- Joined
- Apr 9, 2017
- Messages
- 1,679
You may want to add a better description,otherwise your map won't get approved.Also add more screenshots and a credit list.As for feedback and suggestions:
-Why is Arthas in the screenshot level 10,but in the first mission level 1?
-Why does Arthas's aura of blight have only 1 level?
-While killing Uther for a second time is an interesting idea make it an arena or something like that,not a random location in a forest.
-When i got Kel'Thuzad in chapter 6 i expected him to have a few custom abilities.Maybe you can add some in the next version?
-While it is good to have a dreadlord in chapter 7,why is he there?You can at least make him show up in the opening cutscene.
-Why is Arthas back on his horse in the final chapter.It makes no sense.
-Add more custom spells,maybe some new modules,more unique events like in chapter 2 and you can also expand the undead tech-tree and add new units.
Looking forward to the next version.This can become a good echanted campaign if you put more stuff into it!
-Why is Arthas in the screenshot level 10,but in the first mission level 1?
-Why does Arthas's aura of blight have only 1 level?
-While killing Uther for a second time is an interesting idea make it an arena or something like that,not a random location in a forest.
-When i got Kel'Thuzad in chapter 6 i expected him to have a few custom abilities.Maybe you can add some in the next version?
-While it is good to have a dreadlord in chapter 7,why is he there?You can at least make him show up in the opening cutscene.
-Why is Arthas back on his horse in the final chapter.It makes no sense.
-Add more custom spells,maybe some new modules,more unique events like in chapter 2 and you can also expand the undead tech-tree and add new units.
Looking forward to the next version.This can become a good echanted campaign if you put more stuff into it!
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