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"Project WarSoc"

Discussion in 'Project WarSoc' started by MindWorX, Jun 12, 2007.

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  1. MindWorX

    MindWorX

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    Right now it's actually literally impossible to say, seeing as the newest patch destroy everything, and we're working from scratch now.
     
  2. redmarine

    redmarine

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    seriously? Aww that sucks!
     
  3. terradont

    terradont

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    That's not good at all =/

    Damn Blizzard!
     
  4. bobmanone

    bobmanone

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    at least you have not received any emails from Blizz asking you to shut it down
     
  5. PurplePoot

    PurplePoot

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    That's effectively what the patch was, in many ways.
     
  6. MindWorX

    MindWorX

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    Pretty much yea. But they haven't stopped us completely tho, almost got a new jAPI working again. But this time we've made it our self, rather than being dependent on someone elses work, which gives us some more freedom, and better support.
     
  7. Linaze

    Linaze

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    MindWorX, I strongly admire your skill and dedication in the creation of WarSoc. I can only hope that this will be completed one day, it is so much unique in difference than other warcraft projects. If this is completed, it will be the greatest creation of all times.
    Three cheers to MindWorX!
     
  8. Captain Griffen

    Captain Griffen

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    Other possibilities:

    - License on the old compiler ran out (this is why proprietory sucks).
    - Feeble attempt to try and stop map-hacks...didn't work.

    The current situation is relying on PipeDream's rehacking on WC3, and it would, rather unfortunately, appear that he has gone and gotten a life or something crazy like that...
     
  9. MindWorX

    MindWorX

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    Well, as i wrote earlier, atm, we aren't actually relying on PipeDream to hack it, since we're making our own injector(Finished), and jAPI dll(Well under way). PipeDream will have to fix all the things like war3err, nopause, WEhacks and such, but the things we need for RtC to work are on their way.
     
  10. SFilip

    SFilip

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    > relying on PipeDream's rehacking on WC3
    Or, alternatively, SFilip can do it himself this time.
     
  11. shadow3

    shadow3

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    Finish it or I'll inject five different personalities in you, and they'll all want to eat food and do emo-stuff :grin:

    Looked at this a loong time ago, and it was awesome already then, if you can do this, you are the greatest Wc3 Modder(that I know of).

    So, it's probably been answered before, but meh :p dont answer if you think I'm too lazy. It'll remove the max size?
     
  12. bobmanone

    bobmanone

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    just wanted to say your doing an amazing job and by no means do we need a release date just take your time and work at your own pace and mostly have fun with it. if this ever does come out many many people will be very happy and will use it. just wanted to say thx :thumbs_up:
     
  13. The Reborn Devil

    The Reborn Devil

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    I don't know if you have answered this before, but how do you create the custom natives? Do you create some kind of file that Warcraft uses to understand what the functions in Common.j does? And if it is like that, how do you make Warcraft use that file? I'm not good in programming so I don't understand how you do it, I've only got some experience with JASS and HTML and a little experience with JavaScript.
     
  14. SFilip

    SFilip

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    We use DLL injection (use Google if you want more info on that).
    The main idea, originally thought of and implemented by xttocs and PipeDream, ultimately makes WC3 call your function (made in C++ or just about any language that can produce DLLs) every time the native you associated with it is called.
     
  15. The Reborn Devil

    The Reborn Devil

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    Ok, so you inject DLL's into Warcraft which is used whenever the native is called? That means that I can't create custom natives yet :( I haven't learned C++ and I don't got a program which can create DLL files or inject DLL's...
     
  16. redmarine

    redmarine

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    It's only a matter of time till you will become experienced enough.
     
  17. The Reborn Devil

    The Reborn Devil

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    YAY! I'm looking forward to it! I'm going to study programming when I start at the university, but I hope I will learn a little before that.
     
  18. redmarine

    redmarine

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    I'm going to do that as well. Because StarCraft II Scum Editor features a C like scripting language it'll be easier for me to learn C++.
     
  19. Newuser

    Newuser

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    I know this is late reply, but they might have meant "8" as in "8" for melee ladder.

    Warcraft 3 has a cap of 8 for ladder, 4v4 is the highest it goes even though Warcraft supports 12 players.

    I'd be really surprised if they did limit it to 8 players, I see no reason for them to take a step backward and go from 12 player to 8 player.

    So I think they meant 8 as in 8 for ladder play.
     
  20. zapleaf

    zapleaf

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    This sounds amasing, I can not wait to know what will come of this!
     
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