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Vertex Modify

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Jan 8, 2005
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....I finally realized why my models' animations kept getting screwed. I figured out that you should never delete a geoset in Oinkerwinkle's Vertex Modify. It screws up your geosetanimids and that makes your bones go crazy (death animation) and curses it for life. I'm just pointing this out because it's happened to me so many times (especially with the knight model I was trying to edit with too many bones and polys and I had to re-start it every time.)
 
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