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Medieval Villagers 1.08d + Open Source version

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By Sulfar


Development status -on indefinite hiatus //// Open sourced

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Important message
Version 1.08d is the last official version supported by me, therefore, it is the last safe version to play in battlenet.

To edit the open source version WEX editor is required

Since I am releasing my development version open for the community there might be some people who inject cheats inside their own versions, so beware of fan-made versions.


If you are interested in picking up the project send me a message and i will include a link to your map


Community versions of the map:

Lead by GabeValentine: [Life of a Peasant] - Medieval Villagers Open Source Project
Lead by shooterman56 Medieval Villagers 1.09 by Shooterman56




I am no longer able to maintain this project. It was fun to do but i've moved past w3 modding, between studying and developing apps I don't have time to commit to w3.
Sorry for taking so long to release the open sourced version, I couldn't finish cleaning it up and documenting everything but I hope it can be of use for someone. In case you have some questions about the source, need help to understand it send me a private message or post in this thread.

If you're about to check the source of the map, read the comments at the top of the trigger section, basic stuff is covered there. For information about certain triggers there is a comment at the top explaining in most of them.

As much as this is the end of w3 modding for me I hope this can be the start for some of you, good luck and happy modding!




You live in a dangerous medieval province and you decide to leave everything behind to embark on a epic journey full of friends, enemies and opportunities. The history is in your hands, what path will you choose? Will you be a deadly thief, a noble, the next king or a mighty hero?





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1- Profession system:


This map feature the following professions in a very immersive yet user friendly level:


- Trading

- Breeding

- Farming

- Fishing

- Hunting

- Mining


2- Village construction and management:

There are a bunch of buildings you can get in your village and these are some types:

- Military: Such as a castle,training grounds, forge, training dummies, etc...

- Economic: Such as a warehouse, a housing system, a tavern, etc...

- Cosmetic: Some doodads like a bench, a table, flowers and more

- Profession Buildings: Like a wind mill, a barn or a hunting post.

- Defensive: Walls and gates

All buildings can be rotated in order to create a good looking village.


3- War system:



I wanted to encourage the players to have interesting fights and skirmishes but at the same time dissuade them to get on full scale wars, in order to achieve this I've developed this features:

- Training system: The units can train when in combat, there are 2 types of training, dummy training and real training, training with dummies is safer but slower and training units in real combat is faster, but obviously, way more risky.

- Wage system: Units have a salary according to their quality, meaning weak units will have low wage and strong units will have high wage.

4- Dynamic gameplay:


Face unique challenges every game, every game should feel different thanks to:
- The path system: You can choose between landlord, thief or Adventurer.
- The event system*: You can face the ancient werewolf, defeat the king and take over the province, become a undead necromancer and threaten the world, fight against the orc legions, etc...

Note: Werewolf, Dominion and Undead Legion events are released, the others will be released in future versions)







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Want to see your Media here? Feel free to post it on this thread and I will add it


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9866f17c06.jpg





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- More variety of armors and weapons
- Basic lore(city and town names, small background history, etc...)
- More diplomacy options
- Extended features for Bandit and adventurer paths
- Visual improvements
- More events

Want to see a feature implemented or think something should be changed?
Share your feedback in this thread, I read all your suggestions and your feedback really helps




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- Werewolf event added




- Fixed several bugs
- Death system revamp
- Added some npc's in adventurer's guild




- General bug fix
- Added some doodads
- Improved trading profit
- Fixed some tooltips
- Added item decay and now item models are properly eliminated when items die.




- Bugfix: Hunting sword, civilian's bug and more.
- Ships now can cross the bridge to get into the sea.
- Currency system added
- Buffed thief steal ability
- Added some npc's at adventurers and thief guilds
- Reduced the maximum number of workers available.
- Dominion event released.( Enables war against the empire)
- Added several doodads and changed some terrain.
- Small balance changes.




- Several tooltip changes
- Added bronze and iron armor/weapon crafts in the blacksmith
- Adjusted weapon prices in function of their materials.
- Added traveler npc's that wander the world, bandits can kill them for loot.
- Imported some models for current and future weapons/armors




- Improved interaction system, now it is dynamic(It takes in count several variables like weather, profession, etc..) and it looks better
- Fixed respawn bug and some other small bugs
- Added path system with 2 out of 3 paths functional(Landlord and Thief/Bandit) now you will have to choose your path through a simple quest. Also there are path restrictions(Ex: Thieves can't build a proper village, Landlords can't be thieves, etc..)
- Added the option to Invest through banks and to buy properties in the city, this will provide a periodic income.
- Improved start picking dialog, now you can choose the starting location and the gender.
- Several other small adjustments




- Death System revamp, now you need to have a heir in order to keep playing(Dynasty system).
- Fixed some small bugs
- Added Arena events, now you can watch, bet or participate in arena fights.
- Fixed some performance issues
- Several income balance changes(city income, trading and farming)
- Small visual improvements




- Added Hero Path
- General bugfix
- Added Undead Legion event
- Added a spider themed dungeon
- Added stat progression system(you gain str when you damage enemies)





Bugs:

- Fixed Neutral bandit wierd spawning points
- Fixed a bug where backpack was revealing villager position to other players
- Fixed Craft armor/abilities bug
- Fixed Town house population increase bug
- Fixed a bug where backpack was not allowing the player to build certain buildings.
- Fixed a bug that prevented spiders from respawning more than one time
- Fixed traveler AI bug
- Fixed Arena demon movement bug
- Fixed player 11 reaction to player units
- Fixed the location of some Sentry Towers.
- Fixed a bug that made werewolf minions hostile towards the werewolf player at the end of the night
- Fixed a bug where king wouldn't respawn on its proper location if player controled king died to NPC's
- Fixed a bug where a hero could buy thief spells.​
Changes:

- Arena battle zone waypoint renamed for clarity
- Pack horses can now carry tools and buldings can store them
- Reduced expensive crop income.
- Increased pelt price and decreased meat price
- Increased Werewolf base Str based on hero str
- Wild beasts no longer spawn meat when there are no nearby players​
New features:

- Industry profit increase with item sales.



Gameplay changes:

- Can cook eggs into omelettes and milk into cheese.
- Tannery can craft Fur armor and thick fur armor with 5 and 9 skins respectively.
- Attacking king now gives 10x the regular bounty
- Increased cooked fish price slightly above raw ones.
- Heralds are now invulnerable.
- Added a new system for landlord military units: Morale: when units are low health(depending on their rank) they might leave your ranks and become neutral.
- Added a new landlord military unit: War drummer.(Prevents nearby units from routing during combat)
- Villager str progression is no longer constant, its degressive now. With low values of str the villager will increase his str faster than before.
Visual changes:

- Rock overhaul
- Added sound effects and environmental music.
- Added more flora
- New cosmetic non attackable trees.
- Added a filter to make day/night cycle more realistic/immersive.
Bug fixes:

- Fixed a bug where attacking the dummies inside adventurer's guild would give the attacking player bounty.
- Fixed a bug where the player that converted into lich would receive money from his investments after triggering lich event.
- Fixed a bug where neutral bandits could spawn in water zones.
- Fixed a bug where the player coudln't get inside his house.
- Fixed a longstanding bug related to the respawn of the monsters of a dungeon.
- Fixed some unit descriptions and other strings.
- Cleaned up scripts to optimize the map and reduce lag



Bugs:

- Trigger optimitzation
- Fixed a bug where non military units would be affected by morale system
- Fixed the damage given by ahsbringer, now its in line with its description
- Upon dying if there is no valid heir the backpack is properly removed
- Son/daughter can now enter and exit player's house​
Gameplay Changes:

- Removed Black market contact from bandit hideouts.
- Added 2 new weapons only available on thieves guild.​
Visual changes:

- Now the lighting changes dynamically during the day and night.
- Added some environmental doodads
- Thieves now have a utility belt attatched to their chest when they learn thief abilities.
- Added a bunch of new icons.




Bugs:​

- Fixed a bug where only iron veins would "take damage"
- Fixed a bug where villager would gain str when doing nothing
- Fixed a bug where Heavy Axeman icon would be hidden by cancel button when training units in War academy.
- Fixed a bug that was causing some periodic lag spikes.
- Optimized triggers reducing the performance hit from leaks.​

Gameplay Changes:

- Mining now is more random.​


Visual changes:

- Added descriptions for tannery craftable armors.
- Improved Worker tooltip for more clarity.
- Improved Catapult and Trebuchet Attack animation.
- Added a bunch of doodads​





Bugs and others:

- Script optimitzation.
- House waypoints no longer talk
- Fixed a bug where ores weren't droping at their suposed rate.
- Fixed a bug where assassins were doing unintended extra damage on hit.
- Optimized lich event scripts[hopefully fixing related crashes(needs testing)]
Gameplay Changes:

- Changed various locations
- Added thief idle quests
- Increased Fallen champion fight dificulty.
- Reduced crop prices.
Visual changes:

- Changed villager skins
- Changed villager voices
- Added a voice sound when using interaction
- Removed fog weather.
- Nights are more bright now​






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MeteORA
Kuhneghetz
karland90
kellym0
darkdeathknight
TLI-Inferno
eubz
takakenji
Miseracord
!!GORO!!
InfernalTater
skrab
bisnar13
chilla_killa
GiFun
Rondo
olofmoleman
Illidan(Evil)X
Kitabatake
stonneash
Yayoi
Mr.Bob
Mike
Chriz
HappyTauren
Sunchips
Cavman
Graber
Himperion
Wandering Soul
darkdeathknight
Sellenisko
RightField
JesusHipster
RusUndead
Shadow_killer
Amigurumi
~Nightmare
PeeKay
KelThuzad
Stanakin Skywalker
NFWar
The Panda
Ribenamania
Jo27killed
Pvt.Toma
Fan
Epimetheus
Xeldarith and Kain
Skipper
Tranquil
RPG Villager
Chriz.
Lord_T
Yayoi
imforfun
HammerFist132
General Frank
ThatGuy43
Markos3520
olofmoleman
MassiveMaster
Kaitech[SanD]
.KC
Bribe
FrIkY
Blood Raven
Uncle Fester
Astaroth Zion
Direfury
Talavaj
Grey Knight
Matarael
And Blizzard entertainment

Note: If i your name doesn't appear in the list and I used your resources contact me and I will add you in the list




Author note: If you like the map don't forget to rate it, you help it getting to more people, and if you have suggestions or feedback feel free to share it here!




Keywords:

Medieval, RTS, RPG, Survival, RP, City, Events, Immersive, Diplomacy, War, Fall, Bandits, Thief, Build, Autumn, Snow.
Contents

Medieval Villagers 1.08d (Map)

Medieval Villagers 1.08e Open source (Map)

Level 1
Joined
Oct 21, 2014
Messages
4
Bug report
-Can't sign in arena when play as female.
-Can't enter cave.( maybe I did it wrong )
-Wolf still spawn on unreachable place.
-When play as Female,item model glitch out.

Might be bug
-Fight ancient demon more than 1 time.
-Build more than 1 bandit hideout.

Suggestion
-Add Perish time.
 
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Level 7
Joined
Mar 9, 2016
Messages
226
Suggestion:
Make an AI for computer villagers.
I play this offline most of the time and it would be really great if there was more to the game-play.

Simple AI would be having the villager build buildings in a random specified location over time, as well as train units and attack areas/request alliances and wage wars.

More complex AI would be the villager buying hunting/fishing gear (randomly selected) and earning income, afterwards doing basically same as the simple AI with a little bit of deeper adjustments such as joining a guild, participating in the arena against players, and so on.
 
Level 1
Joined
Apr 10, 2017
Messages
1
Hey, I was actually looking for a Founders of the North Update and then I came into this. Just a suggestion. If you've played Founding of Durotar Campaign. You can see you can go in to different maps. Try making it into something like a custom campaign for bigger maps.
 
Level 1
Joined
Apr 9, 2017
Messages
2
When i interact with a female villager, the response sound is for male villager.. pls fix that..

And also the lighting effects of those lantern post doesnt glow bright at night...

And dont use too much imported models and skins for doodads.. some are jjust ruining the view of the terrain, original wc3 doodads are better..

Good map by the way..
 
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Level 7
Joined
Mar 9, 2016
Messages
226
Hey, I was actually looking for a Founders of the North Update and then I came into this. Just a suggestion. If you've played Founding of Durotar Campaign. You can see you can go in to different maps. Try making it into something like a custom campaign for bigger maps.
FOTN wasn't updated for years. What do you mean by "Founders of the North Update"..?

Not yet but pretty much, I'm pretty busy right now.
Welp, that sucks. Hope you'll update it someday in the future.
 
Level 6
Joined
Jul 29, 2014
Messages
74
Love this map! I has been played it with my young brother for 4 hours :D
I have question. How i can destroy these tree???

You can't, it is a design choice.


To those wondering, this project is not dead yet, and if the day comes when I completely stop working on it I will first open source the map so anyone who wants can pick up the torch and continue
 
Level 4
Joined
Nov 23, 2014
Messages
133
You can't, it is a design choice.


To those wondering, this project is not dead yet, and if the day comes when I completely stop working on it I will first open source the map so anyone who wants can pick up the torch and continue

I hope it continues...
 
Level 10
Joined
Mar 16, 2013
Messages
299
same here,
looking forward for more events and dungeons and (AI) even tho i know that's kinda hard thing to do for this type of game but idk maybe smeday smeone can do it :infl_thumbs_up:
 
Level 6
Joined
Jul 29, 2014
Messages
74
How i can be a Veteran Thief? My brother just defeated me with his Kingdom :\ I need to make building for thief now

You need to buy the veteran membership from the guild master in the thieves guild.

Noticed a few bugs: Villager woman uses the sword on her feet instead of her hands. If you save the game then load it, all farm land disappears and the item stack system stops working

Thanks for reporting, the original villager model was broken so I had to fix it myself.

About the loading bugs, the game was designed to be played online and without saving/loading on mind, regardless of that I will look into it, I should be able to fix the item stack system atleast.
 
Level 7
Joined
Mar 9, 2016
Messages
226
Sulfar, I found a huge bug!
When you play as a bandit/thief, you can build bandit outposts... Unlimited, which means u can spawn pretty much trillions of bandits to attack the villagers, the map gets overfilled with them and it lags so much that its unplayable.. On the other hand, I made every other player to rage quit... Lol, still.. This needs to be fixed, hopefully u can do it soon? It shouldn't be too hard, just limit the bandit outposts/camps to 3 per building or something.
 
Level 6
Joined
Jul 29, 2014
Messages
74
Sulfar, I found a huge bug!
When you play as a bandit/thief, you can build bandit outposts... Unlimited, which means u can spawn pretty much trillions of bandits to attack the villagers, the map gets overfilled with them and it lags so much that its unplayable.. On the other hand, I made every other player to rage quit... Lol, still.. This needs to be fixed, hopefully u can do it soon? It shouldn't be too hard, just limit the bandit outposts/camps to 3 per building or something.

Yeah definetly easy to fix, as a matter of fact this is fixed on the development version, I need to finish revamping one system and then I will release a new patch.
 
Level 7
Joined
Mar 9, 2016
Messages
226
Hey Sulfar, i'm working on my own LOAP map.. Though its only v2.0 and there's a lot of things I don't know how to add, change, fix, etc. I was wondering if you could send me privately the normal 'non-protected' version of your map so I could check out some features, I'm still rather new to triggers and such systems, it would mean a lot.
 
Level 6
Joined
Jul 29, 2014
Messages
74
Hey Sulfar, i'm working on my own LOAP map.. Though its only v2.0 and there's a lot of things I don't know how to add, change, fix, etc. I was wondering if you could send me privately the normal 'non-protected' version of your map so I could check out some features, I'm still rather new to triggers and such systems, it would mean a lot.

Yeah I really have no problem sharing my work for learning purposes, I am actually cleaning things up to release the map as open source, but it will take some time, when I do that you will be able to pick it from here and check it.
 
Level 7
Joined
Mar 9, 2016
Messages
226
Yeah I really have no problem sharing my work for learning purposes, I am actually cleaning things up to release the map as open source, but it will take some time, when I do that you will be able to pick it from here and check it.
Awesome, can't wait. :D
 
Level 7
Joined
Mar 9, 2016
Messages
226
How if you add a unit with high price that can devour tree? Also village must remove the tree for buildings
Maybe, alongside tree a tree growing system... Though there's no need for that, there's a lot of good locations with plenty of space to create towns.
 
Level 7
Joined
Mar 9, 2016
Messages
226
Found another bug!
The jail can last up to 300 hours, there's no limit... It counts on the bounty count, if bounty count has no limit.. Neither does jail.
 
Level 2
Joined
Sep 16, 2015
Messages
12
it has been a long time since your last update you should make one btw i killed all the giant wolves and i didn't find any ancient fangs
 
Level 6
Joined
Jul 29, 2014
Messages
74
Found another bug!
The jail can last up to 300 hours, there's no limit... It counts on the bounty count, if bounty count has no limit.. Neither does jail.

Thanks for pointing out, I didn't think it would be a problem when I created that system but yeah I will introduce a soft cap.

it has been a long time since your last update you should make one btw i killed all the giant wolves and i didn't find any ancient fangs

The giant wolves keep respawning, there is no fixed number of them. Also the chance of dropping it is quite low, probably you were unlucky.
 
Level 1
Joined
Jun 6, 2017
Messages
1
Hello!
I have a problem with start the map because it does not show up in the game, but I pasted it into the "maps" folder. My version of the game is 1.26a. If this problem is explained somewhere on the site, then I would ask to link a helpful topic. Finding it makes me difficult, because of my poor English.

(I apologize for any errors in the text, if any occurred, but I know English on average and I was using the translator.)

Thanks for help!
 
Level 3
Joined
Jan 17, 2017
Messages
45
Can you please give me a clearer describition on how to do adventure, I don't know what to do after become one.. I only able to find the spider cave. And it only spawned creeps one. Once I cleared, no more creeps -_- .
Can you explain more about the Werewolf event. I got the Werewolf fang and used it, but nothing happend.
BUGS:
1/When I fight with neutral troops (troops rebel due to lack of wage, when they surrender, the kingdom turn hostile to me. I don't know why.
2/When I play with some friends of mine, they try to kill the King while I try to stop them, and we fight inside the castle, kingdom's troops also turn hostile too.
3/Workers seems to be unable to mine, I don' know why.
4/Sometime, heroes got bug, his health can't be reduce from hungry
5/Soldiers bug, I can't see their aura, although they were lv10.
6/Mammoth's tusks can't stack. Well, their number is, but their value is the same. Each tusk is 750gold, but when I sold 23 of them, I only recieved 750???????
Suggestion:
1/Invasion from other country, maybe after some game's time or some events, the country got invaded by outsiders.
2/Dragon. The Dragon awake after aeons of slumber. Adventures can either slain a dragon and become a Dragon Slayer or obtain an egg from their nest, hatch them and become a Dragon Knight. Note: Dragon should be super strong and the Hunting Sword have no extra damage against them.
3/Demi-human race. In a medieval world, some fantasy should be nice, like discover the hidden race of Elven or Dwarfs or maybe even become one of them.
4/Demon. Like I've said, some fantasy would be nice. An adventure can become Demon Hunter battle against Demon and who slay Demon King can change into an powerful Hero. Other player can inherit Demon power to become another Demon King :)
5/Count Dracula. An ancient castle have been found. Adventure who kill the evil dwells inside will become Count Dracula and able to train an army of Vampire.
6/A quest board for adventurers in the adventure halls for more income and exp. Maybe a shop with exclusive items only for Adventurers too :)
7/Spell casters.
8/More adventure class, like Hunter, mage, summoner....
9/More weaponds and armors. And maybe something like mount or boots for ms.
10/Make Werewolf events easier to trigger, like a Wolves den with a werewolf boss :v
11/When I play with friends, after become King, I can run around the map to hide, especially when you are an adventure, hiding in an dungeon, that would be cheat. I suggest that after you became King, you can't leave the Castle. Maybe you can add a few barrack inside the castle for the player who become King to use.
 
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Ardenaso

HD Model Reviewer
Level 33
Joined
Jun 22, 2013
Messages
1,811
Like the previous comment said, the workers can't mine. Also, for some reason on the latest version, I can't see my hunger/thirst meter and my companion is no longer a hero.

Suggestions:
  • A village tower where like FOTN, I can earn my way to control that village or siege and conquer that village.
  • A build-able lumber mill where I can get bigger exchanges of lumber to gold.
  • A wolf den.
 
Level 5
Joined
May 23, 2015
Messages
142
how to fight in arena i buy a sign up for fight but it don't send me down to fight
The way is you buy the fight ticket with the blond guy at the right of the arena, then you got go back to the entrance and enter the circle of power the is north of the one u use to exit the arena but only after the betting timer is over, there is a timer to make bets, then a timer to enter the arena, only after both timers are done the fight starts.
 
Level 1
Joined
Jan 15, 2017
Messages
3
some how after i buy it and i go back to entrance and enter circle of power but i can't go in it i just stand near it and i need to wait forever
after waiting i need to wait after npc fight and done and fight again
 
Level 5
Joined
May 23, 2015
Messages
142
First of all: You cant buy a ticket to a fight if there is a fight going on, you got wait it end, then you can buy a ticket, and as I said you cant go in after that, cuse the timer start for the BETS where you can place money with the blond guy, only after that you can enter the circle.

Keep in mind there are constant NPC fights so you got wait them end to join it yourself.
 
Level 6
Joined
Jul 29, 2014
Messages
74
It is the last version I am going to release, 1.08d is the last stable version but in the OS version I was working on some suggested features, a new village system where players could get to control the small villages giving some income and soldiers, unfortunately I don't have enough time to finish wiring it up, its more or less functional but it needs some more work.
 
Level 6
Joined
Jan 26, 2012
Messages
230
well, maybe in the future you will finish it. The W3 community isn't going anywhere!

Whatever happens, Thank you for your efforts! This is a great map and (as you can tell from the comments) plenty of people enjoyed this!
 
Level 10
Joined
Mar 16, 2013
Messages
299
well, at least it progressed at a fun point. thanks for the efforts of making this map Sulfar.
 
Level 2
Joined
Dec 6, 2017
Messages
10
Hi everyone. As Sulfar stated, they're no longer going to be updating this project. The Open Source version released at the end of October is the last official update. However, I've decided to start posting updates for this project. When I host this map the lobby fills so I think there's still interest. I've already made a number of changes and improvements. A number of them are bugs mentioned here that I was able to recreate. If you want an issue fixed please be as accurate as possible with your description, not only of the problem but also how I can make it happen again in testing.

If you're interested in helping maintain this project please contact me. I would appreciate the extra brain-power~!

3/Workers seems to be unable to mine, I don' know why.
6/Mammoth's tusks can't stack. Well, their number is, but their value is the same. Each tusk is 750gold, but when I sold 23 of them, I only recieved 750???????

Both fixed now, will be posted in next update. Stacking system is totally redone, JASS instead of GUI.

1/When I fight with neutral troops (troops rebel due to lack of wage, when they surrender, the kingdom turn hostile to me. I don't know why.

This is a feature, not a bug. If you look they're all carrying surrender flag, don't kill someone who surrenders or you'll get bounty for murder.

  • A village tower where like FOTN, I can earn my way to control that village or siege and conquer that village.
  • A build-able lumber mill where I can get bigger exchanges of lumber to gold.
  • A wolf den.

These ideas will all be implemented in the next version. Sulfar was working on something similar to the first one (controlling villages).

There is a lot missing, I can't find any information I need. I've just played it the first time and doing the path was impossible for me, becouse I couldn't find any information what to do

I have rewritten just about everything: All general tips, all quest entries, all chat commands. They've been expanded to provide a clearer description of what the player should do. I'm working through the tool tips and descriptions.

1/Invasion from other country, maybe after some game's time or some events, the country got invaded by outsiders.
8/More adventure class, like Hunter, mage, summoner....
9/More weapons and armors. And maybe something like mount or boots for ms.
10/Make Werewolf events easier to trigger, like a Wolves den with a werewolf boss :v
11/When I play with friends, after become King, I can run around the map to hide, especially when you are an adventure, hiding in an dungeon, that would be cheat. I suggest that after you became King, you can't leave the Castle. Maybe you can add a few barrack inside the castle for the player who become King to use.

Invasion was planned for a future update; an Orc invasion of some kind and the hero needs to defend the realm. I'm considering attempting that but my implementation would be pretty weak initially. There will be more than one Adventurer/Hero "class" in the next update, as well as more weapons and armors to choose. I've added one dungeon now and I'm going to add another before I post an update. I am redesigning the King event; I always ask that people don't kill him in my lobby because I don't like the mechanics so I'm trying to make it more fun for group play.
 
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Level 6
Joined
Jan 26, 2012
Messages
230
I can only say that these kinds of maps always had an audience. They can be enjoyed alone, full house, or anything in between.

This map and northred bound are 2 great new examples. The best "classic" example is Founders of the north for sure however even before it LOAP maps where played a lot.

As for your work, good luck with it! I and many others will surely play it and enjoy it. It's a hard thing to do because W3 has a lot of limitations, however it's also very satisfying to play! Good luck with taking this amazing map and making it even better!
 
Level 10
Joined
Mar 16, 2013
Messages
299
Thanks for making an update of the map. Good luck to your work and hope to see more update coz its fun to play with
 
Level 6
Joined
Jul 29, 2014
Messages
74
Thank you all for your support. For those getting notifications from the edit I will keep updating the description when new versions of the map are released or announced, in this case I added GabeValentine version link in the description.
 
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