Moderator
M
Moderator
23:11, 16th Jun 2010
Hanky:
Looks good even if I don't like the indexing system. But well, approved!
Hanky:
Looks good even if I don't like the indexing system. But well, approved!
(7 ratings)
Hehehebaassee said:and I dont dare to review lawl![]()
Humm? Point out where the leak is... maybe someone can help.
If you don't know what leaks... how could you know it leaks in the first place!? :s
PLEASE don't tell me you're using stupid leak checker? Because that doesn't function quietly well as far as I know...
Oh man you should have done that a long time ago!
Here it is:
You don't only need to remove the unit you attach the effects too... but store the effects into variables and destroy them too.
Special Effect - Create a special effect attached to the chest of FB_Missile[FB_Times] using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the chest of FB_Missile[FB_Times] using Abilities\Weapons\FireBallMissile\FireBallMissile.mdl
Effects are the things that cause the most lag if not destroyed (that's an educated guess, I might be wrong)...
No they don't...NFWar said:Effects attached to dummy destroys automaticaly when dummy dies
Man, leak and lag are two whole different things!
No they don't...
There's nothing in Warcraft that "destroys automatically" unless you're using some advance GUI system...
Ik spell still isn't workingGo to the object editor ability and set Hero Ability to false.
I know how to make it a unit instead of hero ability, but the spell dosent work regardlessNo idea what you mean by that.
IT WORKZ! I just forgot the Dummy unit"Spell doesnt work" isn't very helpful. You should specify what about it doesnt work and possibly posting the test map.