
The Vale Warden
“Nature has a voice, child. And that voice is me.”
The Valewalkers of the Fey Folk have always been considered myths, tales to keep children away from the forests. However, for unknown reasons, the wild men living in nature’s recluse have been drawn out of hiding and back into society where they have rallied under various lords for food and shelter in return for their unique mastery over the natural realm. The Vale Wardens utilise nature magic, combining it with their prowess as hunters and warriors. Though their traditions shun weapons, Vale Wardens have become fluent in the use of swords, axes and fist weapons, combining the strength of the earth, the calming flow of the river and the power of nature to eliminate foes.

Totems of the Wild
The Vale Wardens are the guardians of nature, and though their elders are able to properly summon spirits and channel their power, many of the wild men use totems as doors between the natural realm and the spirit realm. These totems call upon the powers of a spirit of the wild, who in turn is able to aid the warden by using its own powers and calling upon the creatures of the wilderness. Totems are permanent and the skills offered by them can ALSO be cast by the player.
- Totem of the Sky – a totem which summons swarms of birds to attack foes and is able to control projectiles
- Totem of the River – a totem which summons blessed dryads to cure allies and is able to heal allies with nourishing water
- Totem of the Web – a totem which summons egg-laying broodmothers to overwhelm foes and is able to lay down poisonous webs
- Totem of the Ancient – a totem which summons an oaken ancient which supports allies by offering camouflage and boons
- Totem of the Pack – a totem which summons a pack of wolves while increasing the damage potential of allies the closer they are
- Totem of the Fey – a totem which calls upon satyrs to deceive foes and uses ancient fey magic to turn foes against each other
Armour Class: Medium
Weapon Types:
- One Hand: Sword, Dagger, Fist, Axe
- Two Hand: Staff
Healing Skills: Dryad's Kiss & Woodland Spirits
As a vale warden, you are able to adapt to situations quickly. Your totems cater to various circumstances, whether you’re built for it or not. You’re also able to claim areas for your allies easily with totems, which is important especially when in groups.
The Vale Warden Uncovered
Playing as a vale warden is all about the situation. You can build yourself to be a supportive healer or a robust tank, but no matter what, your totems are the cornerstone of your class. Each caters to different situations and each offer support, control and damage in their own unique forms. With this in mind, you’re also the only class specializing in area domination – use this to hold your ground, even when you’re fighting foes alone.

Place a totem of the river, calling upon the river spirit and summoning three dryads.
Totem of the River is a primarily supportive totem. It summons a river spirit which is able to cast Nourish, a single-target heal which targets allies which are near death and Healing Spring, an area of effect heal. Additionally, the totem summons three dryads who cast 'Cure', a skill which removes one condition and has a 20% chance to apply regeneration.

Place a totem of the web, calling upon the spider spirit and summoning two broodmothers.
Totem of the Web is one of the warden's more offensive totems, calling upon a spirit which can cast Venomous Spit, a single-target poison and Web of Lies, a short-area immobilize. This totem also summons two broodmothers which lay eggs sporadically. After a few seconds, these eggs hatch into Spiderlings.

Place a totem of the sky, calling upon the cloud spirit and attacking foes with swarms of birds.
Totem of the Sky is a mixed totem, combining offence with control. This totem summons a cloud spirit which can cast Wind Shear, a conical blind and Shifting Winds, a skill which shifts the direction of projectiles. Additionally, swarms of birds are summoned which attacks targets with high threat against you.


