Scratch modeling

Level 10
Joined
Apr 5, 2005
Messages
655
well I kinda thought of an idea but I'm pretty sure it won't work

basically get magos, add bones through the node manager, get warshape, place
those bones where you like, get vertexmodifier and standard primitives, shape stuff, then go geomerge them on the bones, then go animate em on warshape..


^now disregard that Idea cause it won't work..

the oinker primitives are just good for doodad modelling, not really for other stuff
 
Level 26
Joined
Feb 22, 2006
Messages
3,052
well I kinda thought of an idea but I'm pretty sure it won't work

basically get magos, add bones through the node manager, get warshape, place
those bones where you like, get vertexmodifier and standard primitives, shape stuff, then go geomerge them on the bones, then go animate em on warshape..


^now disregard that Idea cause it won't work..

the oinker primitives are just good for doodad modelling, not really for other stuff
Lies. Check out olofmoleman.
--donut3.5--
 
Top