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[ORPG] Shadows of Everwood

Discussion in 'Map Development' started by Wolfe, Aug 15, 2010.

  1. Davesanz

    Davesanz

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    Oh, that resolution system, like everything else here, is EPIC!
     
  2. Tukki

    Tukki

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    Okay, after a day of bug-testing the new resolution system (and adding some features) I think that it is finished!

    It will not only scale text-tags and images, but also multiboard text!
    Some of you probably know that multiboards cover a % of your screen, which makes this system really handy since some of you might have problems displaying tooltips!
    I.e 16% of 1920x1080 is much more than 16% of 1280x1024!
    A maximum characters of 70 fits perfectly on 1920x1080, but is much higher than the appropriate value of 1280x1024 (which is around 45).

    Some sort of preview might appear tomorrow ;)

    Not much else has been done, coding-wise.
    A little fixes here and there, etc. Nothing spectacular.
     
  3. indomitable1319

    indomitable1319

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    OMFG
    I have a screen that's 1680x1050. At least that what Windows recommends that I use for screen resolution. :3
     
  4. Adiktuz

    Adiktuz

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    wow, you have so nice resolutions... mine was 1280by1024 at maximum... it was pretty old... not sure about the new laptop that I think I'd be getting from my dad...
     
  5. -W3SK3R-

    -W3SK3R-

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    This is nightmare! Awesome project going to subscribe for this thread. Really lovely terrain.
     
  6. Miss_Foxy

    Miss_Foxy

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    This will definitely be a success, keep it up!
     
  7. Wolfe

    Wolfe

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    Once I re-install my NewGen (new computer, yay), I'll be taking some screenshots, updating my album, and the thread with screenies, as well as making a brief progress report.
     
  8. Tukki

    Tukki

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    Alright; not very exciting news on the coding front :p

    Progress
    • Remade Save & Load algorithms from scratch
    • A lot of bug-fixing on abilities and systems
    • Finally added load support to the demo (fixed Hero Selection load-prohibiting)
    • Various interface updates (Specialization & Inventory interfaces + multiboards)
    • Character Panel spell haste value now also displays provided spell haste %


    My holidays have just started, so I might be able to get a lot done during the week to come!
    Previews on the interface changes are on the way.

    Until then!
     
  9. Miss_Foxy

    Miss_Foxy

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    That sounds like good news, will be looking forward to it:)
     
  10. Grey Nightmare

    Grey Nightmare

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    Hey cut him some slack, the amount of projects 'identical' to these that just 'give up' or 'fail' is ridiculous, he's just showing concern... in a weird and ok maybe slightly rude way.

    <.< Sorry it just gets on nerves when people advertise these brilliant projects and have a go at people who expect updates with the old ' we have a life '.

    Because ultimately, YOU decided to USE your life when you started advertising this project. You can't (justly) have a go at people expecting to see some progress unless you stop working on it.

    Think of it as a shop that sells an item you really want but it's out of stock they tell you they'll get hold of it asap but it never comes when you ring back and ask why they are like "dude wtf, we have lives you know, we'll get that item when we get it".

    The shop wouldn't last very long... :wink:
     
    Last edited by a moderator: Apr 13, 2011
  11. Tukki

    Tukki

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    Since it's OUR time we're talking about, isn't it up to US to chose how we spend it?
    And that shop isn't really a good example since it actually gets money from selling that item, while we get.. satisfaction?


    We are doing what we can to provide you with updates.
    Don't expect more, don't expect less.

    It seems like the majority of the modding community has forgotten the fact that map-making is something called a hobby - not a job.
    It's something done for fun and when you got time on your hands.
     
  12. Grey Nightmare

    Grey Nightmare

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    Yesh.
    Satisfaction is it's own reward.
    Else really... why else are you doing it? If your not enjoying it and it seems like a chore, perhaps you shouldn't be doing it?
    But I'm sure you guys do...

    I'm merely trying to help, it just pays to be polite to those who actually care about you making updates, no?

    Since they're the ones who will be giving the above reward, or maybe they won't if when they ask why there are no updates you reply with "because we have other things to do or it's our life".

    Try something along the lines of...

    "Sorry guys, I've been ill or had some schoolwork, this guys having problems connecting - they'll be something soon enough"

    It's about two sentences more and shows that you can actually spare five minutes for your fans.



    What the modding community really seems to forget is:

    Mods need makers to exist.
    Mods need fans to prosper.

    Hence neither developer nor fan are any less important.

    And ok so maybe he was a bit rude in the way he asked but two wrongs never have and never will make a right.
     
  13. Adiktuz

    Adiktuz

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    but then the fans shouldn't really put pressure on us to give updates...

    and I don't see a problem with that old excuse since that is the reality. Its always better to be honest and say things straight rather than sugarcoating words right? and basically "other things to do" is equal to acads, etc...
     
  14. Tukki

    Tukki

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    Okay we've gone kinda OT.

    As promised a few posts back, I've brought some images displaying the resolution system multiboard-resizing, new specialization interface layout and a short preview of the various attributes + character panel!

    Off-topic reply

    This might be only me, but the difference lies in the manner the question is asked.
    I.e writing "no updates for 3 days.. wtf?" will not earn much of a reply, whilst "Any progress lately?" would certainly earn some attention.

    You treat people as you want them to treat you.
    Don't create bad-mannered posts if you want a good-mannered reply.
    Each to their own, but that's my philosophy.
     

    Attached Files:

  15. Adiktuz

    Adiktuz

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    OT

    agreed


    The resolution-based resize is simple amazing. ^_^
     
  16. Grey Nightmare

    Grey Nightmare

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    Off-Topic Reminder ;)
    Yeah I actually have nothing against you guys or the project, it's looking freaking sweet but I have to deal with feedback from our mod and I learned the hard way replies like that get you nowhere! So... I was trying to help =(


    I must say... For wc3... That is one feature xD
    Now you need to make it so dependent on what option you choose at beginning of game you can play with UBER DUBER textures or low normal ones!!

    (just kidding, though it would be nice if you have a machine to run it to make it look less wc3 (more HD/HQ)!)

    :p
     
  17. Wolfe

    Wolfe

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    To Grey, yes, what you say is correct and whatnot, but the fans seem to forget their manners when they ask for updates, especially only after three days. MMOs and other games can have little to no updates for months or weeks, even WC3 projects take their time.

    So I'm sorry if my reply to something that I saw as insulting offended you.
     
  18. GhostThruster

    GhostThruster

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    Give us some progress you stupid pricks!

    Just jokin ;P

    The attributes look interesting. Will the abilities be based off them (eg. 'Furious Slash' deals 20 x Power damage in 200 + [25 x Agility] radius).
     
  19. Wolfe

    Wolfe

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    Yes, abilities will receive a boost from a percentage of your current stats. Our aim is to make it simple (so your example isn't really something that would appear in the game). By doing this, we can negate how stats from items (because in the end, item stats can really add up to turn you into a buff-god-of-supreme-ownage) affect your abilities.

    If you're wondering why our stats are so individual (meaning one stat offers only one bonus), this is because we're aiming for players to think about where they're spending their points. So rather than a player maxing spell power (as well as getting spell crit power and God knows what else), a Magus would invest in Haste, Focus and Tenacity. Or, for a more "what-we-hope-for-example", a Magus investing in Haste, Reflexes and Power. Why would one do this? Well, Power for weapon damage (so you can be a battle mage of sorts), Haste for quick-casts (suitable for the melee environment you're aiming to be a part of) and Reflexes for its survivability. That being said, because only a percentage of your stats affect abilities (Haste is exempt from this as it directly affects your abilities), your abilities still follow their own progression.

    For example, a Ranger's Wolf Fang might deal 6.0 damage, then leave bleeding at Level 1. However, at, say, Level 20, Wolf Fang might deal 30.0 damage and leave bleeding + 2.0secs.
     
  20. Grey Nightmare

    Grey Nightmare

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    Sounds a lot like Guild Wars (in a good way!)

    QUESTION!

    In the video you use blademaster, ranger etc for the class models but I have also seen you've got an attachment hero in the works.

    What can we expect to be playing with in the demo? Static class models?