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Magni Bronzebeard

Model by Stefan.K
Texture by Murlocologist

We tried to make a model of Magni based more on images of him rather than his wow appearance.

Update1: Made his legs and feet bigger. Tweaked the cape movements in stand animations. Added Hammer Missile effect for the "Spell Throw" animation.


Added icon.
Contents

Hammer Missile (Model)

Magni Bronzebeard (Model)

Magni Bronzebeard_portrait (Model)

Assets
Reviews
General Frank
An excellent model with a beautiful custom texture and well-adapted wc3 animations. Works in-game. Great job.
Level 7
Joined
Jan 15, 2016
Messages
137
Just Perfect. Can u make other versions of this model? Generic Human, sword, shield, elf. etc.
 
Level 18
Joined
Nov 19, 2008
Messages
469
Really awesome , I like this but I think the dwarf should have bigger feet , now it looks little thinner , like human legs .

And he also need cape's animation when he play some actions . Especially the stand animations . At least the cape is needed to look not so much straight and hard .
 
Last edited:
Level 13
Joined
Oct 12, 2016
Messages
769
I'll be blunt:
The only gripe I've got with the model is with the sparkly hammers.
They be too sparkly in some animations, to the point it sort of gets in the way.
Otherwise, I like the textures a lot. You nail it on being kingly. Could be more squat.
 
Level 3
Joined
Jul 29, 2017
Messages
27
The model is really cool! BUT! Unfortunatelly...he is not looking like a dwarf...it is a human, what a pity....
 
Level 50
Joined
Dec 29, 2014
Messages
1,948
The model is already based on a dwarf model and it perfectly fits in game with the other dwarf models. I already compared the in game MK and rifleman models with this one and it looks just like I wanted, a bit huge from the MK but that's what I was aiming at.

I always repeat you people should check the models in game first. I doubt anyone did that...
 
Level 18
Joined
Nov 19, 2008
Messages
469
The model is already based on a dwarf model and it perfectly fits in game with the other dwarf models. I already compared the in game MK and rifleman models with this one and it looks just like I wanted, a bit huge from the MK but that's what I was aiming at.

I always repeat you people should check the models in game first. I doubt anyone did that...

The scale of body is not the proplem , just the feet . you can see that the rileman and the mountain king have bigger feet . now they look a little thinner .
and the cape animations still need be added when he stand . Now it looks straight and hard .



Now the Update Version is much better , changes made . so I must give it with 5/5 . Well done .
 
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Level 4
Joined
Jan 8, 2014
Messages
84
I DONT CARE! In all honesty i thought iam done, i ran out of units for my big custom melee map where dwarfs are also part of it. AND BÄM, here you are releasing MAGNI himself, iam sorry i gotta give full 5 stars you saved my day sire!^^:):):cool:
 
Level 6
Joined
May 11, 2013
Messages
205
Lets say you create this with 3ds max. What settings you do the model editor to make his team colors and glows? There wasn't a single tutorial about team glow. I don't like importing glow to object editor
 
Level 4
Joined
Jan 8, 2014
Messages
84
The irony of this modell being released as iam making a melee and a campaign where magni would take part off LOL
 
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