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Map Development Mini-Contest #2 [Hero Defense]

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Level 7
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How can he mark someone out of 5 for coding if you didn't actually code anything... you just imported it all... Will importing all your systems and spells effect your coding mark?
 
Level 8
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My idea: 4 player map. It will be a little like X hero siege. number of waves will be small but every every wave will have many different units.
Here is some screen shots of my work so far.
1) object that must be protected. I suck at making terrain so that thing is best I could make.
2) first hero I made. Still needs to improve spell triggers though.
 

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Level 7
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375
Waaaait.

Does it have to be done directly on the template map or can it be done on a map with the same size and camera bounds but different base tileist?
 
Level 6
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Jul 22, 2008
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im to dam lazy to do triggers... i wish you could just think the triggers into the map instead of having to put them in by the click of a mouse
 
Level 7
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can we protect are maps or are you planing on opening them in WE to see what makes them tick?
 
Level 6
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Well my bro managed to delete an important windows file on my comp, then my dad proceded to reset the comp without backing the files up, so now I have no map and with only 2 weeks left I think I'll be dropin out.

Kinda sucks too cause my map looked pretty good

I'm doing this on an Itouch...
 
Level 7
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As soon as I'm able to get caster system working, triggers should be easy enough. I love vexorian's systems. ^^

Once again I'm brought to the question: will using somone elses systems as a vital part of your map decrease or increase your coding mark, or lower your mark in any other categories, since it isn't you doing any real coding, just using premade coding available at the site.
 
Level 24
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Once again I'm brought to the question: will using somone elses systems as a vital part of your map decrease or increase your coding mark, or lower your mark in any other categories, since it isn't you doing any real coding, just using premade coding available at the site.

Using. Systems. Is. Good. Anyone who says otherwise should not be judging coding.
 
Level 6
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y dont we just take coding out of the whole picture so everyone will shut up and so that every one is happy because im sure most people suck at coding
 
Level 20
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I wont understand why this gets buggied:

  • Second
    • Events
      • Unit - A unit enters WayPoint Left <gen>
      • Unit - A unit enters Way Point Rigth <gen>
      • Unit - A unit enters Waypoint Middle <gen>
      • Unit - A unit enters WayPoint Left Copy <gen>
      • Unit - A unit enters WayPoint Left Copy 2 <gen>
      • Unit - A unit enters Way Point Rigth Copy <gen>
      • Unit - A unit enters Way Point Rigth Copy 2 <gen>
    • Conditions
      • (Owner of (Triggering unit)) Equal to Player 3 (Teal)
    • Actions
      • Unit Group - Pick every unit in (Units in Way Point Rigth <gen>) and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Attack-Move To (Center of Way Point Rigth Copy <gen>)
      • Unit Group - Pick every unit in (Units in Way Point Rigth Copy <gen>) and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Attack-Move To (Center of Way Point Rigth Copy 2 <gen>)
      • Unit Group - Pick every unit in (Units in Way Point Rigth Copy 2 <gen>) and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Attack-Move To (Center of Open Gate East <gen>)
      • Unit Group - Pick every unit in (Units in Open Gate East <gen>) and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Attack-Move To (Center of Region 013 <gen>)
      • Unit Group - Pick every unit in (Units in WayPoint Left <gen>) and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Attack-Move To (Center of WayPoint Left Copy <gen>)
      • Unit Group - Pick every unit in (Units in Waypoint Middle <gen>) and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Attack-Move To (Center of Open Gate Sout <gen>)
      • Unit Group - Pick every unit in (Units in Open Gate Sout <gen>) and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Attack-Move To (Center of Region 013 <gen>)
      • Unit Group - Pick every unit in (Units in Region 013 <gen>) and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Attack Castle 0007 <gen>
      • Unit Group - Pick every unit in (Units in WayPoint Left Copy <gen>) and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Attack-Move To (Center of WayPoint Left Copy 2 <gen>)
      • Unit Group - Pick every unit in (Units in WayPoint Left Copy 2 <gen>) and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Attack-Move To (Center of Open Gate Left <gen>)
      • Unit Group - Pick every unit in (Units in Open Gate Left <gen>) and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Attack-Move To (Center of Open Gate Left <gen>)
      • Unit Group - Pick every unit in (Units in Open Gate Left <gen>) and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Attack-Move To (Center of Region 013 <gen>)
The Problem is that when he gets to hes second waypoint, he will go back to Create spot
 
Level 8
Joined
Dec 8, 2007
Messages
312
I wont understand why this gets buggied:

  • Second
    • Events
      • Unit - A unit enters WayPoint Left <gen>
      • Unit - A unit enters Way Point Rigth <gen>
      • Unit - A unit enters Waypoint Middle <gen>
      • Unit - A unit enters WayPoint Left Copy <gen>
      • Unit - A unit enters WayPoint Left Copy 2 <gen>
      • Unit - A unit enters Way Point Rigth Copy <gen>
      • Unit - A unit enters Way Point Rigth Copy 2 <gen>
    • Conditions
      • (Owner of (Triggering unit)) Equal to Player 3 (Teal)
    • Actions
      • Unit Group - Pick every unit in (Units in Way Point Rigth <gen>) and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Attack-Move To (Center of Way Point Rigth Copy <gen>)
      • Unit Group - Pick every unit in (Units in Way Point Rigth Copy <gen>) and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Attack-Move To (Center of Way Point Rigth Copy 2 <gen>)
      • Unit Group - Pick every unit in (Units in Way Point Rigth Copy 2 <gen>) and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Attack-Move To (Center of Open Gate East <gen>)
      • Unit Group - Pick every unit in (Units in Open Gate East <gen>) and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Attack-Move To (Center of Region 013 <gen>)
      • Unit Group - Pick every unit in (Units in WayPoint Left <gen>) and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Attack-Move To (Center of WayPoint Left Copy <gen>)
      • Unit Group - Pick every unit in (Units in Waypoint Middle <gen>) and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Attack-Move To (Center of Open Gate Sout <gen>)
      • Unit Group - Pick every unit in (Units in Open Gate Sout <gen>) and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Attack-Move To (Center of Region 013 <gen>)
      • Unit Group - Pick every unit in (Units in Region 013 <gen>) and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Attack Castle 0007 <gen>
      • Unit Group - Pick every unit in (Units in WayPoint Left Copy <gen>) and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Attack-Move To (Center of WayPoint Left Copy 2 <gen>)
      • Unit Group - Pick every unit in (Units in WayPoint Left Copy 2 <gen>) and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Attack-Move To (Center of Open Gate Left <gen>)
      • Unit Group - Pick every unit in (Units in Open Gate Left <gen>) and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Attack-Move To (Center of Open Gate Left <gen>)
      • Unit Group - Pick every unit in (Units in Open Gate Left <gen>) and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Attack-Move To (Center of Region 013 <gen>)
The Problem is that when he gets to hes second waypoint, he will go back to Create spot

First of all, you should ask this on triggers forum.
There is a bug about entering regions: when unit enters region from left side and bottom (if I remember right) it is still outside of region. I had this problem once I wanted to do something similar.
I can suggest you use 'order (entering unit) attack move to next region'.

Also: do you know that this trigger creates all those unit groups every time a single unit enters any region from events?
 
Level 36
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Jul 1, 2007
Messages
6,677
http://www.wc3c.net/showthread.php?t=80534

Vexorian's Caster System. It provides many functions that make spellmaking a lot easier and a lot less painful. Things like functions that can be called and create a unit for a player and orders that user to cast a spell, or creating a unit for a player that lasts a certain duration and adds a passive to that unit. Very very very useful.
 
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