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Naga Projects

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But I wantz mah hammer. lol

It is a good idea. My thoughts on that: Have the turtle be a mobile building. Add some cages on its back. Give the turtle an ability similar to the ancients where he can burrow into the ground but with the cages still showing above ground. Then it will serve as a drop off for lumber as well as a slave production building. Buildings like the ancients need to be stationary to produce, this will be the same thing.
 
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Exactly.

btw, what are your opinions on the names

Adherent - (meaning supporter or follower) Worker unit of the naga race.
-Call Forth - summon ability for naga, similar effect as summon
-Mend - same as repair/renew/restore
 
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It is over used but it is without a doubt the most fitting for that unit. We can make an exception for the odd things. Atleast for now. Next.
 
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For lumber and/or gold harvesters, we could use golems. In the last mission of the Reign of Chaos orc tutorial intro, the sea witch and her murlocs used golems as seige units. I think we could build upon that idea, even though other clans never used them. Maybe the naga absorbed the golems into their ranks, or learned how to create them.
 
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Well this is group project so majority counts really. To be fair there is no real pure race since seeing same unit with different over and over again is rather annoying. There will be non-naga just in lesser amount I guess. The current game race has like just 2 naga units (3 if we count royal guard) and naga hero.
 
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Naga only, no. Naga majority, yes. A few subraces are fine, but I don't want it to turn out like the wc3 one that only has 3 naga units and the majority of sub species. If a sub race is the best representation for a specific position then we will add them in. For example a murgul slave would, without a doubt, be the best option for the lumber harvester. A naga simply wouldn't fit that role well. Therefore the slave gets in. However if we were to choose between a naga warrior and a murgul reaver for basic melee then I would pick the naga over the reaver, hands down. The naga warrior actually suits its position so the sub race is out. That's what I mean by I've been saying.

I am definetely for this resource gathering system. (Adherent as building/gold and slave as lumber harvester.) And it would appear that you two want it as well so it is settled. Next task. Keep the suggestions flowing.
 
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Personally I don't like the golem units. They seem to be more of an extra that we added in just because we can. However if, later on, we decide that a golem would fit a certain role better then any naga unit could, we will add them in. I just can't see that being the case. Hold on to that idea though it still isn't excluded.

I was never really a fan of that tower, and I don't picture it at all being a symbolic structure of the naga. My vote goes to replacing it. Any one else?
 
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The problem with the Naga puddle towers is that all yo have to do is build a group huddled to gether and they'll do a great job defending your base. They're somewhat hard to kill.

For the golems, I suggested gold mines because sometimes, those things collapse, and no naga would be injured. Now, that wouldn't happen in game, but in WOW, there are different types of golems. They're not all seige units.
 
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As I have said before, there should be Anomalies. But what would be cool, is that the Anomaly trained would be randomly generated.
For example....
If you were to click on the Anomaly to train, it would take 20 seconds to train. Once it pops out, it could be 1 of 6 different types of anomalies. That would be really neat and would give some great randomness/diversity to the Naga race I think.
 
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Well it would certainly be surprising. But how would it be exactly useful? Would it be 6 types of units with same statistics but random abilities or 6 completely different units or 6 same units with just different model? What if you get unit that doesn't fit in your strategy?
 
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yes, I thought about the same idea for making such a thing for a race like an 'egg' which could spawn random units out of three or something like that. but if its a unit you do not need then its like. kill it off and try again. if we wish to do something like that then they should be like equal. but different. and thats hard XD
 
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The tech tree should include this.

Worker (2, if we decide to do the adherent/slave idea)
Basic melee unit - (footman, grunt, ghoul)
Basic ranged unit - (archer, rifleman, headhunter)
mechanical siege unit - (steam engine, demolisher)
non mechanical siege unit - (raider, mortar team)
Advanced melee unit - (knight, tauren, abom)
3 spellcasters - (priest, sorceress, spell breaker)
Light air unit - (dragon hawk, gargoyle, bat rider)
Heavy air unit - (Gryphon rider, frost wyrm, chimaera)
And if we are not doing the adherent/slave system (which I hope we do) then one extra unit can be added. (12 is the maximum)

So keep this in mind when thinking of units.
 
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Uh why 2 siege units really? Rider isn't exactly just siege he is kinda anti-air more with nets and siege attack deal extra against unarmored like spellcasters and certain air units. Siege tank is also with upgrade anti-air unit (probably is least used units really).

Also 3rd spellcaster isn't necessary a caster. Spellbreaker is kinda anti-caster, dryad (unless by 3 caster you consider fairy dragon who also is anti-caster) and undead destroyer (upgraded O.statue) are also anri-casters.

Naga anomaly is a naga with strange mutation like crab hand, tentacles or any sea creature part not normally seen on regular naga. They are usualy most respected naga.
 
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Of course certain units can have multiple roles and most of the units do. Those are just the main roles. As we are finalizing our race we will determine what it is lacking (more anti air for example) and then add those roles to the existing. Good point with the caster. So we need two caster and one anti-caster.

Naj'entus for example is a naga anomally.
 
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But what would be cool, is that the Anomaly trained would be randomly generated.
Kind of like in Starcraft 2 where one of the Protoss units has two forms, and either one can appear when you train it.

What if you get unit that doesn't fit in your strategy?
Then you kill it and try again. XD

Naga anomaly is a naga with strange mutation like crab hand, tentacles or any sea creature part not normally seen on regular naga. They are usualy most respected naga.
lol Look at Chaos' avatar. That's one right there. XD I see Chaos already mentioned him by name.
 
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yeah we really need to get out of the idea: "just kill it"
and I figured naj'entus was one when veljkom explained it :3
and what kind of passive buffs are you thinking off?
if its like one had stun other has evasion other has critical strike (for example) then there would be some reasons to p revere one or two kinds.

Maybe its an idea to have like one unit (the base unit) and then make it able to use a few upgrades which it can 'mutate' in. but then.. the random part is gone.
 
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well, you throw it against the enemy until it dies in your next attaack. the only reason I actually KILL my units would be if they got stuck on a square between a rock and a few burrows or towers. I'd use a zeppelin, but not all maps have the goblin building that offers them, and I'm not always near one to get a zeppelin. XD

Well, there's a good idea. Having a naga mutate. It could be a form of magic a new spellcaster could use. Casting that spell on an ally unit will mutate it into a new form fro whatever type of unit it is. So if a Myrmidon is mutated, they may only get a spitting poison ability, instead of a major physical change. THat'd be kind of cool. Obviously, not all mutationgs are physical to the point of a changed body.
 
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Misha, what do you mean by animal power? By the magical mutations, I would think they'd study other forms of magic, more... demonic forms, since they lost their NE magic. The magical mutations spell(s) would have to be an upgade, kind of like the Troll Berserker upgrade. That changed them physically.
 
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@Krasus, first of all, translate what you got into english. Most people here don't speak spanish. (luckily I do)
I really don't have time to actually test it right now, but one thing that I can say is that Altar de la fuerza, really doesn't suit naga. Will test ingame later to give more feedback.
 
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Fuerza = Force, strength, might.

I really like the idea of it. (the naga anomalies that is). +1 vote for that.
 
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Settled. Next

Basic ranged unit suggestion: Arbalestor, a naga with an epic looking crossbow type weapon.
 
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Arbalestor
Aimed shot - Arbalestor remains immobile and attack rate is reduced but range and damage increase. Very effective too keep them far behind the line of battle or to take out a tower. The ideolegy behind it is that when a unit takes his time and carefully calculates his shot, he will be able to hit his target at a further distance then he could if he were rapidly shooting.

Good enough?
Not happy with the name of the ability, but I'll think of something sooner or later.
 
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