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--POLL IS NOW OPEN - HAPPY VOTING--
It's been quite a while since the last modeling contest. I think it's about time we had another one. Fellow modelers, please submit any contest themes you would like to participate in for the next contest. After a while we'll open a poll and see which is the most popular one!
Theme descriptions:
It's been quite a while since the last modeling contest. I think it's about time we had another one. Fellow modelers, please submit any contest themes you would like to participate in for the next contest. After a while we'll open a poll and see which is the most popular one!
Theme descriptions:
Theme | Description |
Tier-1 Equivalent ("Footman") | Contestants must create a unit that fits the role of a standard mass-production cannon fodder unit, like a footman, a ghoul, a grunt, etc. It can be a part of the existing Warcraft 3 races(and thus effectively be a 'replacement') or a part of a different\unique race. |
Leader | Contestants must create a unit or a hero who is the leader of an army, group or organization. In-WC3 examples: Archmage Antonidas, Lord Garithos, Thrall, Arthas, Ogre Lord, Forest Troll Warlord, Tauren Chieftain. |
Space | Contestants must create a model of something that clearly belongs in a sci-fi setting - spaceships, space marines, space stations, aliens, laser blades and high-tech weaponry. |
Trolls | You know you like them. |
Optical Illusions | Contestants are to create an optical illusion\impossible object within Warcraft III. |
Cars\Karts | Contestants are to make a car or 'kart', as seen in Mario Kart or the Blizzard-made custom Warcraft III map, Azeroth Grand Prix. |
Lunar | Contestants are to make a model themed after the moon. For example: Night Elves, Werewolves, Craters. |
Cyberpunk | A gritty and dark science-fiction setting which features predominantly 'digital\cyber-looking' components, architecture and fashion. Examples: Blade Runner, The Matrix, Shadowrun. |
Portable Buildings | A building which can morph into a portable\mobile form. For example: Starcraft's Terran buildings, a gnomish factory which can inflate balloons to lift off and fly, an undead beetle carrying a factory on its back, which can burrow into the ground to produce, or similar except it burrows down to move underground, a giant zeppelin which can land and open hatches where produced units will exit, etc. |
Illusion | Contestants are to create a model which uses illusion or visual tricks as a main theme. For example: Mesmers from Guild Wars, various illusionists from various fantasy settings, Mirror Image and Invisibility from Warcraft III. |
Wizards | Contestants are to create a unit or a hero who's main form of combat is magic. The model needs to clearly show that the unit or hero in question is a mage or wizard of some kind or another. "Spellblades" or other mixed combat users are also allowed, as long as the focus on the 'magic' part of their arsenal is as big or bigger than the focus on their other form of combat. |
Builders | Contestants are to create a unit which represents a worker, either replacing one of the original 4 races, or belonging to a different race. Examples are available in the Hive's model section under the tags "worker" or "builder". |
Extinct Animal | Contestants are to create a model representing a perhistoric or otherwise extinct animal. For example: Dodo bird, saber-toothed tiger, mammoth, dinosaurs. |
Ancient Warfare\Ancient History | Contestants are to create a model which features ancient historical themes. For example, ancient greece, the vikings, assyrians\babylonians, ancient egypt, etc. |
Wild West | Contestants are to create models themed after the old American west. Cowboys, colonial forces, native americans, etc. |
Tauren | Contestants are to create a model that belongs to the Tauren race or culture from Warcraft lore. |
Re-imagining | Contestants are to recreate a unit or hero from Warcraft III in their own vision, while keeping the original unit's themes and motives. |
Veteran | Contestants are to create a unit or hero representing a veteran - a person who has long-standing experience in their field of work, and most often had been through hard times(e.g, a soldier who participated in a war). The model has to clearly represent the character's status as a veteran. Examples: An old knight covered in scars or war wounds, a wise healer who has served for many long ears, a politician who has been elected several times over a long time. |
Circus | Contestants are to create a model representing the circus or carnival. Jesters, jugglers, musclemen, fortune tellers, acrobats fire-eaters, sword swallowers, dancing bears, circus tents and acrobatic spectacles! |
Vagabond | Contestants are to create a model depicting a character who lives as a wanderer without a home, most often on the streets or slums of a city. A person without great physical or monetary property. |
Martial Arts | Contestants are to create a model which features aspects taken from the world of martial arts - hand-to-hand combat practices such as karate, boxing, taekwondo, etc. |
Ancients | Contestants are to create a model representing an Ancient, as defined by Warcraft lore - tree-like beings who represent the soul and heart of the Night Elven forest of Ashenvale, while serving as trusted advisers(and unit-producing structures) for the Kal'dorei race. |
Corrupted\Fel | Contestants are to create a model representing something corrupted by demonic\fel energies. For example: Fel Orcs, Satyrs, giant spiders and corrupted Furbolgs. |
Final Boss\Colossus | Contestants are to create a massive "boss" unit for a group of heroes to fight. The idea is to supply proper, gigantic, boss-level models for mapmakers so that they wouldn't have to use upscaled Warcraft III models(which tend to look bad). |
Defensive Structures | Contestants are to create a stationary or semi-stationary structure whose main function is defense. For example: Towers, Ancient Protectors, tower-mounted ballistae and catapults. Anything that(usually) stays in its place and helps to defend an area, structure or settlement. |
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