Update Log on the website
>>1.21
Systems and Gameplay
Balance and Abilities
-Ability: Hyperspace shortcut modified (set To Z now, it was H)
Map Design
-Texture: All textures converted again from *.blp to *.tga and *.tga to *.blp with W3 Viewer. It seems it is the only way to prevent Mac users to crash (a corrupted texture which does not affect Windows users .
-Text: removed the space between each information category in ability tooltips
>>1.20
Systems and Gameplay
-New System: AI System
-Script optimization: Mothership system
-Bug fixed: Vote system: Pirate AI should be enabled when there are enough votes
Balance and Abilities
Map Design
>>1.19beta6
Systems and Gameplay
Balance and Abilities
-Bug fixed: Invasion should work now (The SpellEndCast response was not checking if the duration of the cooldown was reached)
-Bug fixed: Hyperspace should work now (The portals were not removed due to a double free on the structure)
Map Design
>>1.19beta5
Systems and Gameplay
-Script Optimization: Symbiosis System
Balance and Abilities
-Ability: Symbiosis and Final Symbiosis no more affect Omega cruiser (that granted a cooldown reset for spells)
-Bug fixed: Assimilate should work now (The SpellEndCast response was not checking if the duration of the cooldown was reached)
-Bug fixed: Colonization should work now (The SpellEndCast response was not checking if the duration of the cooldown was reached)
-Bug fixed: Star Energy should work now (the variable of the Omega Cruiser was not the good one)
Map Design
-Flying height of the Stars decreased
>>1.19beta4
Systems and Gameplay
-Script optimization: Autoindex Library of
[email protected] updated
-Script optimization: Changed the use of Autoindex since this grants more functions (AutoCreate and AutoDestroy)
-Script optimization: Terrorist Mothership Orbit system
-Script optimization: Mothership system
-Script optimization: Alliance system (now using textmacros thanks to Troll-Brain@Northrend)
-Script optimization: Help system (now using textmacros thanks to Troll-Brain@Northrend)
-Script optimization: Recycle system (now using textmacros thanks to Troll-Brain@Northrend)
-Script optimization: Player Leave Detection system
Balance and Abilities
-Ability: Separate ability from Aliens removed to prevent use of reset cooldowns
Map Design
>>1.19beta3
Systems and Gameplay
-New system: now using AbilityEvent by Troll-Brain@Northrend instead of SpellEvent by Anitarf to avoid Table use
-New system: now using AutoIndex and UnitListModule by
[email protected]
-System changed: Pirate AI does not use GroupEnum to check the power of a player anymore
-System changed: save/load system updated
-System changed: Hyperspace/Nanite Injection (do not use timers now: less power needed; movement is an instant move) Thanks to Troll-Brain@Northrend
-System changed: Trade. Thanks to Troll-Brain@Northrend
-System changed: Missiles (do not use ultrafast GroupEnum function but the goblin mine ability to check the nearby units) Thanks to profet@Northrend
-Script optimization: Independant summon system
-Script optimization: Mooring
-Bug fixed: removed the use of the UnitDamagePoint function which is supposed to make Mac user crash.
-Bug fixed: planets and pirate bases terrain path removed
-Bug fixed: save/load system
-Bug fixed: Extend Pirate AI can be activated
Balance and Abilities
-Unit: all Motherships modules health points raised by 100%
-Ability: Cocoon does not spawns Alpha Light Shuttles if the Food amount is to heigh
-Ability: Mooring: the caster can not attack until it unleashs the target
-Ability: Plasma Storm can now target ground.
-Upgrade: Improved Normal Structure and Improved Reinforced Structure HP bonus per level raised from 50-75 to 150-200
-Upgrade: Improved Light Nanites and Improved Fusion Nanites HP regeneration per level raised from 0.25-0.50 to 0.50-1.00
-Bug fixed: Aura abilities provided by planets work at level 10
-Bug fixed: Biologic Artillery: turret position.
-Bug fixed: Set up a Nuke Bomb: the effect is not shown when the bomb is killed before the cooldown
-Bug fixed: Destructuration is no more available for Terrorists
Map Design
-Model: size of the particles of the Cruiser - Agressor reduced
-Misc: webiste is now available on: http://jk2pach.perso.sfr.fr/
>>1.19beta2
Systems and Gameplay
-Bug fixed: collision of all unit reduced
Balance and Abilities
-Ability: Resource collect AOE raised from 900. to 2000 and range decreased from 116 to 60
-Upgrade: Organic Supremacy HP and dmg bonus increased
-Bug fixed: Assimilation buff
-Bug fixed: Colonization buff
-Bug fixed: Destruction Station buff
-Bug fixed: Destructuration buff
-Bug fixed: Invasion buff
-Bug fixed: Hyperspace buff
-Bug fixed: Particle Shield buff
Map Design
-Text: Spy Cruiser - Secret Agent renamed Scout Cruiser - Secret Agent
>>1.19beta1
Systems and Gameplay
-Game: reduced the size of the map to 160x160 (but do not influence gameplay: all sizes, scales, ranges, sights, AOE etc. divided by 2
-System changed: Board (now symply display and sort the experience)
-System changed: experience income and display
-System changed: now the custom interface has been removed, removed the custom player forces
-System changed: removed SpellEvent by Anitarf, now using Spell by Troll-Brain
-Script optimisation: most dummy abilites replaced with dummy buffs
-Bug fixed: Trade Road moving system
Balance and Abilities
-Player: Alien food limited to 200 for the shuttle spawn.
-Ability: Hyperespace speed raised by 100%
-Ability: Trade Road speed raised by 100%
-Ability: Create Trade Road duration raised from 120 to 240 seconds
-Upgrade: Organic Supremacy HP and dmg bonus decreased
-Bug fixed: All spells were casted after the unit animation backswing point: now it is cancelled.
-Bug fixed: Hyperespace
-Bug fixed: Select a Buyer can not select the Freeport of the player casting this ability
-Bug fixed: sight of all buildings raised
-Bug fixed: sight of the Spy Cruiser raised
Map Design
-Custom Interface removed
-Model: new model for ship explosions (lighter version, low performance model)
-Texture: custom sky from RedShit removed because of the probleme due to mouse scroll
-Text: Help Center updated
-Bug fixed: particle fixed for laser models
>>1.18beta2
Systems and Gameplay
-Script optimization: period of Motherships timer raised from 0.04 to 0.05
Balance and Abilities
-Unit: base HP of Light Shuttle - Alpha / Shuttle - Beta / Frigate - Iota raises from 100 / 200 / 400 to 125 / 250 /800
-Upgrade: Organic Supremacy HP bonus raised
-Bug fixed: Assimilate is now stopped when the channel is interrupted
-Bug fixed: Symbiosis does not work on illusions
-Bug fixed: Symbiosis works for Gamma Cruisers
Map Design
-New model for Shuttle - Fury Cultist
-Bug fixed: particle fixed for Frigate - Incubator
-Bug fixed: particle fixed for Frigate - AI Launcher
-Bug fixed: particle fixed for Light Cruiser - Gentleman
-Bug fixed: particle fixed for Merchant Cruiser - Miserly
-Bug fixed: particle fixed for Frigate - Pirate Harrasser
-Bug fixed: particle fixed for Scout Shuttle - Observer
-Bug fixed: particle fixed for Spy Cruiser - Secret Agent
-Bug fixed: particle fixed for Support Frigate - Engineer
-Bug fixed: particle fixed for Terrorist Mothership
-Bug fixed: some tooltips with bad english
>>1.18beta1
Systems and Gameplay
-Game: raised the amount of players to 12.
-Game: raised the size of the map to 320x320
-Game: Buildings, asteroids and planets are no longer visible through the fog of war
-Game: new way: Alien (including new models, spells, gameplay)
-System changed: using Jass local variables again instead of VJass global variables, it is less fast but may prevent some code error.
-System changed: Map Start triggers changed
-System changed: System creator modified
-System changed: damage over the time functions use now acid bomb spell based on dummy units instead of triggered damage with timers
-Script optimization: period of knockback timer raised from 0.03 to 0.05
-Script optimization: freeports are now implemented in a variable in order to avoid a unit group check
-Script optimization: bonus calculation for periodic income no longer use unit group to check bonus
-Script optimization: AI Pirate Mode
-Script optimization: Instant Colonization do not use timer anymore and is really instant cast
-Script optimization: unit group functions
-Bug fixed: meteors are spawned properly
Balance and Abilities
-New unit: Invasion Shuttle - Squareroot (Military only)
-New unit: Invasion Cruiser - Universe (Military only)
-Unit: new Troop available for Militaries: Aircraft
-Unit: Motherships do not cost food anymore
-Unit: range of AA Turret-Hurricane, MicroMissileThrower-Typhoon, Ion Canon-Flash Caster and Torpedo Launcher System - Nova Thrower for other ways than Terrorists raised from 1000 to 1500
-Unit: Stars now burns buildings
-Unit: attack rate of the Cruiser - Pirate Marauder raised from 4.00 to 2.00
-Ability: ionic weapons effect simplified
-Ability: Send Spy ability now proposes to detect planets of enemies only.
-Ability: attack of pirates converted in resources divided by 2 for all weapons excepted for Ion weapons where it is increased by 2
-Bug fixed: Set a Nuke Bomb fixed
-Bug fixed: damage with knockback effect no longer affect buildings and planets
-Bug fixed: Assaut Frigate - Fire Bearer can attack planets and Pirate Bases
-Bug fixed: Torpedo, Missile and Biologic Trap sight range reduced to 0
Map Design
-Interface: new custom interface
-Model: new sky design for the whole map, made by Red Shift @ TheHiveworkshop
-Model: new model for Carrier Frigate - Tugboat
-Model: new model for Terrorist Cruiser - Aggressor
-Model: new model for some lasers
-Text: Set up a Nuke Bomb: floating text cooldown added
-Text: size of the floating texts a bit reduced
-Sound: Ion and Plasma Weapon sounds are integrated in missiles models to reduce the amount of timers used
-Sound: missile thrower (secondary weapon for ships) uses now a sound.
-Sound: new sound for Hints
-Misc: reduced the number of extra explosion effects on ships to 1 for each death to prevent massive use of timers.
-Bug fixed: the planet with 50 slots is no longer a "light blue" planet, its the rock/brown one.
-Bug fixed: particle fixed for Cruiser - Rigtheous
-Bug fixed: particle fixed for Drones
-Bug fixed: particle fixed for Cruiser - Pirate Marauder
-Bug fixed: particle fixed for Firgate - Starkiller Gunship
>>1.17beta14
Systems and Gameplay
-System changed: Mothership are now picked at the beginning and no more buildable with Shipyard
Balance and Abilities
-Unit: unit using a spell while in hyperspace abort hyperspace
-Bug fixed: dual Mothership is no more possible
-Bug fixed: Hyperespace is fixed
-Bug fixed: Terrorist Torpedo Launcher System - Nova Thrower works
Map Design
-Bug fixed: particle fixed for Assaut Shuttle - Lighter
-Bug fixed: particle fixed for Bacillus
-Bug fixed: particle fixed for Cargo Shuttle
-Bug fixed: particle fixed for Dock
-Bug fixed: particle fixed for Freeport
-Bug fixed: particle fixed for Training Center
-Bug fixed: particle fixed for Pirate Base
-Bug fixed: particle fixed for Research Facilities
-Bug fixed: particle fixed for Shipyards
-Bug fixed: particle fixed for Station
-Bug fixed: particle fixed for Warehouse
>>1.17beta13
Systems and Gameplay
-Bug fixed: a lot of systems were bugged after some time in a game, due to the struct limit. Fixed now (concerns Hyperspace, Missiles/Torpedoes,Mooring,Planets Orbits,Motherships,Particle Shield,Drones)
-Bug fixed: some errors about the loops concerning players, player 10 removed.
Balance and Abilities
Map Design
-Bug fixed: size of the particles of Turret Base/AA Turret-Hurricane/Ion Canon - Fmash Caster /MicroMissile Thrower -Typhoon/ Topredo Launcher System - Nova Thrower reduced by 50%
-Bug fixed: sounds of portals (Hyperspace) switched to 3D
-Bug fixed: lightning added to a ship damaged in the Nebula field is now correctly destroyed.
>>1.17beta12
Systems and Gameplay
Balance and Abilities
-Game: all the solar systems (star+planets+pulsar mines+asteroids) are created even if all slots are not busy.
-Unit: amount of AA Turret - Hurricane and Ion Canon - Flash Caster gained per planet or Pirate Base raised from 1 to 2
-Unit: raised the attack speed of Ionic Turret - Flash Caster from 2.00 seconds delay to 1.50 second (not for Terrorists Ion Canon)
-Ability: duration of the damage over the time of biologic weapons reduced from 30 to 10 seconds
-Ability: damage over the time dealt by biologic weapons reduced from 10+10*Level of the Research Improved Biologic Weapons to 5+5*Level of the Research Improved Biologic Weapon
-Ability: damage over the time dealt by Biologic Weapon do not stack anymore
-Ability: Burning Drone number of drones spawn reduced from 20 to 10
-Bug fixed: Burning Drones are no more stucked when no enemy ships is near.
-Bug fixed: Burning Drones are no more selectable
Map Design
-Bug fixed: Planets are no more half buried in the ground.
>>1.17beta11
Systems and Gameplay
-New system: security added to remove all items spawned due to a strange bug from the map every 15 seconds.
-Bug fixed: strange item spawns on the map without apparent reason
Balance and Abilities
-Unit: troops set to 0 when a unit invade/is invaded a planet whenever invasion is a success/fail to prevent a bug which spawns items on the map.
Map Design
-Bug fixed: removed the model for the dummy units giving bonus due to the Rank of a player (lightning effect at the center of the map)
>>1.17beta10
Systems and Gameplay
-System changed: -help command can be used without capital letters now
Balance and Abilities
-Player: alliance mode is set to defaut and not customizable now (FFA is simply useless)
Map Design
-Text: keywords added to the Help Center: Asteroid, Colonization, Invasion, Mine, Planet
>>1.17beta9
Systems and Gameplay
-New system: to pick/random a race, a dummy ship is created. It brings more information
-New system: to vote the Creeps AI and Alliance modes, a dummy ship is created.
Balance and Abilities
-Player: Terrorist can not ally anyone (They already could not be allied by an other player, but they were able to ally)
-Unit: Satellites of a Terrorist Mothership in hyperespace are invulnerable.
-Bug fixed: when a player leave, its allies recover a "free slot" to ally an other player.
Map Design
>>1.17beta8
Systems and Gameplay
-System changed: planets, mines, asteroids and nebula are created after the map initialization
-System changed: Alliance and Creeps Mode are now voted.
-System changed: the chosen way can be random.
-Script optimization: Dismantle Unit and Destroy Building
-Script optimization: Satellite Orbit system and Terrorist Orbit system
-Bug fixed: trigger activated when a player leaves disabled during loading
-Bug fixed: upgraded building of a Terrorist Mothership are not removed from the Orbit system
-Bug fixed: Planet invasion/Ship Board is now possible (it was stucked on the message "you need to load troops..."
-Bug fixed: upgraded turrets of a Terrorist Mothership do not disappear or look weird (SetUnitX and SetUnitY bug)
Balance and Abilities
-Player: Nexus victory removed (including Nexus Center and the research Nexus Theory)
-Player: Anomaly removed
-Rank: experience points earned reduced a lot.
-Unit: health of planets raised from 15.000 to 25.000
-Unit: motherships modules attack priority raised from 3 to 5 (excepted for Tank module [1] and Cargo/Microcity Modules [already 10])
-Unit: AA Turret, Ion Canon, MicroMissileThrower, Radar Tower and Torpedo Launcher turrets for planets can now be dismantled and ordered.
-Bug fixed: Set up a Nuclear Bomb ability fixed (no more unpredictable explosion)
-Bug fixed: Set up a Nuclear Bomb: knockback removed; now it damages all things in the AOE.
-Bug fixed: motherships modules can not be dismantled
-Bug fixed: knockback effect from explosions like Torpedoes do not affect planets, modules or buildings anymore
-Bug fixed: the terrorist dock can repair units.
-Bug fixed: Mooring works fine now.
-Bug fixed: Nanite Injection works fine now.
-Bug fixed: stars have permanent immolation as in the past
Map Design
-Model: the Training Center uses now the models of the removed Nexus Center
-Model: new model for Ion Canon: Flash Caster
-Model: new model for AA Turret: Hurricane
-Model: new model for MicroMissile Thrower: Typhoon
-Model: new model for Torpedo Launcher System: Nova Thrower
-Model: new model for Assaut Frigate: Fire Bearer
-Model new model for Armored Cruiser: Iron Turttle
-Model new model for Assaut Shuttle: Infection
-Sounds: Hyperespace start/end, ion, missile, plasma and topredo sounds are now in *.wav to use 3D sounds.
-Textures: raises the quality of the loading screen since Stars is updated by clan SOAR and its high uploading bot, size does not matter anymore.
-Textures: bug fixed: Desactivate Shield icon
-Textures: bug fixed: Biologic Artillery
-Text: Dismantle Unit/Destroy Building: the unit type of the sold unit is displayed
>>1.17beta7
Systems and Gameplay
-Bug fixed: trigger detecting a player leaving disabled
Balance and Abilities
Map Design
>>1.17beta6
Systems and Gameplay
-New system: Rank system changed (old codes will not work)
-System changed: requirements for ranks have changed.
-Bug fixed: Nexus victory works now
-Bug fixed: Nexus victory destroy all units on the map.
-Bug fixed: Last player alive victory ends the game and destroy all units of the player.
Balance and Abilities
-Rank: gives now bonus (health, damage, attack speed and speed of movement).
-Rank: only 3 saves during a game are possible now
-Alliance: maximum allies set to 3.
-Bug fixed: scout shuttle/light shutle which where created at the start of the map removed-I forgot to remove a test trigger.
-Bug fixed: Terrorists can not ally anymore.
-Bug fixed: Nexus victory gives experience points.
-Bug fixed: Last player alive victory gives experience points.
Map Design
-Text: new help keyword: Rank
-Textures: multiboard icons for each player rows are displayed
-Bug fixed: message displayed to a player which unally a player who is already enemy.
>>1.17beta5
Systems and Gameplay
-Bug fixed: Trade/Hyperespace system fixed. It was due to a probleme with the new system of casting detection.
Balance and Abilities
Map Design
>>1.17beta4
Systems and Gameplay
-Bug fixed: TimerUtils was set to Red favor to increase the speed of the map, but 256 timers is not enough. Now set to blue to avoid timer limit.
Balance and Abilities
-Bug fixed: torpedo launcher Module of Motherships is able to throw torpedoes.
-Bug fixed: only Military can use Microblackhole Generator Mothership Module.
Map Design
-Model: new model for red laser fire
-Model: new model for blue ion fire
-Sound: new sound for plasma weapons
-Sound: new sound for ion weapons
-Sound: new sound for hyperespace start/end
-Sound: new sound for torpedo launch
-Sound: new sound for missile launch
>>1.17beta3
Systems and Gameplay
-Script optimization: Multiboard does not maximize automatically anymore
-Bug fixed: some sounds were not listenable (Hint or Error) due to the bade use of 3D Sounds
-Bug fixed: troops carried by units are not drooped anymore after the game remove the dead unit.
Balance and Abilities
-Unit: Asteroids/Dead ships from the Ship field are targetable/have visible health now.
Map Design
>>1.17beta2
Systems and Gameplay
-New system: -help command and system added.
-New system: alliance system uses now dialogs.
-New command: -clear command added
-Bug fixed: items carried by a unit (ie troops on ships) are no more dropped on death.
-Bug fixed: -com command does not use a badly the GetLocalPlayer function anymore.
Balance and Abilities
Map Design
-Text: Readded the information log (quest log).
-Textures: loading screen is now in fullscreen, even if its raises the size of the map file.
>>1.17beta
Systems and Gameplay
-Orbits of Satellites removed. This is sad, but I hope now less players will have lags.
-New troops system (use inventory of units)
-New cargo products system (use differently the slots)
-New Mothership system
-New Mothership selector. Now each module is a Hero unit, making it easily selectable
-Bug fixed: satellites can't move now the orbits of satellites are removed, it is no more needed to give them a movement speed.
-Bug fixed: abilities granted by modules of a motherships are given to the upgraded mothership
-Bug fixed: now the Raven’s form is diffently added and should not be visible anymore.
-Bug fixed: when someone choose the terrorist way, this should not includes problems now.
-Bug fixed: Motherships can now be resurrected correctly
-Script optimization: general librairies such as TimerUtils have been updated with newer versions.
-Script optimization: Trade system
-Script optimization: new floating text function.
-Script optimization: added a library to detect when a unit is channeling/casting something instead of using dummy abilities
Balance and Abilities
-Units: each ship and planets starts now with one soldier, one droid and one tank.
-Units: all ships, planets and buildings are now using troops and can be invaded/boarded.
-Motherships: modules allowed for Shuttles/Frigates/Cruisers reduces from 3/5/8 to 2/4/6
-Motherships: construction time raised from 1 to 30 seconds
-Motherships: maximum resurrection cost raised from 0 to 500 pulsars
-Motherships: maximum resurrection time raised from 0 to 150 seconds
-Ability: Steal abilities now still all resources carried by a cargo
-Ability: troops lost in an invasion/boarding skills are now differently lost.
-Ability: period of the timers for the Trade system raised from 5 to 10 seconds.
-Ability: trading unit (cargos etc) do not use Select a Seller ability. They are automatically linked to the freeport of the player.
-Research: Improved Cargo Slots has now 10 levels.
-Bug fixed: Torpedo fixed
-Bug fixed: missiles and torpedoes have now a correct facing.
-Bug fixed: ship facing angle for hyperspace fixed
-Bug fixed: modules for specific Motherships disabled for other type of Motherships
-Bug fixed: terrorist dock is now only a dock
-Bug fixed: steal ability works on the ships having products only
Map Design
-Sound: building prevention for satellites: sound is now more listenable.
-Model: building rotation for shipyard/dock/turret base is really lower.
-Text: names added to the Motherships Modules
-Text: floating texts are now a little bigger and use all the same standard
-Text: a lot of tooltips fixed/improved (capital letters, mistakes etc.)
-Textures: new icons for Motherships modules
-Textures: bug fixed for icons of Shipyards
-Textures: new loading screen
-Texutres: bug fixed for the disabled autocast icons (it was a wrong path)
-Misc: Motherships modules placed differently because of their maximum amount decreasing
-Misc: Stars is now a dedicated project at the clan SOAR (Us West)
-Bug fixed: facing angles of missiles and portals fixed.
>>1.16beta5
Systems and Gameplay
-Bug fixed: Pirate AI should work now…I hope so, this time, I made not stupid error.
-Bug fixed: Mothership modules disable system for specific ways.
-Bug fixed: upgrade of the Mothership from frigate to cruiser enable lasts modules.
-Bug fixed: meteors do not appears as the Neutral Creeps green dot on the minimap.
-Bug fixed: a cargo can now trade even if he already has abort a trade operation.
-Bug fixed: speed to a cargo with the Trade Road works correctly now
-Script optimization: now uses a better ability preloaded to remove micro freeze.
-Script optimization: now uses a spell event system to decreases the power needed to play.
-Particle Shield: new system to reduce eventual leaks with the damage detection system.
Balance and Abilities
-Bug fixed: Select a Buyer and Select a Seller abilities removed until the player has a Freeport
-Bug fixed: Select a Buyer and Select a Seller abilities removed when a cargo trade
-Bug fixed: Mothership Modules Selector works now
-Bug fixed: Raven ability should now be invisible
-Bug fixed: Trade road gates are now correctly oriented and placed
-Freeport build time reduced from 60 to 10 seconds.
-Trade road gates are now spawned at shorter distances
-Hyperespace: unit pathing removed while the ship is jumping. It was a mistake made for the major script optimization (1.16beta3). It prevents the unit to be blocked on objet like asteroids.
Map Design
-Shipyard size increased
-Total experience icon in the multiboard changed
-Player icon in the multiboard added
-Player statistics icons in the multiboard removed
-Trade gate size reduced
>>1.16beta4
Systems and Gameplay
-Added a save/load system with ranks. Allows you to show your power.
-Minimum ranges for independent drones have been increased (such as the automatic teleportation of the drones when they are to far from their caster, raised from 800 to 5000).
-Bug fixed: when a player acquires a planet, specification of the way chosen do work now.
-Bugs fixed: way system works correctly now (and all specifications of all ways)
-Bug fixed: chain explosions due to the death of a unit no more created on the center of the map.
-Bug fixed: Pirate AI does not create base when it AI is disabled
-Bug fixed: income of the trade
-Bug fixed: orbites of the modules of the Terrorist Mothership
-Bug fixed: orbites of the Pirate Bases
-Bug fixed: camera system for players
Balance and Abilities
-Bug fixed: planet can build shipyards now.
-Bug fixed: other ways than pirates can’t use pirate bases.
-Bug fixed: shipyard can now be upgraded
-Instant Colonization is now shorter.
-Added a texttag showing the time left before colonization or invasion is finished
-Fixed: upgrades should work now. This means upgrades which raises the level of an ability should work after level 2.
Map Design
-Raven form from Mothership modules icon changed. (It allows to make the unit have a triggered fly height, and spellbooks are not usable because of the Mothership selector).
-Wrong special effect removed from all Mothership modules (same as some planets)
-New sound when a planet is invaded
-Tips from Top Left Loading Screen removed: its reduces the size of the map, anyway no one reads this.
-Merchant Cruiser: model improved.
-Shipyard: new model. The old one was nice, but it was not mine and has a to big size.
-Removed the music. It’s definitely stupid to waste 150 ko for a 30-sec music.
>>1.16beta3
Systems and Gameplay
-Complete script optimization. Most triggers do not use TriggerAddAction functions anymore. The last TriggerSleepAction functions have been replaced with timers. Most of local variables have been replaced with global variables for instant actions. Functions which were used for several triggers are now grouped in library.
-All Gui globals have been removed.
-New dialog system (No change in design)
Balance and Abilities
-In order to reduce the power needed to play this map, some timer intervals have been increased, so some spells are a bit longer.
-Destroy Building ability: this time it should not be possible to destroy the building more than one time (and so to earn more resources than supposed)
Map Design
- QuestLog deleted in order to reduce the size of the map
-Building tips improved
>>1.16beta
Systems and Gameplay
-New Mothership system. Everything for them has changed. Now all ways excepted Terrorists can choose a Mothership (Polyvalent or link to the way), upgradable from Shuttle to Frigate and then to Cruiser Mothership. So now 12 Mothershps exist, and each one can be customized with several modules (up to 30 different in this version ).
-Orbits use a new system, reducing the power needed byt the CPU. The cooldown of the orbits has been increased to 5 seconds. Now each planet is allowed to be surrounded by 14 satellites, no more. They have to range of orbits.
-Trade: system modified to reduce power needed. An ability has been added to Freeport, allowing the creation of Trade Roads. It creates portals between 2 freeports to increase the speed of a cargo. An attack will prevent the cargo to use this increased speed.
-Anomaly (final Blackhole): the power need for a CPU was really to heavy, because the BH hooked all things in the map and made them move to its direction. Now the BH simply destroy all things excepted space ships.
-Idle Worker: a worker without resource to harvest when an asteroid/a pulsar mine is empty will return to the nearest base.
-2 of the 4 “bonus” asteroids fields which made a square around the center of the map have been removed. One is now replaced with a Nebula field, where ships may be damaged by lightning, and one is now a dead-ships field, where a lot of Pirates are patrolling.
Balance and Abilities
-Pirate Frigate has no more the Ionic Mine ability, but receive the Mooring Ability (new one).
-Hyperespace: it is now a channeling spell, preventing the ship to move before the jump. Jump is aborted if the ship moves before.
-Destroy Building and Dismantle Ship (allow to recover resource from a ship or a building) are now directly linked to the cost of the destroyed thing. (Now it was linked only to the level of the item destroyed), but with a randomization.
-Shipyard Mark IV removed, but Dock is now upgradable 2 times (because of the new system of Motherships)
-Motherships are now upgradable thanks to the docks, and modules are not rebuidlable, only buildable thanks to the docks. Each module is upgradable.
-The chance for a Ionic main weapons for ships and turrets to have a special effect is now linked to the technology of Ionic Weapons.(Former version it only increased the damage dealt).
-All shuttles excepted Mothership Shuttles have now 25% chances to avoid an attack.
-Pirates give now bounties.
Map Design
-All models have been improved, some have been changed, and enlighted to reduce the size of the map.
-Disabled Icons for Autocast abilities have been fixed
-All ships have now a particular name, to enlarge background.
-A little soundtrack has been added. It is made with AcidPro 6.0
>>1.15 patch
-Implemented to work with Blizzard 1.24 patch.
>>1.15 beta
-New models for Carrier, Launcher and Terrorist Mothership
-Some models improved (during the same time i'm uploading these models on the HiveWorkshop)
-Some new icons.
-All icons have now their "Disabled" version, explaining why the size of the map is bigger.
-Buildings and Structures orbits reduced to 1 movement per second.
-The Particle Shield ability now taunts nearby enemies.
-Iddle worker and research ressource requirement icons fixed
>>1.14beta2
-Bug fixed: now shipyard mk1 is buildable
-Bug fixed: research facility base can not build shipyard
-System creation during the ini of the map.
>>1.14 beta
-Some english mistakes fixed
-Orbits of planets and pulsars mines removed.
-Orbits of building are faster
-System destruction when a player leaves has been removed.
-New models for carrier and launcher.
-Cooldown for Ionic Wall level 1 of Pirate Cruiser fixed.
-Some new abilities for all ways.
-Merchand cruiser can now use local trade
-New Mothership for merchands: Merchand Mothership.
-New way of life: terrorist (new ships, abilities,weapons etc...)
-Information (questlog) improved
-tips improved.
-Minimum speed of ships fixed.
-AA Turret attack speed raised.
-Asteroids fields available; new model for asteroids.
-Planet bonus raised.
-Invasion visual looking modified.
-Invasion or boarding now not possible if they are not troops loaded on the ship.
-Rally point model changed.
-Troops are more expansive and cooldown increased.
-Some abilities rebalanced.
>>1.13
-new models for Fast Pirate Cruiser and Spy Cruiser.
-Spy Cruiser attack is now disabled
-Only the military gunship can now use Torpedo Overload.
-Loading Screen quality reduced to have lighter files.
>>1.13 beta
-Try to fix a major crash
-Removed Rally points for planets.
-Troops display visibility fixed
-Planets can't now build Builder Shuttles
-Turrets movement removed.
-Quest log modified
>>1.12
-Removed the custom interface, it was not nice, and files are to heavy.
-Some new abilities.
-Some new icons. Now all are mines.
-Secondary weapons of the ships are now displayed and some other tips have been added.
-Shipyard Mk IV can now build cruisers.
-Light Cruiser scale value fixed.
-Abord trade removed the products carried by cargos now.
-New model for ionic mine.
>>1.11
-Minor change in building orbit system.
-New icons, to stop using icons made by others
-New ability for Gunship: torpedo overload.
-Gunship has 100 more energy points.
-Upgrades display changed.
-Two planets models changed.
-New Interface
>>1.10
-New loading screen with more information
-New icons for some things.
-New interface
-Mothership new system fixed (upgrades and moving system)
-A bit rebalance.
>>1.09
-local trade debug messages removed
-nexus victory is decreased from level 100 to level 25 and cost of the research has been modified.
-merchand cruiser slot is now upgradable (bug fixed)
-support frigate is now buildable for all ways
-mothership system modified.
-buildings orbits are now a bit faster.
-changed the icone of armor type heavy and normal.
>>1.08
-Removed inventories from planets, was useless.
-raised the collision size of most ships.
-decreased lumber cost of a planet upgrade.
-decreased pirate automatic ressource gain when attack.
-Fixed the icon of the upgrade Normal Armor Plating.
-Merchand have now a higher income bonus (25%) and a ressource collect bonus (+2)
-new custom victory available: Nexus Victory; new building, Nexus center, and new research, Nexus Theory.
-Merchand Freeports are now able to provide to their alliance an income bonus linked to the number of freeports in the alliance.
-reduce the timer which link motherships mods to mothership main body to prevent eventuel lag from 0.02 to 0.03 sec.
-light shuttle price reduced to 200 gold
-merchand cruiser trade income raised a lot.
>>1.07
-fixed the abusive trade items creation.
-modified the trade system to reduce leak when massive trade.
-orbital system loops takes now more time to reduce leak.
-when a player leave, it delete the neutral planet of its start sector, and mines and asteroids if they are not other players there.
-food limit now set to 150, to limit leak and farming strategy.
-fixed the facing of torpedoes and hyperspace portal.
-fixed a bug with blackhole at the end.
-iron income raised
-number of asteroids raised
>>1.06
-Creeps are now Player Brown, instead of Neutral Agressive
-Creeps AI is stopped as the blackhole start.
-Neutral planets are destroyed at the BH start to reduce leak. Asteroids may be destroyed to.
-Creeps training is a bit lower.
-stations have now a laser turret.
-light shuttle range fixed (1000 now instead of 2000)
-new ship: Launcher (with new abilities, can throw drones)
-laser turrets of drones, shuttle and frigates are now linked to the laser upgrade.
-new upgrade: cruiser turret.
-new ship: fast pirate frigate, with new ability (nanites)
-fixed bug: merchand cruiser can now be stolen by pirates.
-red can now choose if there will be a Creeps AI or not.
-new loading screen to get information about ways.
-alliances messages are shorter
-troops display is now a floating text.
-fixed a bug with troop display: now a player can display only its own troops points, and now buidlings do not display any troops points.
>>1.05b
-fixed a bug after 1 minute of game.
-removed the shipyard mkIV for player 1 I forgot as a noob. It was created for tests...
-modified force slots.
>>1.05
-fixed a major bug which crashed the map at the second initialization.
>>1.04
-reduced to 9 player slots to be leakless.
-start locations are now fixed and players starts in different sectors.
-map size bigger (8 each axe) to prevent crash with orbites.
-shipyard mark III is very longer to build and more expansive.
-replaced the following ships models: scout shuttle, assaut shuttle, assaut frigate, frigate, heavy frigate,
-replaced the last periodic triggers by timers to prevent desynchronization.
-solar systems creation starts now after initialization to fix a bug.
-minor changes about triggers (optimization)
-fixed some bugs.
-new ship: carrier.
>>1.03
-added a creep AI to harass players in function of different factors.
-added an end to the map: after one hour a black hole will be created.
-gold mines asteroids and solar systems are now created in sectors where they are players.
-if there are no players in a start sector location, no systems will be created there.
-Starting builder shuttle are now invulnerable for 60 seconds and far more faster.
-Warehouse 2 times cheaper.
-Food ratios removed.
-Research Facility Base cheaper.
-Orbital system speed is now linked to the number of playing players to reduce leak when map is fullhouse.
-Gold Mines are now included in orbital system.
-Mothership is now selectable as a Hero.
>>1.02
-Added Distbtn icons.
-Fixed upgrades tooltips.
-Colonization level 10 fixed.
-hide from radar skills lasts now 60 seconds.
-Merchand handicaps reduced.
-Number of global available buildings reduced.
>>1.01
reduced the power of the micro blackhole.
-two new ships: the merchand cruiser and the support frigate.
-improved the orbital system
-pirates attacks grants now ressources.
>>1.00
-the pirate base orbit bugg is fixed
-upgrades are now implemented on already libing units
-fast pirate cruiser can now steal cargos whereas they do not trade.
-pirate base less expansive.
-spawn of gold mines and asteroids linked to the number of player.
-fast pirate cruiser less expansive.
-runner frigate less expansive.
-research facilities have been their tech available changed to more clarity: now there is a base research building and 4 upgrades.
-upgrades changed. More abilities depend on research degree.
-research time reduced.
-Destroy a building grants now ressources.
-buildings are not now constructed on each others.
-alliances are now hidden (not displayed to other players)
-added more tips in questlog
-dying planets deals AOE damage.
>>1.00 beta
>>0.00 Alpha
Test map.