Overview of the latest Release: The Armies of Bones
1. The other Salran royal family:
So the Arrogant king of Salria has kids, huh? It's funny that most of them are innocent and pure, compared to their father who started a stupid war against the centaurs that have no quarrel with them in the first place.
The prince has potential Magical Arcane talents and a feeble dream to unite all orders. Now he is dead, short-lived, his bones shall serve the Master of Bones.
The Princess was eh, the typical princess stereotype you always see in fantasy novels. Moving along
The twin also eh, they are kids but serve as a plot device to test if the Bone Lords still have a heart to spare the innocent, and yet... nothing escapes from the grasp of the Army of Bones.
Then you have King Salran's twin brother, Kelob. A selfless man who loves and supports his family, even willing to give up the throne for his selfish twin brother. I prefer him as king if you are asking me. He also rules and watches over the order of Arcane, which is now in ruins. I wonder if his bones will serve the bone lords?
Now his son the Second Prince, Rastan, inherited his father's traits. Being selfless and supportive to his family, yet all his efforts were in vain for the Armies of Bones has to come to their doors.
2. The Scarec Nexus and the Bone Lords:
The time has come for the Sarec Nexus once again. Here we see them on their crusade to purge all living being from their flesh and their victims were the Salrian Royal family, but their ultimate goal is to kill all orcs, which they will fail in the True story (But I assumed that the Bones Lords during the 2nd Undead book has managed to wipe out the Tribal Dominion to Aridon's twisted pleasure.).
Each Bone Lord though has their unique gimmick even though they have the same reused model and sound set.
Kasresh: The Burst Healing Tank
Rogthil: The Burst Damage, debuffing, Illusions Master.
Sa'thar: The Master of skills and the brains of the group.
This chapter is the perfect example of how much power the Bone Lords possess and how much of a threat they are. But alas, they won't be when the Dominion inevitably crushes them.
Still this a good example of what were the Bone Lords doing while the other factions have their affairs to attend to.
3.) Army Units:
Humans: The Order of Arcane (No not the Story Title itself, Lenard, you dimwit. I mean the magical order! Yes there is a difference! Look at the spelling! Blind bat...)
Their Mages were a pain to deal with, spamming star rain and then you got their leader who has Starfall. Good thing
@Shar Dundred has given us Sa'thar silence ability if you know when to use it.
Undead: The ARMIES OF BONES
Shieldgaurds: Cool front liners with a shield that reduces Magic and Speel. Good against those shitty wizards, but take not they are not invincible.
Poachers: Just your typical Range units Moving along.
Annihilator: Your big buffed beefy boy that will hold the front. Having bash, a good counter to those channeling spells.
Skeleton BattleMaster: Just a beef boy. I though they had Critical Strike? I mean their Second Orc book counter parts have it, why remove it here?
Skeletal Marks man: Have them in a group and watch your enemies getting stun locked.
Spell casters of the Armies of bones:
Plaugebringers: Bringing diseases to the realm and turning their enemy's corpses into bones. Disease clouds is an eh ability, but they help the units to dish out the needed damage, which pairs well with the parasite ability, which spawns a lil skeleton. Then you got their Plauge cloud, which is good on chocks. They are weak alone but in groups and having support from their 3 Bone Lords they are deadly.
SkullMancer: They are the main spell support casters for the Scarec Nexus. It can help your unit tank better, with spirit link. The ability to stun priority targets, thus stunning that pesky Grand Master that knows Starfall. Then you got a weaker version of silence. An overall good disruption unit.
Lastly my favorite Spell caster - BoneMender: Even bones need healing. And the source of their healing (What?! Dang it Lenard it's not MILK! ITS MAGIC! DO YOU THINK MILK HAS MAGIC IN THEM? No, you idiot! That's called science!) Ugh, anyways
They have the rights to abolish negative or positive buffs from both allies and foes. Useful during my fight against the order of Arkain, who has slow.
Then you got Mend, a faster version of Death Coil
Lastly, their most broken ability is Soul Armor! Granting additional armor to your units is nuts! Then pair that with Spirit links and some any source healing and then you got an unstoppable Army of skeletons.
Conclusion:
The ending was expected. The Children of the arrogant king, Salran, did not survive the wrath of the Bone Lords. I dunno if the children have joined the Scarec crusade, but it only proves that Bonelords have no heart for the flesh. Which is their character, they are crazed fanatics, who are blind to their doctrines.
This crusade of theirs makes me wonder though. Is the order of Arcane gone or do they still have members out there in the field?
And I wonder how would King Salran react to this news when he hears about his children dead or turned into bones? Only time will tell...
"It is only a matter of time Before the great battle of Dominion vs Bones shall begin... But, the Chapter of the Boars vs Bulls must happen first"
Note: Just a friendly reminder
@Shar Dundred. You still haven't fixed the Hot Key issue back in the Horse and Rider. Hope to see it fixed by the next update. Cheers!