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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Medieval Villagers 1.08d + Open Source version

Submitted by Sulfar
This bundle is marked as approved. It works and satisfies the submission rules.
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By Sulfar


Development status -on indefinite hiatus //// Open sourced

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Important message
Version 1.08d is the last official version supported by me, therefore, it is the last safe version to play in battlenet.

To edit the open source version WEX editor is required

Since I am releasing my development version open for the community there might be some people who inject cheats inside their own versions, so beware of fan-made versions.


If you are interested in picking up the project send me a message and i will include a link to your map


Community versions of the map:

Lead by GabeValentine: [Life of a Peasant] - Medieval Villagers Open Source Project
Lead by shooterman56 Medieval Villagers 1.09 by Shooterman56




I am no longer able to maintain this project. It was fun to do but i've moved past w3 modding, between studying and developing apps I don't have time to commit to w3.
Sorry for taking so long to release the open sourced version, I couldn't finish cleaning it up and documenting everything but I hope it can be of use for someone. In case you have some questions about the source, need help to understand it send me a private message or post in this thread.

If you're about to check the source of the map, read the comments at the top of the trigger section, basic stuff is covered there. For information about certain triggers there is a comment at the top explaining in most of them.

As much as this is the end of w3 modding for me I hope this can be the start for some of you, good luck and happy modding!




You live in a dangerous medieval province and you decide to leave everything behind to embark on a epic journey full of friends, enemies and opportunities. The history is in your hands, what path will you choose? Will you be a deadly thief, a noble, the next king or a mighty hero?



Thief path

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1- Profession system:


This map feature the following professions in a very immersive yet user friendly level:


- Trading

- Breeding

- Farming

- Fishing

- Hunting

- Mining


2- Village construction and management:

There are a bunch of buildings you can get in your village and these are some types:

- Military: Such as a castle,training grounds, forge, training dummies, etc...

- Economic: Such as a warehouse, a housing system, a tavern, etc...

- Cosmetic: Some doodads like a bench, a table, flowers and more

- Profession Buildings: Like a wind mill, a barn or a hunting post.

- Defensive: Walls and gates

All buildings can be rotated in order to create a good looking village.


3- War system:



I wanted to encourage the players to have interesting fights and skirmishes but at the same time dissuade them to get on full scale wars, in order to achieve this I've developed this features:

- Training system: The units can train when in combat, there are 2 types of training, dummy training and real training, training with dummies is safer but slower and training units in real combat is faster, but obviously, way more risky.

- Wage system: Units have a salary according to their quality, meaning weak units will have low wage and strong units will have high wage.

4- Dynamic gameplay:


Face unique challenges every game, every game should feel different thanks to:
- The path system: You can choose between landlord, thief or Adventurer.
- The event system*: You can face the ancient werewolf, defeat the king and take over the province, become a undead necromancer and threaten the world, fight against the orc legions, etc...

Note: Werewolf, Dominion and Undead Legion events are released, the others will be released in future versions)







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Want to see your Media here? Feel free to post it on this thread and I will add it

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- More variety of armors and weapons
- Basic lore(city and town names, small background history, etc...)
- More diplomacy options
- Extended features for Bandit and adventurer paths
- Visual improvements
- More events

Want to see a feature implemented or think something should be changed?
Share your feedback in this thread, I read all your suggestions and your feedback really helps




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Version 9.8


- Werewolf event added



Version 9.9


- Fixed several bugs
- Death system revamp
- Added some npc's in adventurer's guild



Version 1.0(instead of 10.0)


- General bug fix
- Added some doodads
- Improved trading profit
- Fixed some tooltips
- Added item decay and now item models are properly eliminated when items die.



Version 1.03


- Bugfix: Hunting sword, civilian's bug and more.
- Ships now can cross the bridge to get into the sea.
- Currency system added
- Buffed thief steal ability
- Added some npc's at adventurers and thief guilds
- Reduced the maximum number of workers available.
- Dominion event released.( Enables war against the empire)
- Added several doodads and changed some terrain.
- Small balance changes.



Version 1.04


- Several tooltip changes
- Added bronze and iron armor/weapon crafts in the blacksmith
- Adjusted weapon prices in function of their materials.
- Added traveler npc's that wander the world, bandits can kill them for loot.
- Imported some models for current and future weapons/armors



Version 1.05


- Improved interaction system, now it is dynamic(It takes in count several variables like weather, profession, etc..) and it looks better
- Fixed respawn bug and some other small bugs
- Added path system with 2 out of 3 paths functional(Landlord and Thief/Bandit) now you will have to choose your path through a simple quest. Also there are path restrictions(Ex: Thieves can't build a proper village, Landlords can't be thieves, etc..)
- Added the option to Invest through banks and to buy properties in the city, this will provide a periodic income.
- Improved start picking dialog, now you can choose the starting location and the gender.
- Several other small adjustments



Version 1.06


- Death System revamp, now you need to have a heir in order to keep playing(Dynasty system).
- Fixed some small bugs
- Added Arena events, now you can watch, bet or participate in arena fights.
- Fixed some performance issues
- Several income balance changes(city income, trading and farming)
- Small visual improvements



Version 1.07


- Added Hero Path
- General bugfix
- Added Undead Legion event
- Added a spider themed dungeon
- Added stat progression system(you gain str when you damage enemies)




Version 1.07a


Bugs:

- Fixed Neutral bandit wierd spawning points
- Fixed a bug where backpack was revealing villager position to other players
- Fixed Craft armor/abilities bug
- Fixed Town house population increase bug
- Fixed a bug where backpack was not allowing the player to build certain buildings.
- Fixed a bug that prevented spiders from respawning more than one time
- Fixed traveler AI bug
- Fixed Arena demon movement bug
- Fixed player 11 reaction to player units
- Fixed the location of some Sentry Towers.
- Fixed a bug that made werewolf minions hostile towards the werewolf player at the end of the night
- Fixed a bug where king wouldn't respawn on its proper location if player controled king died to NPC's
- Fixed a bug where a hero could buy thief spells.​
Changes:

- Arena battle zone waypoint renamed for clarity
- Pack horses can now carry tools and buldings can store them
- Reduced expensive crop income.
- Increased pelt price and decreased meat price
- Increased Werewolf base Str based on hero str
- Wild beasts no longer spawn meat when there are no nearby players​
New features:

- Industry profit increase with item sales.



Version 1.08


Gameplay changes:

- Can cook eggs into omelettes and milk into cheese.
- Tannery can craft Fur armor and thick fur armor with 5 and 9 skins respectively.
- Attacking king now gives 10x the regular bounty
- Increased cooked fish price slightly above raw ones.
- Heralds are now invulnerable.
- Added a new system for landlord military units: Morale: when units are low health(depending on their rank) they might leave your ranks and become neutral.
- Added a new landlord military unit: War drummer.(Prevents nearby units from routing during combat)
- Villager str progression is no longer constant, its degressive now. With low values of str the villager will increase his str faster than before.
Visual changes:

- Rock overhaul
- Added sound effects and environmental music.
- Added more flora
- New cosmetic non attackable trees.
- Added a filter to make day/night cycle more realistic/immersive.
Bug fixes:

- Fixed a bug where attacking the dummies inside adventurer's guild would give the attacking player bounty.
- Fixed a bug where the player that converted into lich would receive money from his investments after triggering lich event.
- Fixed a bug where neutral bandits could spawn in water zones.
- Fixed a bug where the player coudln't get inside his house.
- Fixed a longstanding bug related to the respawn of the monsters of a dungeon.
- Fixed some unit descriptions and other strings.
- Cleaned up scripts to optimize the map and reduce lag


Version 1.08b


Bugs:

- Trigger optimitzation
- Fixed a bug where non military units would be affected by morale system
- Fixed the damage given by ahsbringer, now its in line with its description
- Upon dying if there is no valid heir the backpack is properly removed
- Son/daughter can now enter and exit player's house​
Gameplay Changes:

- Removed Black market contact from bandit hideouts.
- Added 2 new weapons only available on thieves guild.​
Visual changes:

- Now the lighting changes dynamically during the day and night.
- Added some environmental doodads
- Thieves now have a utility belt attatched to their chest when they learn thief abilities.
- Added a bunch of new icons.

Version 1.08c



Bugs:​

- Fixed a bug where only iron veins would "take damage"
- Fixed a bug where villager would gain str when doing nothing
- Fixed a bug where Heavy Axeman icon would be hidden by cancel button when training units in War academy.
- Fixed a bug that was causing some periodic lag spikes.
- Optimized triggers reducing the performance hit from leaks.​

Gameplay Changes:

- Mining now is more random.​


Visual changes:

- Added descriptions for tannery craftable armors.
- Improved Worker tooltip for more clarity.
- Improved Catapult and Trebuchet Attack animation.
- Added a bunch of doodads​



Version 1.08d



Bugs and others:

- Script optimitzation.
- House waypoints no longer talk
- Fixed a bug where ores weren't droping at their suposed rate.
- Fixed a bug where assassins were doing unintended extra damage on hit.
- Optimized lich event scripts[hopefully fixing related crashes(needs testing)]
Gameplay Changes:

- Changed various locations
- Added thief idle quests
- Increased Fallen champion fight dificulty.
- Reduced crop prices.
Visual changes:

- Changed villager skins
- Changed villager voices
- Added a voice sound when using interaction
- Removed fog weather.
- Nights are more bright now​






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MeteORA
Kuhneghetz
karland90
kellym0
darkdeathknight
TLI-Inferno
eubz
takakenji
Miseracord
!!GORO!!
InfernalTater
skrab
bisnar13
chilla_killa
GiFun
Rondo
olofmoleman
Illidan(Evil)X
Kitabatake
stonneash
Yayoi
Mr.Bob
Mike
Chriz
HappyTauren
Sunchips
Cavman
Graber
Himperion
Wandering Soul
darkdeathknight
Sellenisko
RightField
JesusHipster
RusUndead
Shadow_killer
Amigurumi
~Nightmare
PeeKay
KelThuzad
Stanakin Skywalker
NFWar
The Panda
Ribenamania
Jo27killed
Pvt.Toma
Fan
Epimetheus
Xeldarith and Kain
Skipper
Tranquil
RPG Villager
Chriz.
Lord_T
Yayoi
imforfun
HammerFist132
General Frank
ThatGuy43
Markos3520
olofmoleman
MassiveMaster
Kaitech[SanD]
.KC
Bribe
FrIkY
Blood Raven
Uncle Fester
Astaroth Zion
Direfury
Talavaj
Grey Knight
Matarael
And Blizzard entertainment

Note: If i your name doesn't appear in the list and I used your resources contact me and I will add you in the list




Author note: If you like the map don't forget to rate it, you help it getting to more people, and if you have suggestions or feedback feel free to share it here!




Keywords:

Medieval, RTS, RPG, Survival, RP, City, Events, Immersive, Diplomacy, War, Fall, Bandits, Thief, Build, Autumn, Snow.
Contents

Medieval Villagers 1.08d (Map)

Medieval Villagers 1.08e Open source (Map)

  1. Sulfar

    Sulfar

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    Thanks! I worked pretty hard to get that done, I have in mind to revamp the visuals of all map but that will take long and will be done gradually.

    Yeah, neutral bandit spawns are random and they are related to travelers and pack horses right now.

    I don't guarantee it but its pretty easy to add that feature, I should think of what items before I add anything.

    Yeah, expect them for 1.06 or 1.07
     
  2. Unkn0wN_Merchant

    Unkn0wN_Merchant

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    Wow! Great UPDATE!!! ^_^
    So... You can have kids now right?

    Edit:
    I have became a werewolf but why is there a hunger system implemented and why there's no inventory?
     
    Last edited: Aug 27, 2016
  3. Sulfar

    Sulfar

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    Yeah with the remake of death system kids allow you to "respawn"/keep playing, i still have to think about what features family members should have.

    About the werewolf, he is not supposed to wear or carry items, he's just an animal. But you do not lose the items your carrying with your villager when you turn into werewolf. And now that you mention i'll fix that hunger system bug thanks for reporting it!
     
  4. Kino

    Kino

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    One of the better RP/settler type maps, even if it seems heavily inspired by Founders in the North. After all if the template was good; why not use it?

    Explaining what I enjoyed will be difficult, as a lot of it might as well be “FOTN did X well, so it’s here too”, not that I have problem. I enjoyed the free classing, I enjoyed the day to day activities each profession brings.
    If I were to critique anything, it would be how the towns feel cluttered. There’s a bit too many NPCs running around and the shopkeepers don’t stand out from the crowds enough.
    Terrain is a hit and miss, I thought that the autumn areas were much better in appearance than the winter ones.

    Overall there’s a certain relaxing atmosphere to this map. I honestly would still play if the only feature was running a farm and nothing else. It works, its fine, its approved.

     
  5. Sulfar

    Sulfar

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    Thanks for the review, I really appreciate it.:D
    I am glad that you enjoyed the professions and about the town and the terrain I will try to fix its flaws asap. :)
     
  6. Areandil

    Areandil

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    Hey, I've hosted your map few times - people love it!!! (Me included :D )
    I can't wait to see all things you have planned for this map, I did everything there was to do at the moment there including sightseeing whole map. :)
    • Bugs:
      - Werewolf sometimes can get hungry, also you can become permanent werewolf, if you're using a transport ship.
      - I guess investing is also a bug, it's infinite source of exorbitant amounts of gold.
      - Arena doesn't work properly - the entrance into pit doesn't work(I've just randomly ran around the circles of power to get into pit), also I couldn't attack demon.
      - Bandit path: You can use camps or assassins without buying additional ?rights? as a bandit, so it's basically useless 7,5k. It would be awesome if these rights would give additional food - but then again there's need for worker limit I guess.
      - Crafting: Sometimes when you craft an armor you get a weapon and when you craft a weapon you get an armor. It's random from what I've seen.

    • Suggestions:
      - Bandit path should get balanced somehow - they spawn too much units( just two camps can lag the whole game and they aren't worth anything against players or king), also their elite units are worth absolutely nothing (they also can't train) Bandits can't win unless they become werewolf or gain early advantage, but map is too big to find everyone without any special abilities. Revamping their abilities is something that I would recommend - windwalk would be way better than superb short invisibility that grants no movement speed, you can barely avoid guards in small towns.
      - Also a way to get more food would be superb as assassins require food - compared to landlord units they're weaker and fewer.
      - I would love to see item that gives movement speed, it's atrocious at the moment, it took me like 3 hours to run through whole map.
      - Recipes? But I guess that will be included in future updates.
      - Farming needs to be nerfed. Plants that grow without regard for weather, make these melon farmers incredible wealthy compared to everyone else.
      - Add way for a bandit to run away from the jail(!!!) I had 20000+ seconds of waiting time, only way for me to bail somehow was to die.
    I don't have any suggestions for Landlord, because I see there's a lot to be implemented there, so there's not much I can say at this point.

    Anyway, I love your map it's newbie friendly compared to FotN and the idea is awesome :). Good job!
     
    Last edited: Sep 6, 2016
  7. Sulfar

    Sulfar

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    1.07 is out!

    Patch summary:

    - Added Hero Path
    - General bugfix
    - Added Undead Legion event
    - Added a spider themed dungeon
    - Added stat progression system(strength for now)

    Thanks for your feedback, I am happy like the map! :D

    I fixed some of the bugs in 1.07, I will fix the rest on a hotfix in the upcoming days, thanks!

    About the feedback, I will think a way to improve thief gameplay and fixing that things you mentioned. +rep :)
     
  8. Sir Prise

    Sir Prise

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    I want to ask, Town Houses doesn't give food for me, is it broken or I'm missing something?
     
  9. Unkn0wN_Merchant

    Unkn0wN_Merchant

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    Yay! New Update! :D
     
  10. Sulfar

    Sulfar

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    They are not supposed to give food, anyways, you don't need food to create army so that should be fine.
     
  11. ArchangelTyrael

    ArchangelTyrael

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    Well let's see, overall from my solo test, the game is pretty good. The terrain could use a bit more polish but is generally okay. Now I only tested hunting and I found that meat sells for a bit too much compared to the other drops. Would also prefer unique companions like FOTN compared to generic ones. The quest to become an Adventurer has a slight glitch where even though you've already completed it, it'll still pop up asking you to talk to the NPC after completing an Arena Fight.

    I know you just added the Undead Legion event but it's rather.. lacking, Lich attacks too slow, also needs variety for units like Skeleton Archers, Flesh Golem, Zombies, etc. Perhaps also make all of them permanent and don't give the Lich all spells from the start and make them levelable, keeping the spellbook design giving the lich new spells and upgrading pre-existing spells with each point in a spellbook, also preventing the Lich from having units which are too strong early on. Also since Villagers are neutral and not owned by The Empire, your lich/undead won't attack them unless manually selected making it a bit of a hassle. Town Sentry Towers are also pretty hard to destroy at the moment with just your slow/somewhat fast with Madness attacking Lich and just Skeleton Warriors, the Lesser Demon from Doom also can't attack buildings apparently. Maybe The Empire could also increase and/or have stronger patrols, the capital being more heavily defended, assembling troops to attack the Lich. On a side note, make the Lich that drops the book a tougher fight.
     
  12. Railto

    Railto

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    there should be a town forge whats the purpose of mining if you cant craft without becoming a landlord? also recipes for the forge and tannery ... and the tooltip in the mining pickaxe should indicate that you need to atack the ore while you have item in your inventory
    besides landlord thief/bandit warrior and hero is there any other path?
    Workers look silly with two pickaxes the default one and the item showing on his other hand
    after completing "the proof of heroism" if you fight in the arena again the quest message pops up saying you completed the "win an arena"
    after getting tons of strenght i no longer got the starving debuff
    turned into a werewolf and i was way weaker than my human counterpart since my hero had over 200str while the lycan only had 60 not to mention i had less skills and when i turned back to human at day my werewolves spawns tried to kill my human hero i know the werewolf gets strenght from hunting soldiers and but not from killing villagers if you join the hero guild or do arena you get tons of strenght as a human and thats easier since raiding town its too hard for the werewolf thanks to the op towers you should consider adding a tracking skill for the werewolf and the werewolf doesnt get the strenght bonus when his spawns do the last hit which is bothersome. the crown gives 15k hp to the player who gets it thats a lot! i was a hero and my friend a landlord i didnt stand a chance his army was way stronger than my hero and his hero became unkillable with the crown oh the axemans have like 10% bash but when you make an group of those you get a permabash squad.
    consider adding items like boots necklaces gloves so far we only have armors weapon and then resources food currency and trading goods i think ? more classes in the hero path
    something to actually do in the landlord´s guild.
    in the whole game i never got the thirsty debuff and my game lasted like 2h or more
     
    Last edited: Sep 12, 2016
  13. Unkn0wN_Merchant

    Unkn0wN_Merchant

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    When you turned into a werewolf you were transformed into Player 12. You're stronger when you're an adventurer but the werewolf is stronger than the other two paths and other soldiers.
     
  14. Railto

    Railto

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    only stronger than the normal city/town soldiers those i can kill easily but what about the rest? you dont feel like a boss at all and your werewolves minions actually are bothersome since they dont let you last hit thus you dont get str :/ also killing civilians as i said before gives nothing unlike soldiers that give like +1 strenght and its not very useful to be stronger during the day and become weaker during the night also like i said before when you go back to human your minions try to kill you and you get tons of exp for killing them thats really funny!
    i dont agree with the "you re stronger than the other two paths" the bash squad (landlord´s axeman in a group ) like i mentioned before could bash me to death and game would end quickly
     
    Last edited: Sep 12, 2016
  15. fantocan

    fantocan

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    Hey, love your map, but some issues:

    * the spider cave never respawned enemies;
    * the bandit camp item could not be used by my hero, had to use it with an assassin;
    * I killed about 5 Giant Wolfs trying to get the Werewolf fang, but then I tryed it without the hunting Sword (wich hunting knife would sound cooler) and it droped first try, guess it cant drop the same time it drops skin;
    * the ashbringer reward for giving the book of the Lich, it gives 2 of them, and every time you interact with the Adventurers Guild Master he gives 2 more, quite op way to get gold (25000);

    Still love your map keep up the good work, oh and one more thing the north west island was empty, and in the west part of the map there is a hill with some broken towers where you can not go, not in issues part cuse I guess it is unfinished content.

    Keep up the good work, you are awesome!
     
  16. lightningshark67

    lightningshark67

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    Hey, I absolutely love your map and have had a blast playing, in singleplayer that is.

    I am unsure if this is a bug but whenever me and my friend attempt to run a LAN game (Of just him and me) the non-hosting player receives a pop message saying "Never gonna let you down" and is then kicked from the game. This occurs very early on in the game. As of the current time I have no idea what is causing this but thought I would just add this here, just in case.

    Thank you, if you do end up reading this, for making such a fun game.
     
  17. fantocan

    fantocan

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    Other issues:

    *When going Thief path the empire NEVER turning hostile, wich made it very easy to kill the King
    *After killing the Lich and giving the book to the Grandmaster the messages of the book trying to corrupt you continue for ever
    *Unally command not working
     
  18. Sulfar

    Sulfar

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    Thanks for the feedback guys, I apologize for all the bugs you've encountered, I will try to fix them as soon as possible!
     
    Last edited: Sep 16, 2016
  19. fantocan

    fantocan

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    No worries man, your map is great, just that it is quite not possible to play it multplayer as you can not unally. Perhaps that was just a one time bug, as the same with thief path at first the Empire did turn hostile when I killed vilagers but not when I atacked guards.
     
  20. Unkn0wN_Merchant

    Unkn0wN_Merchant

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    I have a few ideas for your map:
    Units(with description):
    Blacksmith builder
    - A new builder that builds builds blacksmith buildings.
    Flag Bearer - A unit holding a banner that increases stats of units around him and he can attack.
    Rifleman - A unit from abroad that can kill a militia in one hit but slow to fire and vulnerable to most attackers. Slow recruitment speed from both the mercenary camp and other buildings.
    Mortar Crew - A unit from abroad that shoots shrapnel into the enemy. Shoots less farther than the existing siege equipment but can one hit a group of militia.
    Cannon Crew - A unit that can bring down a wall but it's slow at attacking it.

    Buildings(Noble)
    Merchant Guild - A building that sells packhorses without the cost of food( An advantage for the Noble path)

    These are the things that I have thought about.