- Joined
- Apr 19, 2008
- Messages
- 2,562
Sorry to double post, but I've accomplished something pretty cool.
SABREWULF, you asked if the program could animate a WoW model. Because it couldn't, I mentioned I could add a "Matrix-build" on right-click feature. I did, and as an example I animated the Cinematic Illidan model found in the "Extra" section of the game.
To help people learn how to use the MatrixEater (which I've really been coming to like as a modeling program, even just for my own wc3 mod project) I used the new feature for an hour long session and recorded it all in video. I don't yet have a way to upload it, but pretty soon I'll have a video of how to animate a complicated model like Cinematic Illidan with absolutely no bones or animations, using the MatrixEater's import and matrix building tools. This was accomplished in little more than an hour. (You could do the same for a WoW model if you had one!)
I imported in the bones from the Eredar Warlock, then imported in the WING bones from the Demon Hunter Morphed (Illidan Evil's morphed form) which were slid by the Matrix Eater semi-automatically to fit in time with the Eredar Warlock's animations (so that they move fairly smoothly).
I'll try to find a way to upload my hour-long video on the internet sometime soon for how it was done, I'm not entirely sure what the best way to do that would be. For now, here's the new version of the tool, the example illidan, and a cool picture.
SABREWULF, you asked if the program could animate a WoW model. Because it couldn't, I mentioned I could add a "Matrix-build" on right-click feature. I did, and as an example I animated the Cinematic Illidan model found in the "Extra" section of the game.
To help people learn how to use the MatrixEater (which I've really been coming to like as a modeling program, even just for my own wc3 mod project) I used the new feature for an hour long session and recorded it all in video. I don't yet have a way to upload it, but pretty soon I'll have a video of how to animate a complicated model like Cinematic Illidan with absolutely no bones or animations, using the MatrixEater's import and matrix building tools. This was accomplished in little more than an hour. (You could do the same for a WoW model if you had one!)
I imported in the bones from the Eredar Warlock, then imported in the WING bones from the Demon Hunter Morphed (Illidan Evil's morphed form) which were slid by the Matrix Eater semi-automatically to fit in time with the Eredar Warlock's animations (so that they move fairly smoothly).
I'll try to find a way to upload my hour-long video on the internet sometime soon for how it was done, I'm not entirely sure what the best way to do that would be. For now, here's the new version of the tool, the example illidan, and a cool picture.