Group of Vertex not moving properly?

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So i'm trying to animate this model, i boned it myself and started animating, then made adjustments to the bones when i saw it wasn't working too well; but then this popped up, the group of vertex is attached to one bone but they won't rotate properly and become separated during animation.

I've detached and reattached the Vertex and Bones multiple times to no avail, anyone know what the problem is?

On a side note, anyone wanna bone and animate it for me instead? xD i'm trying to learn but it would be better if someone else could do it much better.

LeProblem.PNG
 

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I must admit, i didn't open the model so i can't say for sure, but there are 3 possible reasons i can guess so far...

  1. you need to adjust the bone's movement type in Magos (Warcraft 3 Model Editor). Just select the corresponding bone or Helper Object in the Node Manager. Then go to edit Node on it and in the upcoming small window there's on the bottom of it a drop down menu, there select the option Linear.
  2. maybe you should add this bone to a helper object and make the helper object move instead of the bone. This is how the ingame models are actually animated
  3. this mainly is the case with MDLVIS, maybe the face is shared among many geosets. In this case it must be assigned to the bone at each geoset.

Btw, i don't want to offend you, but i'm wondering, what kind of model it is since 1,7 MB is usually the size of @ least 8 models........:goblin_jawdrop:

i hope my post is otherwise helpful to you
 
Level 8
Joined
Mar 30, 2013
Messages
180
I must admit, i didn't open the model so i can't say for sure, but there are 3 possible reasons i can guess so far...

  1. you need to adjust the bone's movement type in Magos (Warcraft 3 Model Editor). Just select the corresponding bone or Helper Object in the Node Manager. Then go to edit Node on it and in the upcoming small window there's on the bottom of it a drop down menu, there select the option Linear.
  2. maybe you should add this bone to a helper object and make the helper object move instead of the bone. This is how the ingame models are actually animated
  3. this mainly is the case with MDLVIS, maybe the face is shared among many geosets. In this case it must be assigned to the bone at each geoset.

Btw, i don't want to offend you, but i'm wondering, what kind of model it is since 1,7 MB is usually the size of @ least 8 models........:goblin_jawdrop:

i hope my post is otherwise helpful to you

Well it's half that i somehow managed to double up the .Rar file LUL

But yeah it's because it's a converted model that was used for GMod so i need to go and try reduce the polys a bit.

I'll try what you said anyway
 
Oh! :eek:2 well, in this case it can be rly tircky to find out what the flaw is.....it might have happened during conversion or sometimes what appears well in one game is (usually due to conversion or translation into another format) often messy in another.

Besides, ripped models can't be uploaded on the Hive since they're prohibited, unless they are taken from another Blizzard Game (like WOW) and made to fit the WC3/Hive standards. Well, this explains the filesize too. Around 800 kB would still be way to much for a single Warcraft model :cry:
 
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