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Protect Your Ally War of Beastis a castle defense type where you must to protect the Wishing Fountain and survive the entire level. You can choose 3 difficulties either easy, normal and insane. Each level have different types of creeps the normal creeps and the boss creeps. The normal creeps have low hitpoints and armor, and the boss creeps have high hitpoints and armor. And also have a different abilities. There are also runes to help you restore your hitpoints and manapoints
Story
Long ago the forest of ancient was very peaceful. The land and sea was sparkling and the trees were dancing because of the magic of the "Wishing Fountain" which protect all living things and non-living things in the forest, the one gave life all of them but one day someone gonna steal it and the creeps in the forest was being possessed by a mysterious magic. Now, the creeps was starting to attack the wishing fountain but someone who have the courage to protect it the group of heroes. Don't let the creeps destroy the wishing fountain because once its destroy all life in the forest will be vanish. Are you ready to protect it?
Note
Do not download any fake version of this map just visit hiveworkshop or contact me for the original map
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Unique Playable Heroes
Choose 1 of your favorite character before joining the battle and fight alongside with your teammates. You can also picked same hero. Heroes are also sorted in three categories : strength, agility and intelligence
AI System
The game included AI for the fun which is enough to keep you entertained the whole game. Without AI the game is boring
Upgradable Items
Some items can be upgradable by the use of Scroll of Upgrade
Q,W,E,R Spell Button System
Players can easily cast active/passive abilities and comfortable to use
Rune System
The rune was located each four lanes. It will restore the heroes HP and MP and it will spawn in 20 seconds
Boss Fights
There are four bosses to face. Each boss have different skills, levels, hitpoints and manapoints
[box][/box][box] First Boss: Curse Element
Second Boss: Burning Skeleton
Third Boss: Undead Butterfly
Last Boss: Shadow
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And more!
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The theme is about Forest, the terrain featuring a small arena battleground with four lanes each. The design was base off plenty of trees, beautiful green grass, red petals, purple diamonds and atmospheric view.
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Character Shop
Base and Shop
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Terrain #1
Terrain #2
Terrain #3
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Gameplay Screenshot #1
Gameplay Screenshot #2
Gameplay Screenshot #3
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CREDITS Blizzard Entertainment(original models, icons, textures and artworks), Other model/textures creators : Valve ( Dota 2 ), Rena!ssance, Andreariona, Inico, Grey Knight, Mr.Goblin, WILL THE ALMIGHTY, Devine, Mr.Bob, -Grendel, MC!, Vampir1991, rober artua, Callahan, RightField, Illidan(Evil)X, antihero, Kitabatake, Freddyk, CRIS, CreatorD3292, DCrimson,BROAD_SIDE, Judash, NFWar, General Frank, JesusHipster, UgoUgo, Kino and HappyTauren Other icon creators : ElfWarfare, NFWar, The_Silent, Darkfang, Heinvers, Anachron, morbent, zbc, Lelling, D.ee, donut3.5 and CRAZY RUSSIAN
Triggers: SopHi@( Item Upgrader System ), aschenz-kimutech ( Multiboard, AI Basic )
Original Terrain Template Creator : aschenz-kimutech
Beta Tester : Mr.Wesker, Baby12, Mr. BunNie, Ichighou
Special Thanks: Hiveworkshop & Chaosrealm
If I have used your model, icon and textures but haven't given credit then please tell me
CHANGELOG
Game Updates
•Active button design has been rework •Scorescreen icon has been rework
•Gardener: Ornamental Flower cooldown has been reduced from 35 to 30
•Apple Pie cost has been reduced from 536 to 420 •Parmessan Cheese damage has been increased from 10 to 15 •Wheat damage has been increased from 2 to 5 •Sugar Bread armor has been increased from 10 to 15 •Laser Blade: Laser spell damage has been increased from 200 to 300
Game Updates
•Guard Tower hitpoints has been increased from 1900 to 2000 •Added gold coin symbol when you neared to shop •Curse Element armor has been increased from 7 to 20 •Burning Skeleton armor has been increased from 10 to 25 •Undead Butterfly armor has been increased from 15 to 30 •Shadow armor has been increased from 20 to 40
•Frost Warrior: Cold Souls function has been fixed •White Knight: Critical Blade has been increased from 10/15/20/25 to 15/20/25/30 •Queen of Flame: Magma Wave has been increased from 300/350/400 to 350/390/450 •Gardener: Ornamental Flower model has been rework
•Cheese has been renamed to Cheddar Cheese •Added new items: Emmental Cheese, Parmesan Chees, Wheat and Pugo Egg
Since this is still Beta, I think it is better that you post this map in map development, until it reaches 1.0?
You can still update this thread, and have a link in your development forum though.
When it reaches 1.0, contact me, and I'll move it back...
Ummm... that map description is very poor... can you choose your heroes? how much time do you need to win? can you win at all? are there waves? if so, is there time between waves? Does the tree do something? what happens if you die? this and more...
1. There should be more than 1 hero. Every player is the same hero.
2. There are only three items.
3. There isn't really much to do than stand still and wait for the enemy to come. No objectives in the rest of the map. Basically you don't even get to...
Since this is still Beta, I think it is better that you post this map in map development, until it reaches 1.0?
You can still update this thread, and have a link in your development forum though.
When it reaches 1.0, contact me, and I'll move it back to pending status.
Since this is still Beta, I think it is better that you post this map in map development, until it reaches 1.0?
You can still update this thread, and have a link in your development forum though.
When it reaches 1.0, contact me, and I'll move it back to pending status.
Since this is still Beta, I think it is better that you post this map in map development, until it reaches 1.0?
You can still update this thread, and have a link in your development forum though.
When it reaches 1.0, contact me, and I'll move it back to pending status.
Ummm... that map description is very poor... can you choose your heroes? how much time do you need to win? can you win at all? are there waves? if so, is there time between waves? Does the tree do something? what happens if you die? this and more questions are not answered by your description.
Set to Awaiting update
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Screenshots could attract more players to download your work. Make the best of them.
A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.
A changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
1. There should be more than 1 hero. Every player is the same hero.
2. There are only three items.
3. There isn't really much to do than stand still and wait for the enemy to come. No objectives in the rest of the map. Basically you don't even get to see the rest of it.
1. There should be more than 1 hero. Every player is the same hero.
2. There are only three items.
3. There isn't really much to do than stand still and wait for the enemy to come. No objectives in the rest of the map. Basically you don't even get to see the rest of it.
+Smillar terrain from Temple Battle. It looks unique again and dont have any path problem.
Heroes:3/5
+4 Heroes with diffrent playstyle. -Passive abilities not powerful for hero defense map. -Flamethrower have only 2 targetable abilties. (also ultimate) Game becomes boring when you just doing auto attack.
Items:3/5
+I love the less item idea. There is a one shop and 12 items. It's not confusing players. -It's hard to get items on early game. Towers are too powerful on phase 1-2. It's hard to acquire gold. -There is no upgradeable item.
Gameplay:2/5
-Waiting for phase duration too long. 40-50 seconds just waiting for mobs and it's short for camping neutral creeps. -Towers are too powerful on early game and they become weak on late game. -Ancient tree dont have attack or Hp recover itself. -Heroes dont have unique abilties to crush enemies. -Creep level increases too early. You wipe everytime without playing AI (I mean friends). -AI becomes powerful than you. They have instant item buildç
Overall:13/20
Here is my Suggestions.
>add HP regeneration to Ancient tree. >add Tower upgrade for each phase. It will reduce tower damage on early game. >add Unique Aoe Abilties for Heroes. Single targeting spells meaningless on Hero defense. >add item upgrades to become more powerful on late game.
The game looking beautiful and It needs improvements.
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