Anyway, since we're on the topic of spellcasters, Shadowmage buffs?
ShadowMages for Gardon are actually An A-tier unit for me.
Have a very good debuff against armies that rely on brute force. (My weakness to my army composition though)
Then you got their Shadow wave which is good for AOE damage against large crowds. This is good in wiping out smaller groups of enemies AKA the elven army that relies on frontline soldiers, Fack those Spells breakers who are immune to the shadow magic...
But what makes them A-tier is their Last ability. Shadow heal. It's an Eh ability. I was hoping that Brain taught these mages how to spawn a lesser shadow underling to add to the army, but the last ability is very situational in combat. The ability is handy when your Banishers have low mana to cast chain heal, but I tend to save my Banishers' mana. So your mana is better spent spamming Curse or Shadow Wave.
Among all the Nexus of the Undead by far the least unique for me is the Ardoz. They need more time to shine Master... I hope you have plans for them...
And about this statement. Yeah, let me correct this. Ardoz is still a unique Nexus, due to its Arsenal. I reviewed its Arsenal, again, and the Nexus has strong siege units AKA the Twin Dragons. Yet, they have weak front liners due (Not because of the Octopuses ok?) to the fact of text 'Mechanical', So they struggle to recover after a fight... It's a major hassle for me to bring Acotlytes along and you know how the AI loves snipping workers when they get a chance.
Plus you got the Invaders... Yes, I talked about the Invaders before and I would say it again, just change the food cost to justify their presence. They are not broken they are a balanced unit. I tested them out again in the chapter: Blood Bath and they are not that bad, but they struggle to reach their target prey to be effective in combat.
The solution to change my opinions on them: Just let us have a playable mission for the Ardoz Nexus to Shine.
I'm not a perfect person in terms of giving out criticism, so I tend to leave vague statements and maybe harsh statements for someone to take in. But, I am an open person in discussing the balance between Overpowered abilities and Blanace gameplay. Which I enjoy discussing after a chapter is released by the way.
Apologize if my previous statements were insulting to your balance Design Master Shar Dundred. I, as a member apart of the Arkain community, care about the 'REAL BALANCE of ARKAIN' more than the craze Aridon and his fictional Balance...
Again, I am not perfect, but at least I and your other Community members are looking out for the 'Real Balance' between Overpowered playstyles and Balance gameplay.