• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Naga Projects

Status
Not open for further replies.
Level 15
Joined
Jul 19, 2008
Messages
1,791
Well if it is activated as soon as he stops moving then he wouldn't be able to fire off his normal attack. It would be something that you can activate when you want to. That way you could choose between the normal, faster shot (for close combat and large groups) or long ranged, slower shot (for units that are further away or taking out towers, since they wouldn't be able to reach you)
 
Level 21
Joined
Jul 27, 2008
Messages
14,361
Its just that towers aren't exactly that much used really (and siege is way more effective) and warcraft kinda does lack some tactics. Range doesn't often make any difference and there are no strategic points or covers or any form of terrain advantage that can be used. I duno about you guys but I always felt that warcraft is focused to much on abilities and heroes and not much about unit types and tactics.
 
Level 15
Joined
Jul 19, 2008
Messages
1,791
You do have a point there. Aimed shot is out. We'll think of something.
I absolutely agree on that last sentence.

Advanced melee unit suggestion: Bane, a naga gifted with incredible strength. He would be a naga that is bigger then normal and carries a massive axe or hammer type weapon.
 
Level 15
Joined
Jul 19, 2008
Messages
1,791
Right, my bad. Fixed. :p
Non mechanical siege unit suggestion: Bane, a naga gifted with incredible strength. He would be a naga that is bigger then normal and carries a massive axe or hammer type weapon.
Thoughts?
 
Level 21
Joined
Jul 27, 2008
Messages
14,361
I prefer mechanical range siege units. Melee siege unit is just weird to me and its definitely not role I use for rider (I already said that he fits more anti air or anti caster unit). I rather suggest "Bane" to be variation of anomaly...maybe with uh more appealing name though...
 
ok.. to go a lill offtopic here.. but

89590152.jpg
55886438.jpg


which one looks better? Oo
 
Level 10
Joined
Dec 13, 2007
Messages
4,175
I think a naga archer could actually be cool. The naga hero already uses a bow, and look how effective she can be.

Arbalestor, a naga with an epic looking crossbow type weapon
Chaos, crossbows may be powerful, but they take longer to reset. In the time you can shoot and reload the crossbow, you can get fire arrows off with a bow. And I don't mean shooting randomly. Alos, bolts and arrows only work on infantry.

I know we've talked about it before, but I have to mention it again. There are a fair number of seige units, and some of them are ranged. But there are also ones that are melee, and don't belong to any of the main races. For example, the golems are really effective against buildings, and have an anti infantry spell (the boulder). I think the naga would make great use of the golems they captured/tamed/created.
 
Level 15
Joined
Jul 19, 2008
Messages
1,791
@Veljko, We of course can give him multiple roles. We could give him a web/ensnare type ability as well. All races have 2 siege units, one being mechanical and one not. So we need that other siege unit. As for the name, Bane (meaning a person or thing that ruins or spoils) seems to be really fitting for that role.

@Sacrid, agreed, that is why they will have a slower attack rate but higher damage. Also, a crossbow hasn't been done before in the wc3 races, while a bow and arrow has. It would be more original to use a crossbow.

@Misha, first in my opinion. Looking great!
 
Level 3
Joined
Mar 25, 2009
Messages
49
Hi guys, long day at work, but I've just read the coments you guys had post

@Chaos
yes, i knew that the language would be a problem here on the hive, that's why I didn't post here on the hive a more "complete" version of the map (it's just a blank map with all the units, icons, spells etc),

and for the altar of fuerza, I know too that the model doesn't fit much the naga but there isn't a lot of good, suitable buildings models for the naga here on the hive or wc3campaigns

and @VeljkoM,

yes, I know that making just a replacement of the orc race with naga don't give more "flavour" for a naga race, but I did it because of balance for a mele map (that was the original goal)... later, I'll try to make a more customized spell/techtree systems

of course, I undertand that all critisims could help me in the develoment of my map and I am open for sugestions...
 
Level 3
Joined
Mar 25, 2009
Messages
49
and for the Bane unit, it reminds me of an old model of wc3campaigns that I found some time ago, from a pack of skins/models that were deleted after the renovation of that site

slitheen.jpg
 
Level 21
Joined
Jul 27, 2008
Messages
14,361
@Chaos: No, only race that has 2 siege units are humans. Rider is hardly a real siege unit, undead only have meat wagon and night elves only have ballista and mountain giant can get siege attack but his primary role is to be tank (sky-high armor, health and 2 reducing passive abilities ) and name maybe fits but sounds plane to me, plus he is more like pure destroyer then a guy that spoils stuff, Also gnolls too have crossbow.

@Misha I like the second version. And yea it is a naga project so its not off
topic.

@Sacrid only golem effective against buildings is from the demo campaign. But I do think golem would be more fitting then overgrown naga. And also bows don't work if they are wet like crossbows. Only realistic range unit would be thrower of some sort.

@Kraus that's not making it balanced really nor fun. Also its weird that mur'gul reaver is strong as grunt (ok they do have same attack but way lower hit points and cost)(to big post)
 
Level 15
Joined
Jul 19, 2008
Messages
1,791
By crossbows I was refering to the original 4 races. None of them have it.
Sacrid, this is wc3, nobody cares about a few physics flaws. Get over them.
Moving on, Bane is out. Next suggestion.
 
Level 21
Joined
Jul 27, 2008
Messages
14,361
Uh how much does which doctor fit naga. I thought they prefer arcane magic not spiritual or voodoo like horde. I got no idea for the tower really...

Uh what is the point of melee siege unit when only building that takes priority of taking down is tower and its nicer to out range it. Battering ram is more for forts that don't exist in warcraft.
 
Level 3
Joined
Mar 25, 2009
Messages
49
VeljkoM, well that's because there are only three naga units in the game (Myrmidon, Siren and Sea witch)

and yes, it's a little annoying
 
Level 3
Joined
Mar 25, 2009
Messages
49
At the risk of earning all of your hatred people, why don't we try to think more of the missing buildings for the race (such as the lumbermill, the shop and tier 3 building)?...
 
Level 15
Joined
Jul 19, 2008
Messages
1,791
We will get to each building at some point through out the development process. As the ideas come, we discuss.

Random suggestions to get the ideas flowing.
Aberation - Some naga beast with a similar style of appearance as the anomally.
Tempest - A spell caster.

Btw, it's nice to see another person becoming active.
 
Level 15
Joined
Jul 19, 2008
Messages
1,791
I don't like it either. Like I said, just random suggestions to get the ideas flowing. Simple, spur of the moment ideas just might set off another idea. So don't be afraid to post your ideas, good or bad. But, yes I am against the aberation as well. The tempest however, I do like. Your opinions?
 
Level 3
Joined
Mar 25, 2009
Messages
49
what about....

Chosen of Azshara - T3 unit or Hero

Naga Sea Caller - Other spell Caster

Abyss Slave Master - Some naga which can summon mur'gul's OR mur'guls support unit (similar to Kodo Beast for Orcs)
 
Level 3
Joined
Mar 25, 2009
Messages
49
also, the Chosen could be represented by a unit simmilar to Naj'entus -presenting anomalities such as harder skin (if a t3 unit) or a series of abilities, meaning specific mutations that affect the unit's model, like the Crypt Lord (if a hero)
 
Level 15
Joined
Jul 19, 2008
Messages
1,791
Not entirely sure if they are all "approved" or not.
Adherent - Main worker.
Call Forth - pretty much the same as summon
Mend - Repair/renew/restore
Harvest Gold

Slave wagon - Mobile building, creates slaves.
Slave - Secondary worker.
Harvest Lumber

Arbalester - Naga with an big crossbow. Basic ranged unit.
Anomally - Advanced melee unit with different models.
Couatl - Basic Air unit

Also the myrmidon and siren are iconic units of the naga, they need to return somehow, but with better abilities.
 
Status
Not open for further replies.
Top