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Naga Projects

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Level 12
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No no, no coral ancients, haha.
But I say we should go back to the old drawing board on the Anomalies, since that was brought up again.

I like my original plan of a unit that has a random factor (which we decided would be an ability). I personally dislike the Hero idea for this:
1) It is predictable. There is no sense of "random" and "unique" involved with it, as anomalies should be

Anyways, here are some ideas for passive abilities that would not change a whole what different Anomaly you used (ie, if u kill it, u are wasting gold/time)

Poison Spines (2dmg/sec poison attack)
Hardened Carapace (ignores additional 5% damage from all attacks)
Inkjets (5 second Wind Walk, no bonus damage)
Intimidating Frills (on cast, reduces enemy attack damage by 5%)

Theres some ideas to fiddle with. And as you may tell, I am rooting for a melee unit xD
 
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Well, if a different model, ability, and possible health/armor changes (etc, 1 less armor, 50 less health, 1 more damage, 1.55 attk speed as opposed to 1.5 attk speed), small changes such as that can keep an Anomaly looking unique, yet still serving a unique purpose among it's fellow Anomalies.
 
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I'm still against it, but it would appear that the majority wants the slight randomness of the Anomally. So let's just settle on it.
These random abilities should portray the concept of the model. So we need concepts for the 3(?) different versions of the Anomaly. Suggestions? What sea creatures should these models be based off of?
 
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http://www.wowwiki.com/Naga_anomaly
"Naga are testament to the power of arcane energy gone awry.While the Well was destroyed, its power was not — it left behind residual energies that wrought changes on the newly-born naga. The mutations these energies bring do not manifest the same way in all naga; while they share many characteristics, each naga develops different mutations. Often these mutations are cosmetic: A naga might have soft spines sprouting from his shoulders or swirls of indigo in his skin. In some naga, the mutations prove useful: Some grow to monstrous size, while others are infused with spellcasting power. These mutations are fairly common among naga — indeed, many naga women are born with four arms."
It appears all naga are mutations. Some are just more common than others.
 
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well, in the books, when the Highborne loyal to Queen Azshara were drowning, they heard an old, ancient voice promise them a new life, and revenge, offering to change their forms. They accepted, not wanting to die, and thus mutated into the monstrous Naga. Azshara is the only one known to have octopi-like mutations.
 
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I would agree that the Naj'entus model is a must. I would agree that Naga Deep Stalker could be a possibility. My 3rd idea would be one that has a heavy octopus/squid influence
 
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Uhm...why draenei and I think it would be cool if nagas can take enemy units and use some MaelStrom(ish) energy to transform them to nagas ( but bcuz originally nagas where n. elves the non-night elven nagas would look different)
 
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actually, the high elves were not purple like their night elf peasantry. The high elves that escaped renamed themselves blood elves about the time of the Alliance. So no, there would be no difference if it was a night elf or high elf that was transformed into a Naga.

In the game. the excuse of their transformation was the massive release of energy from the Well of Eternity. But that might just be night elf speculation, as only the naga know that there was a voice, and that the voice converted them. A voice of an old god.

I don't understand the draenei comment myself. :/
 
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on land, it'd likely be the same. My attempts at such an animation were horrible. But I think Azshara's movements wouldn't be so quick and whip-like, like the flashbeasts, but rather, more graceful, mimicing those of an octopus.

The problem is, we cannot use this mutation for anyone other than Azshara, because she is a one of a kind being.
 
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We are not exactly sure what Azshara looks like. She hasn't been created by Blizzard yet
Although, if not an octopus, then lets see.....
Na'jentus....Deep-Sea Stalker...
First is sort of more of a hard hitting, takes hits type. Deep-Sea Stalker is more stealtht...eats you in one bite...
The third should be....a mixture between Naga and an electric eel!! It would have electric animations along its body and when it attacks, small electric effects spark from the hands n such. That would be very cool i think!
 
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Taken from the final paragraph before the "Biography" section
[/URL]
When the black waters of the Well of Eternity poured into the palace, she created a magical shield that would protect her and the remaining Highborne from drowning. It was at that time that a voice echoed in her head, whispering plans for an escape: "There is a way...you will become more than you ever were...we can help...You will be more than you have ever been...and when the time comes, for what we grant you...you will serve us well..." Her spell collapsed but as the Well filled her lungs she did not drown. She instead expanded with hate and rage, becoming a horrific yet beautiful monstrosity, reflecting the wickedness and malice that had always hidden within her core.
Here, we see what happened to her.
 
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And from the "Modern Day" section...
She has embraced the power of the naga, grown in size, and possesses many tentacles bedecked in jewels and items of power.

In her new form, Azshara stands over twenty feet in height and moves her scale covered body on five slithering, octopus-like tentacles. Four arms now extend from the torso, with two hands holding javelins of dark polished wood and gold-leafed tips. Like her Sea Witches, Azshara's head is crowned by writhing serpents. Despite her monstrosity, her face still possesses the same elven beauty she always had.
 
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Misha, the electric eel was my idea :) but why are you not fond of it?

Varsaigen, Azshara has not been released in WoW or future WC3 games yet. Her appearance cannot be determined yet.
 
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and there was a Sea WItch in Warcraft 3: Reign of Chaos. (possibly a banshee of a dead naga Sea Witch?) She controlled an army of murlocs, and demanded sacrifices as their goddess of the tides. Those murlocs were clever enough to be able to construct Seige Golems. So golems in naga ranks isn't impossible :D Besides, they would still have their "elven magics". And, having delved so far into the arcane as they had, they surely would know how to construct golems :)
 
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Misha, with an electric eel it's sort of different, it's not like they cast a bolt of lightning to smite his foes, he (i am fairly sure) swims right to his food, and releases the electricity. what we could do in a naga, is make a normal melee fighter, who has a "charge" ability, it basically charges his batteries, then he gets a new melee ability. and once he uses it, ZAP.
 
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She was a naga, as shown here
She was a powerful naga spellcaster who had used magic to gain the murloc followers.

Huh. She returns in Cataclysm :)
On the official Cataclysm site, it is mentioned that there is a sea witch on the Echo Isles.[5] Questing in the zone reveals that this is Zar'jira, the same Sea Witch who appeared in Warcraft III, has come back to claim her revenge. The fight to vanquish her involves Vol'jin and multiple "phases".
 
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Alternatively, we could just have a melee warrior with a passive shock ability. Basically, it'd be like the thorns ability, damaging everything that touches it, and has a chance of slowing the enemy. For that, we'd have to change the slow special effects to the Purge effect, just to make it look right.
 
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