• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Scratch modeling

Status
Not open for further replies.
well I kinda thought of an idea but I'm pretty sure it won't work

basically get magos, add bones through the node manager, get warshape, place
those bones where you like, get vertexmodifier and standard primitives, shape stuff, then go geomerge them on the bones, then go animate em on warshape..


^now disregard that Idea cause it won't work..

the oinker primitives are just good for doodad modelling, not really for other stuff
 
well I kinda thought of an idea but I'm pretty sure it won't work

basically get magos, add bones through the node manager, get warshape, place
those bones where you like, get vertexmodifier and standard primitives, shape stuff, then go geomerge them on the bones, then go animate em on warshape..


^now disregard that Idea cause it won't work..

the oinker primitives are just good for doodad modelling, not really for other stuff
Lies. Check out olofmoleman.
--donut3.5--
 
Status
Not open for further replies.
Back
Top