his great surge of power to lift them all out of the deadly pool, powerful winds encircling them in a protective sphere.
A second surge of energy runs through Marais, and the water below them starts glowing from the great amount of raw energy in it as electrical charges run through the cavern's walls.
The energy inside him keeps growing, and for a split second he worries if he has unleashed something too far beyond his control.
But then the energy running in the cavern's walls all move towards the spell's initial target at the same time: Marais' arrow.
The energy envelops it, aswell as Marais' bow, and he feels painful shocks running through his body.
Then, in a blinding flash, the surge of power disappears, leaving behind a glowing pool of water and a sphere of magical air around the non-flyers of the group.
Around them the cavern is now fully illuminated, revealing a beautiful room full of carvings, and that Meyla is standing infront of a grand doorway.
As a last sign of the short surge of power Marais' bow starts glowing, and Marais notices the change it has undergone.
It is now made of a darker metal, and glowing runes depicting lightning strikes and tornados cover it entirely.
As he examines his bow, the arrow he was holding is run through by another electric surge, and dissolves into nothing. Left behind is a lightning sphere, which merges with the bow.
When Marais moves his hand to where he had held the arrow a minute ago a new arrow appears, this one apparently consisting entirely of some sort of white energy. Electric surges run through it as Marais touches it.
DM: Marais gained +4 Will, and a new weapon.
Weapon gained, 'The Second Wind', generates lightning arrows which deal +10 lightning damage.
Marais also gained 2/4 progress points toward an unknown channelling feat.
OOC:
Okay, you guys are getting close to beating the record to the most insane rolls i have ever seen.
Try doing the math on how low the chances of this happening are. You'l be surprised.