- Joined
- Jul 1, 2007
- Messages
- 6,677
Just to make it clear, if a spell doesn't contain imported GFX, it doesn't count as an import.
Yeah I'm gonna load my map with spells and systems
Just to make it clear, if a spell doesn't contain imported GFX, it doesn't count as an import.
Lame idea. I only plan on using xe and Timer Utils. The rest of the systems will be made by myself.Yeah I'm gonna load my map with spells and systems![]()
Spells don't count as imports.this is going to be kinda tuff with only 10 imports i wont get any custom spells in
Edit: hehehe 123 posts!!!
Lame idea. I only plan on using xe and Timer Utils. The rest of the systems will be made by myself.
Waaaait.
Does it have to be done directly on the template map or can it be done on a map with the same size and camera bounds but different base tileist?
You can change the base tileset without making a new map. I'm sure you could pull off the latter anyways without anyone noticing.
You may have up to ten (10) imports in your map.
As soon as I'm able to get caster system working, triggers should be easy enough. I love vexorian's systems. ^^
Once again I'm brought to the question: will using somone elses systems as a vital part of your map decrease or increase your coding mark, or lower your mark in any other categories, since it isn't you doing any real coding, just using premade coding available at the site.
qtf.
I wont understand why this gets buggied:
The Problem is that when he gets to hes second waypoint, he will go back to Create spot
Second
Events
Unit - A unit enters WayPoint Left <gen>
Unit - A unit enters Way Point Rigth <gen>
Unit - A unit enters Waypoint Middle <gen>
Unit - A unit enters WayPoint Left Copy <gen>
Unit - A unit enters WayPoint Left Copy 2 <gen>
Unit - A unit enters Way Point Rigth Copy <gen>
Unit - A unit enters Way Point Rigth Copy 2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit Group - Pick every unit in (Units in Way Point Rigth <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To (Center of Way Point Rigth Copy <gen>)
Unit Group - Pick every unit in (Units in Way Point Rigth Copy <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To (Center of Way Point Rigth Copy 2 <gen>)
Unit Group - Pick every unit in (Units in Way Point Rigth Copy 2 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To (Center of Open Gate East <gen>)
Unit Group - Pick every unit in (Units in Open Gate East <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To (Center of Region 013 <gen>)
Unit Group - Pick every unit in (Units in WayPoint Left <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To (Center of WayPoint Left Copy <gen>)
Unit Group - Pick every unit in (Units in Waypoint Middle <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To (Center of Open Gate Sout <gen>)
Unit Group - Pick every unit in (Units in Open Gate Sout <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To (Center of Region 013 <gen>)
Unit Group - Pick every unit in (Units in Region 013 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack Castle 0007 <gen>
Unit Group - Pick every unit in (Units in WayPoint Left Copy <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To (Center of WayPoint Left Copy 2 <gen>)
Unit Group - Pick every unit in (Units in WayPoint Left Copy 2 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To (Center of Open Gate Left <gen>)
Unit Group - Pick every unit in (Units in Open Gate Left <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To (Center of Open Gate Left <gen>)
Unit Group - Pick every unit in (Units in Open Gate Left <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To (Center of Region 013 <gen>)
I've got a request. Can the deadline be postponed until a week after 1.24 officially comes out? I want to upgrade to the 1.24 beta so I can work on my map, but then I wouldn't be able to play on bnet with my friends.