Director's Cut 6/5
Okay, first let me speak about the author of this map a little.
He is one of the most patient map makers I know. He's been waiting on this review for months. Only about 3 PMs to me asking about it in that time. And even though he thought I quit trying, he still has no hard feelings towards me.
That is downright inspirational. He is what map makers should strive to be. I have no positive bias towards him other than this, so please note, this review is not biased. It is the truth.
There are normal maps and then there are maps like this. Maps so good, they almost qualify as a whole new game, because they make you feel as if you have left warcraft and are now playing an actual game, instead of just a map.
This is such a map. No review could do this map justice.
First, let me talk about the gameplay. The gameplay can be hellishly complex or nice and simple depending on the mode and quest. Which is a great thing. It gives us nice easy parts and hellishly difficult parts. Which keeps it interesting.
This map comes with lots of modes. There's a game mode for Team deathmatch, free for all, all the way to a storyline.
Fantastic.
There's lots of custom units and abilities. Tons to do. I've played this map on every mode, and I must say, it doesn't get boring.
There's a save/load system that is implemented perfectly, so you can always come back to your previous heroes. Which is just fantastic for gameplay. You can choose to continue, or to startover.
This map has great gameplay value. It'd take hours upon hours to go into details about everything.
My recommendation, is to just play the thing!
Now, the terrain. It seems unrealistic at first...I mean roads going through the forest and over shallow water, but if you think about the story line, then it makes perfect sense. I mean...that's what we as humans would do.
The terrain isn't the most epic of terrains, but it's pretty good. It has no visible flaws, and it looks pretty good. It's got custom things here and there that make it look more realistic. Which is good. And they don't add to much size to the map.
For the triggers, which I received from deprotctor I used. Which makes me a bad person, but oh well. They were great. I mean, there's a ton of them, true. But they're all necessary. I found no leaks anywhere, and they were all pretty well organized and only maybe one or two could be improved slightly in efficiency. But other than that, they're flawless.
As for the aesthetics, they're also pretty great. Custom UI and custom menu UIs. Tooltips are well organized. Gameplay is easy to catch on to. And the description is very well above the standard. The description is pretty informative and VERY well organized.
The storyline is in depth and takes awhile, so it's pretty great too. The storyline is also very in-depth and has tons of quests to keep you busy.
The abilities are all executed well(my favorite is still the night vision), and they are usually pretty helpful and well thought through.
I love what you did with this game. It's pretty great. I still haven't gotten bored, and I've played this map probably a hundred times now.
Sorry if I was unclear on something, this review isn't too in depth and amazing, it's just pretty much telling you everything about why I'm going to give this map the highest rating possible. A directors cut with 6/5.
If you want me to go further in depth on something, then just ask. I'd be happy. But for now, just trust me. This map is about the best it gets.
Approved 6/5
Directors Cut!