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Random Spellpack by Hanky 1.5

Submitted by Hanky
This bundle is marked as approved. It works and satisfies the submission rules.
Downloads of the last Version: 9669
Current Number of Spells: 20
Current Version: 1.5
Editor: JassGenNewPack 5b (JassHelper 0.9.J.1)
Language: vJass
MUI: Yes
Preview made from: Darkt3mpl3r

Used Systems

______________________________________
Changelog
Version 1.0 Repacked
  • repacked the whole script from all spells and from the mainscript
  • better performance
  • better to modificate
  • cleared all known bugs

Version 1.0a Repacked
  • bugs fixed
  • bjs removed
  • leak fixed

Version 1.1 Repacked
  • added burrowstrike
  • added paralyzing field
  • added tutorials and help

Version 1.1a Repacked
  • added Holy Shock
  • added other cache system what need Gamecache (for infos watch at "Cache Help")

Version 1.2 Repacked
  • added Berserker Rush
  • added Jade Shield
  • modified Holy Shock
  • fixed a bug

Version 1.2a Repacked
  • fixed Bloody Run bug

Version 1.2b Repacked
  • added new index system
  • added constant to critical jump

Version 1.2c Repacked
  • fixed all known bugs

Version 1.3 Repacked
  • some script repacked
  • added Timer Recycling
  • better performance
  • fixed all known bugs
  • added Brain Soak
  • added Thunder Clash
  • added Aggressive Infection

Version 1.4 Repacked
  • removed the indexing system
  • again improved performance
  • new jump parabola (thanks to JonNny)
  • fixed all known bugs
  • added group recycler
  • added Whippy Rope
  • added Backdoor
  • added to every spell a adjustable filter

Version 1.4a Repacked
  • cleared up the script
  • motion loop is now improved
  • several bugs are now fixed
  • fixed those buff bugs

Version 1.5 Repacked
  • fixes for 1.24
  • handle index system added
  • modified timer recycler


Spell Descriptions
Bloody Run
Your unit will run so fast to the selected point that all units who are in the
near of your unit get damage.

Boomerang
You throw two boomerangs at the selected area. Every boomerang missile make just one time damage.
So if you hit a unit with both boomerangs the unit will get two times damage!

Critical Jump
Your unit jump at the selected area and give all enemy units who are in the near damage.

Crush
With each hit your unit has the chance to knockback the attacked unit.

Electrical Field
Throws several electro bolts at the selected area.
Each bolt deals damage upon contact with enemy units.

Fire Bombs
Throws several fire bombs at the selected area.
Each firebombs deals damage upon contact with enemy units.

Frost Sphere
Summons a powerful frost sphere which moves towards your selected target.
While travelling to the target it shots frost shards around itselfs that damage enemy units!|

Implosion
Hurling a mystical force at the target unit. Infests it and deals moderate damage to it over time.
At the end of the effect the mystical force implodes and inflicts damage to surrounding enemy units.

Mystic Net
Throws a rope to the selected point and drags the first unit in its way back to you your caster.
The target will also get hurt upon impact with the ground.

Dark Torture
Make the targeted unit bigger and bigger and because of the hard deformation of the
body the unit get every second some damage.

Burrowstrike
Your unit burrows himself to the ground, accelerating towards to his target. Upon concact the throws his victim up in the air dealing some damage, upon impact with the ground all nearby enemy units are being damaged and slowed.

Paralyzing Field
Your unit channels a paralyzing field, slowing all enemy foes in it until they freeze, releasing them after some seconds channeling time.

Holy Shock
Passively enhances your hero with lightning pulses. Whenever it gets attacked there is a chance to trigger electricy pulses that deals damage on concact with an enemy.

Jade Shield
Renders 3 Jade Crystals, rotating around the caster. Each crystals deals damage upon contact with an enemy unit and vanishes.

Berserk Rage
Pitlord goes into a huge rage, running towards the target location, knocking everything unit away in it's way. Deals damage per hit.

Aggressive Infection
The Pit Lord sends out an epidemic virus, which infects nearby enemy units around the target. Deals less damage per passed infection.

Brain Soak
Soaks an enemy units brain. Whenever it moves, it loses a percentage of it's manapool.

Thunder Clash
The Cryptlord calls down an enormous thunderbolt. Shocks every enemy unit around the caster.

Whippy Rope
Your unit launches a magical rope at a unit or location. The rope will snag the first target it encounters, dealing damage then dragging Archimonde to the victim or location.

Backdoor
Locates a backdoor on an enemy unit. The caster can track down the victim at any time by creating a portal.

______________________________________

Thanks to all who wrote me PMs and gave me feedback. I decided to repack the whole script to make the spells faster and better.
Soon I will add new spells to this spellpack. Your feedback is wanted please give me ideas so that I can go on making a good spellpack.

For all who have problems with importing the spells can look there: [vJass] Spell import tutorial - Clan NgO Forums

I like to thank the whole NgO Clan. Special thanks to:
- Darkt3mpl3r for your good spell ideas, your spellmap terrain and improvement ideas on my spells also thanks to you for your tooltips...
- JonNny big thank to you otherwise I would have still a bugged crush and boomerang your testing made them bugfree...
- Flame_Phoenix for reporting me several bugs
- WaRadius for being taliban (ya know what I mean) and for his timestop mdl
- Fireeye for reporting me forgotten bj functions
- joel79 for gaving me the idea to continue/repack this spellback
- paladon for reporting me the cache bug
- johannesr for reporting a bug of the bloody run spell
- pbnjamma for feedback
- MoK_Exalted for feedback
- Vexorian/PitzerMike for the uberkewl JassGenNewPack
- Hiveworkshop.com for hosting my spellpack

Have fun with the spells.
- Hanky -

Keywords:
NgO, Spellpack, thecakeisalie, TDG
Contents

Random Spellpack from Hanky 1.4a (Map)

Reviews
Moderator
12:19, 17th Jun 2010 TriggerHappy: Nothing looked significantly wrong with all the code. I'm sure they're all okay too considering this was approved pre-1.24. Good job, nice addition to the spells database.
  1. 12:19, 17th Jun 2010
    TriggerHappy:

    Nothing looked significantly wrong with all the code.
    I'm sure they're all okay too considering this was approved pre-1.24.

    Good job, nice addition to the spells database.
     
  2. Hanky

    Hanky

    Joined:
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    Ok finally the spellpack is back online. I hope everything is working correctly since I hadn't enough time to test all 20 spells in every situation. But I think those spells will do their job fine. The new version will also a good version for newbies who have no clue of memory leaks etc. Well enjoy.
     
  3. Deuterium

    Deuterium

    Joined:
    Mar 17, 2009
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    I'll be checking :)

    EDIT:
    Oh haha i have checked the spells a long time ago :p good to know they're 1.24 compatible now ;)
     
  4. Lambdadelta

    Lambdadelta

    Joined:
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    YES!!

    BEEN WAITING FOR THIS!

    THANKS!

    Although I already re-coded Jade Shield because it was easiest to do xD
     
  5. Hanky

    Hanky

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    No problem ;) , well I need to think about new spells also I'll try to clean up abit the script...
     
  6. syltman

    syltman

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    Apperently I can't get the main systems to work with Egui but the spells are awesome
     
  7. xxdingo93xx

    xxdingo93xx

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    I'm still for high rec, preferingly for directors cut x)
     
  8. -Berz-

    -Berz-

    Joined:
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    So you uploaded this again :D

    Epic spelpax is epic ^^ To bad it's not h4x0rGUI :cgrin:
     
  9. Hanky

    Hanky

    Joined:
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    Ya man haxxxor gui would make this much more awesome I know ... the next version will be made with it... since now I got patch 1.337 ;)
     
  10. YourNameHere

    YourNameHere

    Joined:
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    I think you should use TimerUtils instead of your recycling. Standard etc :/
     
  11. Hanky

    Hanky

    Joined:
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    Well I won't use those systems, I didn't before and I won't now. If you don't like that just pick an other spellpack...
     
  12. YourNameHere

    YourNameHere

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    Everyone uses them. And using your system doesn't make it better. You're not even giving me a reason. It would just make everything easier. Having 10000 systems in one map which do the same and are only different in their name is good, heh?
    Also, your reaction kinda tells me that you're acting like a little child which thinks that his system are better. mimimi, use other systems then.. I'm going to do that. Enjoy your faggotry. /rage
     
  13. Hanky

    Hanky

    Joined:
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    Well I see your point and I did also saw your point before. And sure using those standart system would good for the spellpack etc. and btw I never said in any comment before that my system AREZ tehz shit... Im just saying that I'll just use my own systems. Also I don't need you to give any reasons why I do that just respect my choice, be polite and don't try to flame me... and btw to the point:
    How I already said before just use an other spellpack if you don't like that ...

    Edit: And btw dude, chill down ...
     
  14. -JonNny

    -JonNny

    Joined:
    Jan 31, 2007
    Messages:
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    Resources:
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    Sure using one single system could spare some space
    but imo its not bad to use your own
    especially due Hankys systems are definitely not bad and may have some other advantages (he has a reason to do so)


    in my opinion YOUR reaction tells us more about you than everything else


    lolz, sometimes its better to keep shut
     
  15. xxdingo93xx

    xxdingo93xx

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    flam0rz. lil hint: care your expressions.

    I think hanky is not doing anything wrong by using his own systems. only because most people use timerutils it is not a responsability that everybody has to use timerutils.
    take dat!
     
  16. YourNameHere

    YourNameHere

    Joined:
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    *sigh* I just wanted to hear a reason why he's using his systems instead of the standard ones. Sorry if I might've been a bit pissed off. I also didn't say his systems are bad, they're good indeed.
     
  17. -Berz-

    -Berz-

    Joined:
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    Would you jump off a cliff if everyone else does? Got it?
     
  18. Hanky

    Hanky

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    Well there are some point just some examples:
    - if there appear a bug it will be much easier for me to fix it since I know how I coded my systems
    - I can make the systems like I want them to be
    etc.

    Edit: And the point Berzeker said of course xD...
     
  19. YourNameHere

    YourNameHere

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    Alright then. Tested your spells btw, all seem to work properly, though I didn't look at the code. Keep up the good work.