Temple Battle New Journey

This bundle is marked as approved. It works and satisfies the submission rules.
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[box]
Temple Battle New Journey is an AOS type where you competed in glorious 5v5 matches in a small battleground arena and work together to crush the opponent. You can select your favorite character and composed of two teams, the Grand Rebels and Grand Duke. In this game you will take all your skills, teamwork and strategy to survive

Check out my other Warcraft map projects: Protect Your Ally War of Beast

Note
Do not download fake version of this map just visit hiveworkshop or message me at my fb account for the original map
[/box]

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[box]
31326791_171158656920268_3342903531878219776_n.jpg
Unique Playable Heroes
Choose your favorite hero before joining the battle and fight alongside with your teammates. You can only picked 1 hero and can't picked same hero. Heroes are also sorted in three categories: strength, agility and intelligence
31326791_171158656920268_3342903531878219776_n.jpg
6 Types of Items
Each item composed of six types like Common, Support, Caster, Armor, Weapon and Artifacts. You can buy the item in Base Shop or in Secret Shop. The base shop are located within the fountain and the secret shop are slightly hidden shops located near the base on each team. The shops allow players to buy items that cannot be bought in base shop
31326791_171158656920268_3342903531878219776_n.jpg
6 Recipe Shop, 2 Secret Shop

Peon - Common
Peasant - Support
Mountain King - Caster
Captain - Armor/Artifacts
Drak'thul - Weapons/Artifacts
Lich, Kel'Thuzad - Weapons/Artifacts
31326791_171158656920268_3342903531878219776_n.jpg
AI System

The game included AI for the fun which is enough to keep you entertained the whole game. Without AI the game is boring
31326791_171158656920268_3342903531878219776_n.jpg
Q,W,E,R Spell Button System
Players can easily cast active/passive abilities and comfortable to use
31326791_171158656920268_3342903531878219776_n.jpg
Rune System
The rune was located each lane. It will restore the heroes HP and MP and It will spawn in 20 seconds
31326791_171158656920268_3342903531878219776_n.jpg
Boss Creeps
Added boss creep to gain extra gold each allies. The boss creep called Battle Golem. It's only have three levels and each level will give you rewards once you killed it
Level 1 Golem : Gives 200 Gold Reward each allies
Level 2 Golem : Gives 250 Gold Reward each allies
Level 3 Golem : Gives 290 Gold Reward each allies
31326791_171158656920268_3342903531878219776_n.jpg
And More![/box]

VCtzltgIdt56OHr8iSW5kfIRqiPsxsSYU8kXPed8GD6u8zz9ZAxCYZoWsYBsQVbzl_9UqtG5H7NKwPf7jbOe7FGrV-TS_AoFb2ik=w782-h47

[box]
The theme is about Forest, the terrain featuring a small battleground arena with three lanes each. The design was base off plenty of trees, beautiful green grass, red petals, pretty flowers and atmospheric view.

[box]
Character Shop
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Base and Shop
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Rune Area
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[/box]


[box]
Terrain #1
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Terrain #2
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Terrain #3
31318163_171175223585278_7293573639406878720_n.jpg

[/box]


[box]
Screenshot #1
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Screenshot #2
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Screenshot #3
31301486_171175103585290_1656306802867830784_n.jpg

[/box]

[/box]

LHcXsJHlOXMYl_dM_ojRMGVvevBh4uWB2Yp6DyREkDFNJ8qcAj-ZNHUUO1pEB27QuQvsJNDCpax1vmSqqZETZ5mqfvmUvb6VqFpG=w782-h47

[box]
CREDITS
Blizzard Entertainment(original models, icons, textures and artworks), Other model/textures creators: General Frank, Andreariona, Judash, Mr. BunNie, Mr.Goblin, nGy, Grey Knight, Infrisios, Pyritie, JetFangInferno, iron_warrior, Devine, Sin'dorei300, s4nji, ILH, epsilon, eXciTe, Callahan, kellym0, Shyster, Kuhneghetz, JesusHipster, Wisdom, UgoUgo, 67chrome, Black_Stan, Lender, Peekay, CloudWolf, Bumhunter, Stanakin, Chriz, Just_Spectating, Gamegear & Olofmoleman, Other icon creators: IchiGhou, Stanakin, The_Silent, Peekay, Darkfang, NFWar, Blizzard Entertainment, GooS, BETABABY, MC !, The Panda, L_Lawliet, DeathKnight, -Berx-, Coinblin, CRAZYRUSSIAN, exN, Freezer, Edge45, Mr.Goblin, Praytic, UgoUgo, 67chrome, Bumhunter, Stanakin, KaplanHorus, UnholyDobry, Hound Archon, ShiiK and Dalharukn


Triggers: [email protected]( Killing System ), aschenz-kimutech ( Multiboard, AI Basic )

Artwork for Loading Screen: SpeedArt1982, Mr.Wesker ( edited loading screen )

Minimap Art: Baby12

Original Terrain Template Creator: aschenz-kimutech

Beta Tester: [email protected], Mr.Wesker, Baby12, Mr. BunNie, Ichighou

Special Thanks: Hiveworkshop & Chaosrealm

If I have used your model, icon and textures but haven't given credit then please tell me


CHANGELOG


New Terrain Layout

Layout #1
31052223_169611443741656_5270477076137246720_n.jpg

Layout #2
30739932_169611490408318_2651530809311232000_n.jpg

Update Progress:
Heroes: 50%
Items: 80%


Game Updates

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New loadingscreen & map preview
Medical Runes has been renamed to Egg Runes
Medical Runes has been change to another model
Added Egg Decoration
Change Neutral/Secret shop voice
Energy Vault: Increase damage from 102 - 108 to 152 - 158
Jungle Creeps: Decrease bounty rewards from 100 base gold to 60 base gold
Fountain of Health has been renamed to Fountain
Fountain of Health: Increase attack range from 700 to 800
Added Golden Egg randomly on battlefield, Grants 20 damage and 10 armor to nearby ally or self
Fix found bugs: AI can now check when hero is been attack
Fix found bugs: AI changing route been fix

ObNSDjnvyrX-ePsHYvpDo55CwUqtEQhBxeEoTSxEplPJrrN_amkyQCFH35oNNftcbXiBFC8U3_j3A1MEdoKnkOjNdmuR_aN8ALZ4=w100-h32

Machine Fighter: Rework missile model
Former Empress: Natures Blessing-Hitpoints restoration reduce from 200/300/400 to 100/200/300

axKFcfZUnyTIeiYSHiiA2Q0ELEoH7vtZL3cfStDq1FjtcY_Ocer6XTANzmBQ_ik_OkwZ8NyJC6fkrnZHrLkahhzVSZmLO-JFz-4r=w100-h32

Amulet of Recall: Increase armor from 4 to 7
Remove evasion from Conch of Goddess
Dwarf Shield: Increase hitpoints from 300 HP to 1000 HP
Decrease chicken courier gold cost from 275 to 150


Game Updates

j0obWxbkkK439qOSc9Okwfedu-nEN1SAX0jlc6YtrisrDID6VBb43nyMAjZVnijvAeZmtr68sE31QbOCzmyt9fDvQLm7Z3ewuSnu=w100-h32

Released

[/box]
Contents

Temple Battle: New Journey (Map)

deepstrasz

Map Reviewer
Level 52
Joined
Jun 4, 2009
Messages
15,461
-minions have spawned, minions have spawned, minions have spawned, minions have spawned, minions have spawned, minions have spawned..........
-breath of fire can be cast on towers
-towers shouldn't prioritize heroes
-spells need proper description with the exact amount of damage/slow/whatever per level
-buying the Falcon automatically transforms it into the Divine
-Vladimir should be marked red on the map
-the Pandaren Brewmaster is overpowered; holy criticals
-rampage + legendary at the same time? Goes on like that
-since there are only two lanes I suggest the main building becoming vulnerable after all towers are destroyed on every lane
-acquiring gold from Vladimir writes the text: name of player has Divine
-the troll batrider hero is absolutely moving too fast
-kind of a DotA ripoff (especially items)

2.5/5. Needs proper balancing among others.
 
Level 11
Joined
Oct 20, 2016
Messages
351
-minions have spawned, minions have spawned, minions have spawned, minions have spawned, minions have spawned, minions have spawned..........
-breath of fire can be cast on towers
-towers shouldn't prioritize heroes
-spells need proper description with the exact amount of damage/slow/whatever per level
-buying the Falcon automatically transforms it into the Divine
-Vladimir should be marked red on the map
-the Pandaren Brewmaster is overpowered; holy criticals
-rampage + legendary at the same time? Goes on like that
-since there are only two lanes I suggest the main building becoming vulnerable after all towers are destroyed on every lane
-acquiring gold from Vladimir writes the text: name of player has Divine
-the troll batrider hero is absolutely moving too fast
-kind of a DotA ripoff (especially items)

2.5/5. Needs proper balancing among others.
All done no more changes, Tempel Battle been update!!! Enjoy playing, if there's any feedback just message me or comment here. thanks :grin: :grin: BTW thanks for the feedbackdeepstrasz :piru: har har har
 
Last edited:
Level 23
Joined
Oct 2, 2011
Messages
2,451
Your credit list must include where the models come from. Perhaps you have credited the person who ripped the model, but you haven't credited for example League of Legends for the turret models.
This must be in the credits list!

Just a warning also: You should know that if a game from which you have taken a model says that you are not allowed to use their resources, we must take it down right away.
 
Level 11
Joined
Oct 20, 2016
Messages
351
Your credit list must include where the models come from. Perhaps you have credited the person who ripped the model, but you haven't credited for example League of Legends for the turret models.
This must be in the credits list!

Just a warning also: You should know that if a game from which you have taken a model says that you are not allowed to use their resources, we must take it down right away.
done update. there you go o_Oo_O
 
Level 23
Joined
Oct 2, 2011
Messages
2,451
Approved.
A cool AoS map with loads of imported models, and well executed special effects.
Just attaching my previous warning to this post aswell: You should know that if a game from which you have taken a model says that you are not allowed to use their resources, we must take it down right away.

If you want more reviews, try joining the Grand Review Exchange.
 

Alexen

Map Reviewer
Level 18
Joined
Aug 6, 2015
Messages
1,259
Well.....I appreciate the high rating on my AoS, but I must be honest to you here.
What you tried to make in this MOBA, was to fusion DotA 1 with elements from League of Legends. I say, why bothering to use elements from LoL, while you could have simply used the awesome models, those awesome people create and upload them here. No, instead you used the ugly cartoonish like models from League of Legends.
Spells are ok but excepting their appealing description, most of them are basically the same Warcraft 3 spells, edited a bit. Also, a tip for you: I played Skeletal Mage and his third skill, that passive with "life stealing" attacks is not working. Wanna know why? Because the basic Vampiric Aura of the Dreadlord works only for melee units and heroes, while the Skeletal Mage is a ranged one, that skill wont restore his life upon attacking enemy units or heroes.
Terrain... I dont say you cant make a beautiful terrain on a plain one, but yours really needs a big improvement! On the lanes, there must be trees on both the right side and the left side. The jungle merged with the middle lane or something you did and confused me, is really wrong. Separate the middle lane from the jungling camps. Creeps spawned from the bases, give a very small amount of experience. Normally, and in every MOBA/AOS, the first wave must always level up a single hero slaying them.
I'll give you a 4/5 because I know you can do something more than this. An advice for you: Stop inspiring from LoL, you'll gen nothing but an imbalanced MOBA. In League of Legends, more than 70% of the heroes are so overpowered that only a single normal spell can wipe out 3 enemy heroes at once. Wanna have an example of a good moba? Try analizing Heroes of Newerth and Smite :)
 
Level 11
Joined
Oct 20, 2016
Messages
351
Well.....I appreciate the high rating on my AoS, but I must be honest to you here.
What you tried to make in this MOBA, was to fusion DotA 1 with elements from League of Legends. I say, why bothering to use elements from LoL, while you could have simply used the awesome models, those awesome people create and upload them here. No, instead you used the ugly cartoonish like models from League of Legends.
Spells are ok but excepting their appealing description, most of them are basically the same Warcraft 3 spells, edited a bit. Also, a tip for you: I played Skeletal Mage and his third skill, that passive with "life stealing" attacks is not working. Wanna know why? Because the basic Vampiric Aura of the Dreadlord works only for melee units and heroes, while the Skeletal Mage is a ranged one, that skill wont restore his life upon attacking enemy units or heroes.
Terrain... I dont say you cant make a beautiful terrain on a plain one, but yours really needs a big improvement! On the lanes, there must be trees on both the right side and the left side. The jungle merged with the middle lane or something you did and confused me, is really wrong. Separate the middle lane from the jungling camps. Creeps spawned from the bases, give a very small amount of experience. Normally, and in every MOBA/AOS, the first wave must always level up a single hero slaying them.
I'll give you a 4/5 because I know you can do something more than this. An advice for you: Stop inspiring from LoL, you'll gen nothing but an imbalanced MOBA. In League of Legends, more than 70% of the heroes are so overpowered that only a single normal spell can wipe out 3 enemy heroes at once. Wanna have an example of a good moba? Try analizing Heroes of Newerth and Smite :)
:infl_thumbs_up:BTW, thanks for the feedback but i use the LOL turret models because it's nice, i think it's really fit the terrain design, the terrain design is not made by me i dowloaded the map template and this game is only have two lanes.:grin::grin::grin:
 
Last edited:
Level 11
Joined
Aug 23, 2011
Messages
659
I played your map and I want to review it.

Terrain: 4/5

+Looks Beautiful. It reminds me Leauge of Legends Template.
-Middle lane is so wide.
-Jungle are open plain.

Heroes: 3/5

+there are 40+ heroes to explore.
-Early game abilities so weak to kill enemy.
-On late game, everyone become auto-attack fighter.
-Havent seen gui/jass spell yet. So many of them based on standart abilities.

Items:
3/5

+So many smilar items from dota. It helps to buy some items.
-There are no guide for items. It become confusing for new players.
-Rainbow Fish too powerful. It restores 500 hp instant.

Gameplay: 4/5

+Game based on teamfights. You cant kill enemy players alone.
+AI is very good to play it on single player.
-Early game is boring. Abilities are too weak to do early-pvp

Overall
: 14/20

I suggest to import some unique abilities and buff all spells for heroes. I enjoyed very much. But, it needs improve
 
Last edited:
Level 11
Joined
Oct 20, 2016
Messages
351
I played your map and I want to review it.

Terrain: 4/5

+Looks Beautiful. It reminds me Leauge of Legends Template.
-Middle lane is so wide.
-Jungle are open plain.

Heroes: 3/5

+there are 40+ heroes to explore.
-Early game abilities so weak to kill enemy.
-On late game, everyone become auto-attack fighter.
-Havent seen gui/jass spell yet. So many of them based on standart abilities.

Items:
3/5

+So many smilar items from dota. It helps to buy some items.
-There are no guide for items. It become confusing for new players.
-Rainbow Fish too powerful. It restores 500 hp instant.

Gameplay: 4/5

+Game based on teamfights. You cant kill enemy players alone.
+AI is very good to play it on single player.
-Early game is boring. Abilities are too weak to do early-pvp

Overall
: 14/20

I suggest to import some unique abilities and buff all spells for heroes. I enjoyed very much. But, it needs improve

Thank you for a very nice feedback
@Lord_Marrowgrath:infl_thumbs_up:
-there's a guide for buying an items ex. Bottle of Love Requires : wand of sorcerer ( Villager 1) so you need to buy the required item in villager 1
-there are some gui/jass spell, use keeper of the grove Q spell, bomb planter R spell, Mine Digger R spell, Goddess of the Sea E Passive spell but only few of them are gui/jass spell. I use many standard abilities so that i can reduce some lags and remove memory leaks
-i'll change spell damage so that in early games it will kill enemy easily
-i'll gonna decorate the Jungle Area and reduce the wide of the middle lane
-i'll reduce Rainbow Fish restoration to 200 hp isntant
BTW, thank you for the feedback i love it, i'll change what you mention for the next version

@kirbyfish thanks :plol:
 
Last edited:
Level 11
Joined
Aug 23, 2011
Messages
659
Thank you for a very nice feedback
@Lord_Marrowgrath:infl_thumbs_up:
-there's a guide for buying an items ex. Bottle of Love Requires : wand of sorcerer ( Villager 1) so you need to buy the required item in villager 1
-there are some gui/jass spell, use keeper of the grove Q spell, bomb planter R spell, Mine Digger R spell, Goddess of the Sea E Passive spell but only few of them are gui/jass spell. I use many standard abilities so that i can reduce some lags and remove memory leaks
-i'll change spell damage so that in early games it will kill enemy easily
-i'll gonna decorate the Jungle Area and reduce the wide of the middle lane
-i'll reduce Rainbow Fish restoration to 200 hp isntant
BTW, thank you for the feedback i love it, i'll change what you mention for the next version

@kirbyfish thanks :plol:
Good to hear it friend.
 
Level 11
Joined
Oct 20, 2016
Messages
351
Looks pretty nice, some of the models are cool looking.. I have a similar hero defense map I've been creating for 3 years now.
thanks, sir panda. oh! what kind of map is that? can i play it ;)

Edit : i think "The Last Ancients 3.9 (Hero Defense)". i like the name of the game. nice one and good work

It deserves 5/5 now. Based on the improvements. Still you can make some more cooler spells for the heroes. :)
thanks, alxen. ;) yeah.. i'll add more GUI triggers spell on it but not so much big spell just like normal means same in World Editor default spell but add something nice effect on it example : storm bolt make it AOE damage ..

Edit : if someone already found the easter egg in TB, good job. all my maps have easter egg specially Protect your ally..that's all no special ;)
 
Last edited:
Level 5
Joined
Apr 13, 2017
Messages
157
YIPPPPEEEEE!!!!!

Temple Battle New Journey v. 1.1.6

I've been waiting for this Trebla, thanks for updating it! Good reworks on the terrain, btw

And thanks for nerfing the Incinerate's damage :)
 
Level 3
Joined
Aug 2, 2017
Messages
65
^noice nilaro ko yung mapa mo sobrang astig lalo na sa mga karakter ang astig yung abilidad pero kunting improve lang (*_*)
 
Level 5
Joined
Apr 13, 2017
Messages
157
MAP DESCRIPTION REVIEW by CampScouter
Lol. I think this would help you, and yes, I want to review it xD

I have a suggestion to you. Maybe in your next update changelog,
-You will include the name of the hero then the ability
-Categorize them according to the update
-Add values to changes that includes numbers/integers/reals
-If you are adding a hero, include it's abilities :)


Example: (!These are not accurate informations
!)

v. 1.1.6 changelogs:

GENERAL:
21743132_117754038927397_1444431671861643028_n.jpg
Redecorated
the terrain a little bit

HEROES:

[BUFFS]
21743132_117754038927397_1444431671861643028_n.jpg
Increased [Hero Name]'s Incinerate damage from 20/30/40 to 30/40/50
21743132_117754038927397_1444431671861643028_n.jpg
Decreased cooldown of [Hero Name]'s Eye of the Storm from 15/10/5 to 10/5/2.5
21743132_117754038927397_1444431671861643028_n.jpg
Decreased cooldown of [Hero Name]'s Destruction launcher from 25/10/15 to 20/15/10

[NERFS]
21743132_117754038927397_1444431671861643028_n.jpg
Decreased [Damage, Cooldown, Damage, etc.] of [Hero Name]'s [Ability Name] from 10/20/30 to 5/10/15

NEW HERO!
(Thanks @Rheiko for this)

Hero's Name


First Ability Here

Second Ability Here

Third Ability Here

Ultimate Ability Here

Lore


Icon
Description : ...

Icon
Description : ...

Icon link
Description : ...

Icon link
Description : ...

What is his/her lore?


BUGS/ERRORS:
(If the bug is specified)
21743132_117754038927397_1444431671861643028_n.jpg
Fixed a bug
where [What happens with that bug]
(If it is a minor bug)
21743132_117754038927397_1444431671861643028_n.jpg
Fixed a minor [Trigger/Terrain/Ability/Value/Model/Icon, etc.] bug. (Note: If it is related to a hero, specify the name of the hero)
(If it is fatal bug, specified)
21743132_117754038927397_1444431671861643028_n.jpg
Fixed a fatal bug that causes [What does it do and on what particular sector in the map]
[/SPOLER]




And if you just edited the same version, maybe you can put letter on it? like if you edited v.1.1.6 on September 16,2017 and revised it today, it will look like this: v.1.1.6b

Because, revision of current version is needed to balance out the next version :)


Hope this helped you out and others who are reading this! )
Have a good night! (or day in western countries xD)
 
Last edited:
Level 11
Joined
Oct 20, 2016
Messages
351
MAP DESCRIPTION REVIEW by CampScouter
Lol. I think this would help you, and yes, I want to review it xD

I have a suggestion to you. Maybe in your next update changelog,
-You will include the name of the hero then the ability
-Categorize them according to the update
-Add values to changes that includes numbers/integers/reals
-If you are adding a hero, include it's abilities :)


Example: (!These are not accurate informations
!)

v. 1.1.6 changelogs:

GENERAL:
21743132_117754038927397_1444431671861643028_n.jpg
Redecorated
the terrain a little bit

HEROES:

[BUFFS]
21743132_117754038927397_1444431671861643028_n.jpg
Increased [Hero Name]'s Incinerate damage from 20/30/40 to 30/40/50
21743132_117754038927397_1444431671861643028_n.jpg
Decreased cooldown of [Hero Name]'s Eye of the Storm from 15/10/5 to 10/5/2.5
21743132_117754038927397_1444431671861643028_n.jpg
Decreased cooldown of [Hero Name]'s Destruction launcher from 25/10/15 to 20/15/10

[NERFS]
21743132_117754038927397_1444431671861643028_n.jpg
Decreased [Damage, Cooldown, Damage, etc.] of [Hero Name]'s [Ability Name] from 10/20/30 to 5/10/15

NEW HERO!
(Thanks @Rheiko for this)

Hero's Name


First Ability Here

Second Ability Here

Third Ability Here

Ultimate Ability Here

Lore


Icon
Description : ...

Icon
Description : ...

Icon link
Description : ...

Icon link
Description : ...

What is his/her lore?


BUGS/ERRORS:
(If the bug is specified)
21743132_117754038927397_1444431671861643028_n.jpg
Fixed a bug
where [What happens with that bug]
(If it is a minor bug)
21743132_117754038927397_1444431671861643028_n.jpg
Fixed a minor [Trigger/Terrain/Ability/Value/Model/Icon, etc.] bug. (Note: If it is related to a hero, specify the name of the hero)
(If it is fatal bug, specified)
21743132_117754038927397_1444431671861643028_n.jpg
Fixed a fatal bug that causes [What does it do and on what particular sector in the map]
[/SPOLER]




And if you just edited the same version, maybe you can put letter on it? like if you edited v.1.1.6 on September 16,2017 and revised it today, it will look like this: v.1.1.6b

Because, revision of current version is needed to balance out the next version :)


Hope this helped you out and others who are reading this! )
Have a good night! (or day in western countries xD)
thank you @CampScouter and especially to @Rheiko . this is really helpful guys ;)
 
Level 11
Joined
Oct 20, 2016
Messages
351
I love how your updating this map but, instead of doing small updates here and there just do one big update.
yeah, i decided to update more soon specially all heroes skills ( make it epic ), balance more stuff after my new update the easter bunny version of temple battle.. i think i release it on march 18, 2018. i still working on it..

-easter bunny terrain
-egg runes - increase attack speed & movement speed
-easter egg : hidden money bank : give 4500 golds, hidden strong creeps, give 400 golds when killed ( only appear when you enter the right location )
-rework model : Boss Creep ( Golem to Bunny )
-many more..

Edit: Update map description, the next version will be update soon! after i finish it :). Just wait, relax and enjoy..
 
Last edited:
Level 10
Joined
Nov 12, 2016
Messages
573
a nearly half a year (or 4-5 months ? dont remember) ago i downloaded this map and tested it, wrote down the longest comment i ever can telling things about every single hero and spell, it didnt look good in my eyes at all but i never posted that huge negative comment. i will look into it again, and all i can say until i find some time to look into all of the hero's and spells and take my time picking them apart is...

dont try to make it look like other moba's make your own moba and try to make it as fresh with new ideas that you can come up with yourself rather then trying to mimic the success of other moba's. (if that's what you want to do ofc) and as i read the comments im pretty much sure you updated a lot of stuff so this time hopefully i will write and actually post a huge positive comment instead, but i'm a bit nit picky, well actually a lot, i really hope regardless of the new update's that you would try to make your base game different with idea's that you yourself come up with, compared to what we've seen in other moba's over and over already.

best of luck to you :)
i will eventually get down to your map for the feedback of the hero's and abilities.
 
Level 11
Joined
Oct 20, 2016
Messages
351
a nearly half a year (or 4-5 months ? dont remember) ago i downloaded this map and tested it, wrote down the longest comment i ever can telling things about every single hero and spell, it didnt look good in my eyes at all but i never posted that huge negative comment. i will look into it again, and all i can say until i find some time to look into all of the hero's and spells and take my time picking them apart is...

dont try to make it look like other moba's make your own moba and try to make it as fresh with new ideas that you can come up with yourself rather then trying to mimic the success of other moba's. (if that's what you want to do ofc) and as i read the comments im pretty much sure you updated a lot of stuff so this time hopefully i will write and actually post a huge positive comment instead, but i'm a bit nit picky, well actually a lot, i really hope regardless of the new update's that you would try to make your base game different with idea's that you yourself come up with, compared to what we've seen in other moba's over and over already.

best of luck to you :)
i will eventually get down to your map for the feedback of the hero's and abilities.
yeah, im trying to add new ideas but sometimes i lacked some ideas that's why i need more feedback. BTW, thanks for the feedback i really love it. :infl_thumbs_up:
 
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