
Features:
- Save/Load system
- Quest system
- Many unique bossfights
- More than 150 items
- Beautiful terrain
- Playable in two modes:
> Hero Defense
> Only Bossfights
Story:

In the past, the Horde referred to the orcs and their battle thralls from both Draenor and Azeroth, such as trolls and ogres. Following its utter defeat at the end of the Second War, the Horde's dark power was broken, allowing Thrall to awaken the dormant spirituality of his people and free them from the Burning Legion's control.
During the events of the Third War, Thrall has made lasting bonds with the tauren chief Cairne Bloodhoof and the troll shadowhunter Vol'jin of the Darkspear clan. The ties between the three races is very close, as both share many similar cultural views. With the help of the tauren, both the orcs and the tribe of trolls have established a place for themselves in Kalimdor. Since then, certain ogre tribes chosen to affiliate themselves with the Horde.
The Horde won many wars , but now they have to fight once more. The remaining forces of the Legion , Scourge , Naga and the Forces of Nature founded an alliance to get revenge for their fallen leaders. Now the warriors of the Horde have to prepare for the final battle...
Gameplay:

- 30 waves. Every 5th wave will be a random boss(Naga , Demon , Undead or Creature)There are a total of 30 different bosses.
- Every wave is at a single area. The reason is that it is supposted to boost teamplay.
- Some waves will be divided into up to 3 stages. Stage 2 will spawn another kind of creep(example: stage 1 were ghouls, stage 2 will be ghouls+ necromancers). Stage 3 will contain some elite creeps which might even drop items
- But sometimes the next wave will start before the previous wave has ended. The team has to split then.
- At the beginning of each wave you will be supported by some soldiers.
- Different difficulties(Easy , Medium , Hard and Very Hard)
- The fountain will change it color based on % of life left. This will not only look fancy, but will also affect the gameplay. 100%= purple= 100% of X regen, 75%= blue= 75% of X regen, 50%= green= 50% of X regen, 50%= red= 25% of X regen.
- A quest system for the village which will allow to get unique items for your hero or which will improve the power of the aiding troops
- Save codes for items. --> bosses will drop stronger items based on the difficulty.
Heroes:
Right now we are planning to add 9 heroes.
Finished Concepts: 5/9
- Shaman
- Assasin
- Necromancer
- Goblin Engineer
- Voodoo Priest
Voruk (Orc Gladiator)
Attribute: Strength
Role: Tank/Supporter
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Morgo (Ogre Brute)
Attribute: Strength
Role: Tank
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Valorm (Tauren Naturalist)
Attribute: Strength
Role: Tank/Healer/DamageDealer
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Rahka Flinteye (Orc Assassin)
Attribute: Agility
Role: DamageDealer
Weapon Mastery(Passiv)
The Assassin becomes familiar with her weapons strengths and weaknesses, it increases the amount of damage her weapon deals. Increases the Attack Speed of the Assassin by 3% +3% for every combat counter.
Concentration
The Assassin concentrates on her next attack, letting her deal extra damage. Increases the Assassin's next attack's damage by x, and creates one combat counter.
Swift Slice
The Assassin attacks with incredible swiftness, attacking mutiple units at once on her next attack. Creates one combat counter.
Poisened Dagger
Throws a poisoned dagger on a targeted unit reducing it's Attack Speed and Move Speed by 50% for 10 seconds.
Shadow Technique
The Assassin uses a special technique known as the Shadow Techinque, making her invisible for 5 seconds, and an additional 5 seconds for each combat counter she has, and increases her Damage by 20 with an additional 10 for every counter. Resets the number of your current combat counters to zero.
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Zal'akir (Berserker)
Attribute: Agility
Role: DamageDealer/Supporter
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Rethor (Orc Shaman)
Attribute: Agility
Role: DamageDealer/Healer
Cobra Reflexes(Passiv)
The Shaman's relativity to a serpent is so close that he has a 20% chance to increase the Shaman's agility by X for 10 seconds whenever he attacks.
Manalink
Increases the Shamans and the targets mana regeneration by 1% x Agi for 20 seconds.
Chain Heal
The Shaman's hands are full of power, it can heal up to four friendly targets for X+(2xAgility), but reducing each individual target's amount of health restored by 20%.
Spirit Regeneration
Renew's a target's wounded soul, healing a friendly target for X and Y over 15 seconds; and also amplifying your next Shamanic Touch cast within 15 seconds by 25%, but removing the healing over time effect on the target.
Storm , Earth ... or Fire !(Ultimate)
Summons a storm , earth or fire totem. Last for 25 seconds.
- Storm: Increases the Attack Speed of all allied heroes by 50%.
- Earth: Increases the health of all allied heroes by 150, and health regeneration by 5%.
- Fire: Ignites nearby air, damaging all nearby enemies by 10 health per second.
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Valdan (Orc Necromancer)
Attribute: Inteligence
Role: DamageDealer
Summon Minion
The necromancer summons one of his dark creatures to aid him in battle. Each of them has different abilities.
Plague
The Necromancer sends out a swarm of horrific insects at a target, and moving to the next target after a few bites. The will fly back to the caster after X seconds and heal him for the amount of damage dealt.
Nether Void
The Necromancer sends out a swarm of horrific insects at a target, and moving to the next target after a few bites. The will fly back to the caster after X seconds and heal him for the amount of damage dealt.
Dark Devour(Passiv)
The Necromancer reaps his enemy's soul after killing him, and increases his damage by 5% of his current life after killing his enemy. Lasts for 20 seconds.
Blood Ritual(Ultimate)
The Necromancer gives away 75% of his current life to increase the Damage of his minion by 200%, it's life by 750, it's Attack Speed by 80% and it's Move Speed by 100%. Lasts 20 seconds.
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Mak'Jin (Voodoo Priest)
Attribute: Inteligence
Role: Healer
Voodoo Spirits(Passive)
Gives Mak'Jin the chance to summon a spirit everytime he casts a spell.The spirits flie around the priest until he realeses them to heal all allied units and damage all enemy units in range for X points.
Max 5 spirits.
Holy Touch
Heals a friendly target for X hitpoints and increases its armor by x for 15 seconds.
Voodoo Doll
Mak'Jin summons a voodoo doll and connects it with a friend or a foe.
Allied unit: When Mak'Jin heals the doll the connected units gets healed by the same amount + X %
Enemy unit: When Mak'Jin attacks the doll the connected unit gets the same amount of damage + X %.
Hymne of Rastakhan
Heals every unit in range for x points over 6 seconds and increases their attackdamage by 20%
The dark side of Voodoo!
Mak'Jin uses his voodoo magic to take the control of an enemy unit. The controlled unit will protect him for X seconds.
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High Tinker Tek (Goblin Engineer)
Attribute: Inteligence
Role: DamageDealer/Support
Goblin Bomb Dispenser(Passiv)
As one of the best Tinkers in Azeroth Tek is able to build a bomb dispenser that gives a bomb to Tek every 30 seconds.
Max 10 bombs.
Schematic: VX-T78
Tek summons a mighty wargolem to aid him in battle. It cannot move or attack until Tek charges its battery.
Battery Charge
Tek hurls a lightning bolt at the enemy, dealing X damage and then jumping to additional nearby enemies. Can also be used for loading VX-T78's battery.
Goblin Sapper Charge
The Tinker gives away x % of his life to damage all units around him for X damage.
Living-Bombs(Ultimate)
Tek uses his engineering skills to build walkable bombs out of his normal bombs. Summons 1 Living-Bomb + X for every bomb in Teks inventory.
Each bomb deals X damage to all enemies within 10 yards.
Screenshots:Attribute: Strength
Role: Tank/Supporter

Coming soon.
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Morgo (Ogre Brute)

Attribute: Strength
Role: Tank
Coming soon.
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Valorm (Tauren Naturalist)

Attribute: Strength
Role: Tank/Healer/DamageDealer
Coming soon.
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Rahka Flinteye (Orc Assassin)

Attribute: Agility
Role: DamageDealer
Weapon Mastery(Passiv)

The Assassin becomes familiar with her weapons strengths and weaknesses, it increases the amount of damage her weapon deals. Increases the Attack Speed of the Assassin by 3% +3% for every combat counter.
Concentration

The Assassin concentrates on her next attack, letting her deal extra damage. Increases the Assassin's next attack's damage by x, and creates one combat counter.
Swift Slice

The Assassin attacks with incredible swiftness, attacking mutiple units at once on her next attack. Creates one combat counter.
Poisened Dagger

Throws a poisoned dagger on a targeted unit reducing it's Attack Speed and Move Speed by 50% for 10 seconds.
Shadow Technique

The Assassin uses a special technique known as the Shadow Techinque, making her invisible for 5 seconds, and an additional 5 seconds for each combat counter she has, and increases her Damage by 20 with an additional 10 for every counter. Resets the number of your current combat counters to zero.
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Zal'akir (Berserker)

Attribute: Agility
Role: DamageDealer/Supporter
Coming soon.
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Rethor (Orc Shaman)

Attribute: Agility
Role: DamageDealer/Healer
Cobra Reflexes(Passiv)

The Shaman's relativity to a serpent is so close that he has a 20% chance to increase the Shaman's agility by X for 10 seconds whenever he attacks.
Manalink

Increases the Shamans and the targets mana regeneration by 1% x Agi for 20 seconds.
Chain Heal

The Shaman's hands are full of power, it can heal up to four friendly targets for X+(2xAgility), but reducing each individual target's amount of health restored by 20%.
Spirit Regeneration

Renew's a target's wounded soul, healing a friendly target for X and Y over 15 seconds; and also amplifying your next Shamanic Touch cast within 15 seconds by 25%, but removing the healing over time effect on the target.
Storm , Earth ... or Fire !(Ultimate)

Summons a storm , earth or fire totem. Last for 25 seconds.
- Storm: Increases the Attack Speed of all allied heroes by 50%.
- Earth: Increases the health of all allied heroes by 150, and health regeneration by 5%.
- Fire: Ignites nearby air, damaging all nearby enemies by 10 health per second.
--------------------------------------------
Valdan (Orc Necromancer)

Attribute: Inteligence
Role: DamageDealer
Summon Minion

The necromancer summons one of his dark creatures to aid him in battle. Each of them has different abilities.
Plague

The Necromancer sends out a swarm of horrific insects at a target, and moving to the next target after a few bites. The will fly back to the caster after X seconds and heal him for the amount of damage dealt.
Nether Void

The Necromancer sends out a swarm of horrific insects at a target, and moving to the next target after a few bites. The will fly back to the caster after X seconds and heal him for the amount of damage dealt.
Dark Devour(Passiv)

The Necromancer reaps his enemy's soul after killing him, and increases his damage by 5% of his current life after killing his enemy. Lasts for 20 seconds.
Blood Ritual(Ultimate)

The Necromancer gives away 75% of his current life to increase the Damage of his minion by 200%, it's life by 750, it's Attack Speed by 80% and it's Move Speed by 100%. Lasts 20 seconds.
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Mak'Jin (Voodoo Priest)

Attribute: Inteligence
Role: Healer
Voodoo Spirits(Passive)

Gives Mak'Jin the chance to summon a spirit everytime he casts a spell.The spirits flie around the priest until he realeses them to heal all allied units and damage all enemy units in range for X points.
Max 5 spirits.
Holy Touch

Heals a friendly target for X hitpoints and increases its armor by x for 15 seconds.
Voodoo Doll

Mak'Jin summons a voodoo doll and connects it with a friend or a foe.
Allied unit: When Mak'Jin heals the doll the connected units gets healed by the same amount + X %
Enemy unit: When Mak'Jin attacks the doll the connected unit gets the same amount of damage + X %.
Hymne of Rastakhan

Heals every unit in range for x points over 6 seconds and increases their attackdamage by 20%
The dark side of Voodoo!

Mak'Jin uses his voodoo magic to take the control of an enemy unit. The controlled unit will protect him for X seconds.
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High Tinker Tek (Goblin Engineer)

Attribute: Inteligence
Role: DamageDealer/Support
Goblin Bomb Dispenser(Passiv)

As one of the best Tinkers in Azeroth Tek is able to build a bomb dispenser that gives a bomb to Tek every 30 seconds.
Max 10 bombs.
Schematic: VX-T78

Tek summons a mighty wargolem to aid him in battle. It cannot move or attack until Tek charges its battery.
Battery Charge

Tek hurls a lightning bolt at the enemy, dealing X damage and then jumping to additional nearby enemies. Can also be used for loading VX-T78's battery.
Goblin Sapper Charge

The Tinker gives away x % of his life to damage all units around him for X damage.
Living-Bombs(Ultimate)

Tek uses his engineering skills to build walkable bombs out of his normal bombs. Summons 1 Living-Bomb + X for every bomb in Teks inventory.
Each bomb deals X damage to all enemies within 10 yards.
Thats only the base terrain , we will update it soon.


Model WIPs
Goblin Tinker

by DonDustin
Tauren Naturalist

by DonDustin
Living Bomb

by DonDustin
Current Team:
DonDustin(Project Leader) - Ideas, Models
General Frank - Support
Malcous - Ideas , Terrain , Concepts , 2D Art
xxdingo93xx - Jasser
M0rbid - Terrain , Ideas
Recruiment:
We are searching for these positions:
- 2D Artist
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