- Joined
- Jul 6, 2008
- Messages
- 11,326
I do support the idea of filesize minimalism. I mean you can make an excelent map with no immports at all, and you rearely need to replace everything. This is minigame, not total coversion contest, people!
I do support the idea of filesize minimalism. I mean you can make an excelent map with no immports at all, and you rearely need to replace everything. This is minigame, not total coversion contest, people!
@Raven0: So you think it would matter?
Going Green - How well does your map make use of limited space. /20
Eye Candy - Does the map look appealing from start to finish? Does the look change at all or is it static? /20
Concept - The basic idea your map is built around. /25
Funness - Is your map fun enough to be played multiple times a day? /35
Playability - Overall fluidity of the map in game and on the transition between games. /20
@Raven0: I don't get why coding needs to be graded at all. If the coding sucks enough then it'll end up slowing down and/or crashing the map and that'll hurt the enjoyment and lower that "funness"-score. Why grade it on its own then?
If a map is made with GUI or has leaks which affects nothing, then I don't see how that matters at all. Coding for a map competition is means to an end - this is not a 1337 hax jass contest.
GUI != leaky, buggy triggers
That's just propaganda spread by the vJass crowd.
You can make perfectly fine, leakless triggering in GUI fairly easily so there's absolutely no reason to rate someone down for it.
Missed the "wasn't"
offtopic: finally someone sides with me on the pain of vjass and JNG.
ontopic: will revise the scoring fields, Raven0's "review" was just what i was waiting for.
sidenote: my sig?
Edit: the map's rating could be based on bugs and/or lag, but if there is a leak that doesn't affect anything in a noticeable way then does it matter? (like the init trigger not being destroyed).
Edit: the map's rating could be based on bugs and/or lag, but if there is a leak that doesn't affect anything in a noticeable way then does it matter? (like the init trigger not being destroyed).
I think he meant ragingspeedhorn or Wherewolf, both's signatures are animated, while your is just a plain quote from chatroom.
hahaha I'm not sure the animation is the main problem here...
my sig's fine, i'l eventually draw my own. And yes, waiting for this to get approved.
Edit: changed contest dates
Seeing as things are moving along - does anybody want to team up with me? I need a partner that's good at all that jass-coding voodoo. I'll handle terrain plus I've got a solid concept thought up that gives a new and hectic spin to partygames that I'm pretty sure hasn't been done before. It's also pretty minimalistic so shouldn't require all that much work to actually make.
Medium or small map size (ie: 128x128).
Multiplayer or Singleplayer.
Zeatherann high fives baassee
Yea, I'm sticking to 2 Mb limit, I'm thinking of myself and anyone else with a slow internet like me on this one.
You know, no immports at all.
Why are you guys trying to make it harder to mod?
Going by this logic, we should force football players to balance buckets of water on their head while they run and wear backpacks filled with 50 lb weights.
Well, this would make the contest moe challenging of a task, I mean when you won't be able to add all the glowy blowy graphical stuff you'll have to immprovize more and concentrate on other gameplay aspects more...
Well, this would make the contest moe challenging of a task, I mean when you won't be able to add all the glowy blowy graphical stuff you'll have to immprovize more and concentrate on other gameplay aspects more...
What I don't understand is why it's so hard to use GUI. But then I never used JASS and all that. Still I do fine with GUI and I don't consider myself all that limited.