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- Feb 28, 2013
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- 1,897
Anyone knows the maximum texture resolution supported by Reforged? I managed to port Starcraft I tiles last year and I want to port Starcraft II tiles this time.
In classic (pre 1.32) the game only supports up to 512x512 texture resolution, importing the tiles with a resolution beyond that limit pretty much resizes back to 512x512 in the game and in the editor, but I don't know if this is still a case in reforged. Does reforged support higher resolutions (1024x1024 or 2048x2048)? I know it uses new image format now (.dds) so I assume that maybe, possibly, it supports higher resolution.
I am also planning to port the texture layers aswell (diffuse, normals etc.) for reforged (even if I don't have Reforged myself but I can test it in the editor so no worries) & lower resolution version for classic.
In classic (pre 1.32) the game only supports up to 512x512 texture resolution, importing the tiles with a resolution beyond that limit pretty much resizes back to 512x512 in the game and in the editor, but I don't know if this is still a case in reforged. Does reforged support higher resolutions (1024x1024 or 2048x2048)? I know it uses new image format now (.dds) so I assume that maybe, possibly, it supports higher resolution.
I am also planning to port the texture layers aswell (diffuse, normals etc.) for reforged (even if I don't have Reforged myself but I can test it in the editor so no worries) & lower resolution version for classic.
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