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Magic the Gathering SC 1.54

Submitted by GreyArchon
This bundle is marked as approved. It works and satisfies the submission rules.
Magic the Gathering SC (v.1.54)

A remake of Starcraft's Magic the Gathering map. Gather mana from combat and at timed intervals, and use it to summon powerful creatures, cast map-affecting spells and invoke potent artifacts! Summon powerful Legendary Creatures or invest in sneaky tactics involving the combinations of different spells and summoned creatures. The last alive wizard standing will claim victory!

Five different colors to pick from, each with its own unique playing style, look and feel! With a thousand different strategies possible, no play-through is ever the same! Dont want to play on battle.net, or having trouble filling your game? No problem! This map comes complete with a functional A.I., so playing against computer-controlled players is an option. Even if human players on battle.net get disconnected, the A.I. will automatically take over.

This easy to learn but hard to master multiplayer map is a Hosted Project of the Hive Workshop.

1.54 Update:
  • Blue's Mahamoti Djinn's now use Dionesiist's awesome Phaseling model.
  • Loading screen updated to include the new Mahamoti Djinn.
  • Fixed glaring typo and version number error.
  • More optimalization. Fixed possible bug that could crash the game in Windows7. (Possible other versions too? This bug snuck in with the last Warcraft3 patch apparently. If you're gonna redownload, let this be the prime reason at least. ;P)

1.53 Update:
  • Fixed possibly game-breaking bug with The Unspeakable's unspeakable monstrosities.
  • Optimalization.

1.52 Update:
  • Increased the cost of White's 'False Peace' spell. Buffed the damage done by White's Cloudchaser Eagles and Skyrider Trainees. Buffed the slow effect of Arcanis the Omnipotent's aura.
  • ALL creatures, legendaries, wizards and other units now move slightly faster, to increase the pace of the game.
  • Fixed minor bugs with black's Mind Rot and red's Relentless Assault spells if enemy players had left, and the CPU had taken over.
  • Lumber display now displays credits instead. More praise to the custom model makers!
  • Fixed a number of typo's and other minor typographic things.
  • Watcher Birds are now called "Observer" to be less confusing for first-time players.

1.51 Update:
  • Fixed two glaring bugs with visibility were White and Black's lands were not being shown to all players if players White/Black had been defeated. Apparently this bug was in place for a long time and has avoided my notice for a fair while. Fixed now!
  • Fixed Arcanis the Omnipotent's passive ability.
  • Fixed a bug with red's "Dwarven Armory" spell. You're no longer able to stack a ton of Armories ontop of eachother.
  • Each Legendary Creature now has a total of 5 abilities to use, up from 4. Most of them are utility abilities that make some legendaries even more interesting to use, though some are abilities that rank up the offensive power of some Legendaries, such as Latulla, Keldon Overseer and Radiant, Archangel.

1.50 Update:
  • You can now use CPU-controlled players. Players that leave or disconnect automatically are taken control over by the A.I.
  • Spells now include visible cooldown timers.
  • 1 new Legendary Creature for each color! Each color now has an agility, strength and intelligence hero for players to choose from!

Made by GreyArchon.


Visit the forum at
http://www.hiveworkshop.com/forums/forumdisplay.php?f=543
to talk about the map, see preview screenshots, compare strategies or investigate all playable colors' creatures, spells, and more.

Keywords:
MTG, Magic, Magic the Gathering, Footies, Footmen Frenzy, Strategy, Starcraft, MTGSC, MTG SC, SC, GreyArchon, Altered Melee
Contents

Magic the Gathering SC 1.54 (Map)

Reviews
Moderator
Dr Super Good: One of our great hosted projects, selected by their time and effort they took to make and the high quality of gameplay.
  1. GreyArchon

    GreyArchon

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    He did. Anyway, I introduced the Tips system to promote more advanced play... guess it doesnt work that well. It's easy to ignore or overlook, since there's plenty of text appearing on-screen... Guess that should be a point of improvement. :D Every time I host at least one or two players pick up on it, and they turn out to be the winners. It's why my reaction to your review is kind of.. yknow. Those who get a grip on the basics of the map become enthousiastic and re-join again and again if I host multiple games in succession. A brief sum-up of even the simplest of strategies could be:

    During a battle in the middle, player white casts Wrath of God (wipes out all low-tier units), then casts Evangelize, leaving only the high-lvl units in centerfield to switch to his side.

    Green attacks using Argothian Pixies. While the pixies attack, he casts Stream of Life, making them virtually immortal for as long as he keeps the stream going, due to the pixies' 50% evasion and magic immunity.

    Black attacks, and supports his attack with Mind Rot, pacifieng the opponent player during his attack. No new towers, no new summons, no defensive spells.

    Blue using Metamorphosis when he has a maximum amount of Air Elementals to achieve aerial supremacy.

    Red using Gratuitous Violence after he's summoned an army of Magma Giants, and supporting them with Shivan Sandmages.
     
  2. Gurkengelee

    Gurkengelee

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    Well the strategies reads nice of course, but it´s still my impression that no one uses them in the first try and therefore becomes bored. In my opinion you need to do something about that, since it may really be a fun map, if it works out properly. Maybe you should remove the wizard so it becomes clear that the focus lies on units and spells (add a wisp for casting and a building that needs to be destroyed instead). But that is just an idea I got after reading your comment, that does not necessarily need to be a good one.

    But it´s cool that you started a discussion with me, I don´t want to make your map bad or something, but helping you in improving it, giving you the standpoint from a random player from B.net and not from the creator. (I guess you will also give tips to the players in your map when you play it, do you?)
     
  3. GreyArchon

    GreyArchon

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    Only when I'm not smurfing (logged on under another name) and when the game is lasting like 10 minutes already with all 5 players being clueless. Though nothing I say isnt also found in the randomized Tips.

    I swear, too much Tower Defense and Footmen Frenzy has dumbed the battle.net populace down even more than 4 years ago.
     
  4. Gurkengelee

    Gurkengelee

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    Well the question is what are you gonna do about it? If the players do not come to your map, maybe your map has to come to the players. I have two additional ideas ... first one is to make a quest for every colour telling the player what the strengths and weaknesses are and also giving hints for some combos.

    Oh and maybe rename the map? Everybody thinks at first that it is the cardgame brought to WC3. So most are very dissapointed if it is not.
     
  5. GreyArchon

    GreyArchon

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    Updated to version 1.49 on the 9th of Feb 2009.

    Primary importance change: New method of summoning. Your wizard will now continue summoning as long as it stands on the beacon.
     
  6. DarkDivinity

    DarkDivinity

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    this is one of my personal favorite maps; you did a fantastic job of adapting the the card game onto Warcraft 3. love it :thumbs_up:
     
  7. SanKakU

    SanKakU

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    as it's been said, the game is based off the starcraft mtg game which was very creative and was related to the card game. trying too hard to make a card game out of a rts or rps game will make a bad game.
     
  8. Archangel_Tidusx

    Archangel_Tidusx

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    I liked tha map, but i think that all the units should have to be unlocked by time. It would make it less confusing. Also add some information messages. Half of it I had to figure out on my own.
    It's a good map though. Red ftw
     
  9. jesus.is.a.lie

    jesus.is.a.lie

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  10. Racoon

    Racoon

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    In my opinion Green is the best- mostly due to CoGs being utilized with hidden path.

    Amazing game though- on the exterior it looks good, but not unbelievable but once you play it- you can see why it got a director's cut. Nice work GreyArchon- this is one of my fav games now.
     
  11. Archangel_Tidusx

    Archangel_Tidusx

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    BTW the blue dragon hero is superrigged.
    I played against blue several times with different strategies, and blue still dominated. The hero itself can dramatically change the tide of the battle.
     
  12. ticklemepudge

    ticklemepudge

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    Enjoyed it GreyArchon. Thanks for hosting the map and keep up the good work! I'll host it for a few buddies of mine and give you some constructive feedback.
     
  13. Archangel_Tidusx

    Archangel_Tidusx

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    Any update on this map?
     
  14. GreyArchon

    GreyArchon

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    Over the summer I'll probably update it again, with some drastic changes that involve gameplay time and reducing the amount of units on-screen.
     
  15. Archangel_Tidusx

    Archangel_Tidusx

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    In my opinion, the Island's dragon legend is way overpowered. Me and my friends tested him several times and he has the power to take out an entire army by itself. Also it's stats seem to be a lot higher than the rest of the legends.

    It's a great map though. Keep up the good work.
     
  16. greatmoose

    greatmoose

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    The map is pretty shitty but i decent attempt to copy the old Starcraft ver of magic
     
  17. Bwathke

    Bwathke

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    I love the card game this is the best its even a little of a challenge to beat the computers but I could possibly make an AI for it for single-player with the makers OK.
     
  18. GreyArchon

    GreyArchon

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    If you're unsatisfied with this 'attempt' as you call it, please put your constructive critisism in the Hosted Project forum, thanks. Not much I can change to the map with feedback such as "pretty shitty".

    I'd love to include AI, but preferably for Multiplayer as well. Please do contact me with this in the Hosted Project forum.
     
  19. Archangel_Tidusx

    Archangel_Tidusx

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  20. GreyArchon

    GreyArchon

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    I'm reviewing The Unspeakable's strength in the next version which is currently in the works. Tidal Wave's initial splash damage will be lowered. As a trade-off, Enraged Water Elementals will last longer.