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[Legacy] Modders Idea Factory

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Level 12
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They are meant to be heavily defensive with their most powerfull unit having a high armor (Mainly a Mammoth MKII based unit for Command & Conquer Tiberian Sun fans' nostalgia)
 
Level 2
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Primary Attribute: Agility
Map Theme: Fantasy
Map Kind: RPG
Number of Spells: 7
Number of Normal Spells 5
Number of Ultimates: 2
Restrictions: Well the Hero is Shaman, but i prefer it's Fighter/Berserker Shaman...
 
Level 19
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Hero Type: Unorthodoxical Support Hero
Primary Attribute: Intelligence
Map Theme: Fantasy
Map Kind: Altered melee
Number of Spells: 5
Number of innate Spells 1
Number of Normal Spells 3
Number of Ultimates: 1
Restrictions: Unorthodoxical Support Hero means that it doesn't enter into the rules of the Support class, so it doesn't have healing buffs and must support the units and other heroes with real unique abilities. Place the icons for each ability. the name of the last ability is In Memoriam.

Whoops, forgot this for a while.

Here you go:

BTNAncientOfWonders.png

Koludu, Golem of Wonders - STR (Ancient of Wonders Model)
Abilities:


PASBTNResistantSkin.png

Runic Skin - Innate Passive
Koludu uses his own rock-like skin to absorb some of the damage reducing it by a very small percent. Additionally, Koludu gains counters every time he is attacked by an attack dealing more than 5% of his total health. When these counters reach up to 10, it reverts back to zero and his armor is permanently increased.
Range: 0
Cooldown: 0 seconds
Notes: Armor increase is moderate and the damage reduction is really small.

BTNHealingWave.png

Wondrous Bond - Unit Target
Koludu fires off a bond of energy which lashes to the target unit and bounces to the nearest unit, regardless of alliance, lasting for a short duration. A portion of the damage taken by any of the units is then split among units, with Koludu taking the highest portion. After a short duration, Koludu is healed by a small amount.
Range: 12-20
Cooldown: # seconds
Notes: Scales duration and damage split. Synergizes well with his innate passive.

BTNHolyBolt.png

Sear - No Target
Koludu sends out a series of deadly shock wave of light around him with each dealing minimal damage. Allied units are healed upon being hit by a shock wave instead.
Range: 0
Cooldown: 7-15 seconds
Notes: Scales number of shock waves and shock wave interval. Works well when being surrounded and in conjunction with Wondrous Bond.

BTNSlow.png

Defensive Shackles - Unit Target
Koludu sets up a temporary shackle which absorbs damage and shares it with the target enemy unit, with both of them gaining a shield. The shield also causes any damages or healing effects done by either side to be distributed equally.
Range: #
Cooldown: # seconds
Notes: Scales duration. Defense Split can work with Wondrous Shield allowing for multiple units to be healed by simply healing a single unit, by linking a Defense Split to an enemy unit then bouncing it off to allied units.

BTNBearBlink.png

Ultimate:
Wonder - No Target
Upon activation, Koludu sets up a wall of mystical energies, making him completely invulnerable to attacks and is killed by attacks with a critical hit or dealing more than 50% of his total health.
Range: 0
Cooldown: 50-70 seconds
Notes: Scales duration. A very good ability when used in conjunction with Wondrous Bond and Defense Split, allowing for easy control of the battlefield. Damage taken is still calculated in Runic Skin.


Basically his lore is that he could be a sort of ancient golem of sorts that the race uses. Here are some playstyles he can easily do:

Wondrous Shackles: This playstyle is done by utilizing a single point of Wondrous Bond and maximizing Defensive Shackles. The effectiveness of Shackles allow for easy farming around the map, with you shackling enemy units and setting up Wondrous Bond to easily distribute damage among enemy units.
Double Wonder: This playstyle utilizes two spells - Wondrous Bond and Wonder. By using Wondrous Bond, damage is distributed equally among units, however, by using Wonder, he becomes completely impervious to damage, allowing him to fully tank the battle.
Trashing: Wonder and Sear can prove very useful when used together. By quickly maxing out Sear and Wonder, Koludu can easily dish out heavy amounts of damage while still staying at the front line of battle.
Runic Bulking: Runic Skin is a very powerful passive, allowing for Koludu to easily tank damage and support his allies. By casting Wonder and soaking up damage, you can easily keep your counters at a high, allowing for incredibly high amounts of armor.
Searing Bond: Sear has a very nifty effect of healing allied units, so casting Wondrous Bond and spamming Sear allows you to both heal your troops and deal damage to enemy units.


Also, Paillan, do me a favor and listen to what Kanadaj said. That's not how you talk to a requester. Nobody is forcing you to take all of it, you can easily do the said request in 2 - 2.5 weeks time.
 
Level 15
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Something like that, but more like support tickets:

It has a status: -requested -accepted -rejected -taken(username) -done
for every added request, and depending on the site, then (maybe, tho it would be good) viewable by the users as well (but only we can add and edit tickets)

Would be easier to not miss requests and see what's taken.

Maybe add guest tickets, so we don't have to bother copying over, just accepting them.

Would be better if I could make 1 in php but for that I'd need a website... (maybe ask Ralle to give us a subdomain? :D)
 
Level 11
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Sep 20, 2012
Messages
117
Hero Role" DPS
Primary Attribute: Intelligence
Map Theme: A hero that will be astral/cosmic/space based, something like Algalon from Ulduar in WoW.
Map Kind: AoS
Number of Spells: 5
Number of Normal Spells 3 + 1 passive
Number of Ultimates: 1
Restrictions: Hm, I would prefer his spells not to have a DoT effect, but that's not written in stone, so pretty much no restrictions
 
Level 19
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Messages
2,789
Something like that, but more like support tickets:

It has a status: -requested -accepted -rejected -taken(username) -done
for every added request, and depending on the site, then (maybe, tho it would be good) viewable by the users as well (but only we can add and edit tickets)

Would be easier to not miss requests and see what's taken.

Maybe add guest tickets, so we don't have to bother copying over, just accepting them.

Would be better if I could make 1 in php but for that I'd need a website... (maybe ask Ralle to give us a subdomain? :D)

It may be too much to ask. I mean I did make a requests list in a post before but I didn't have much time to constantly update it. Perhaps Kanadaj you could make a post listing all requests which are unfinished or some else can.
 
Level 23
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You guys could make something in the pastebin and just link it to some posts. Maybe the first post or even your sigs.

BTW, forget my hero backstory requests. I decided to trash the backstory part of the heroes in my map. I hope you guys haven't started doing any of it. ^^
If you already did, don't trash it and just send it to me. I like reading stories. :p
 
Level 12
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1,146



icons_7450_btn.jpg

Firen, The Magma Golem - Strength

AoS

Lore:
Firen is one of the powerful Magma golems in Outland. He served orcish elementalist even before the corruption, but then, he was offered freedom and demonic energy if he betrayed the orcs and fought for the demons. Eager to gain power, Firen accepted. Even though Firen is a traitor, he cannot fight without allies. His abilities have adapted to his fighting style. He will not hesitate to sacrifice himself in order to win, nor shall he miss a chance to empower his allies with the power that is his fire. As the drums of war were heard, and Magtheridon's forces were ready to march once more, Firen joined them, to engulf his enemies with an eternal flame.
[tr]




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Sargath, The Hellfire Impaler - Intelligence

AoS

Lore:
Sargath is an old demon, known for battling with a bow, something that is not so common among the demonic ranks. Although he looks like an old and dried out demon, his power is vast. He is a master of hellfire, a type of magic that damages both his enemies and himself. Using a combination of hellfire, arrows and teleporting magics he is able to hunt down his enemies quickly.
Due to the war between Magtheridon and Illidan, Magtheridon decided that he should recruit Sargath among his ranks. He gave him a powerful bow, enchanted to fit Sargath and Sargath only. Now he swaggers into battle to test out his new bow.
[tr]





BTNSludgeCreature.png

Gyrgyztrk, the Shapeshifter - Agility

AoS

Lore:
Gyrgytzrk, the Horrifying Shapeshifter with the name that is always mispronounced. The legend says that only his archnemesis, Murkshadow, knows how to pronounce it correctly every time.
Gyrgytzrk's past is not known, and the story tends to be perceived differently by everyone. Although one thing is for sure. He is an unstable something, empowered by Magtheridon, and presumably comes from the Maelstrom. Due to his unique physiology, he is able to send out parts of his own gooey, self to attack his enemies. He can also switch bodies with some of them. Due to their simillarities and their differences, Murkshadow and Shapeshifter are the same, yet extremely different.
[tr]




icons_11594_btn.jpg

Lady Vashj, The Sea Witch - Intelligence

AoS

Lore:
Lady Vashj, although much is known about her life, her recent history has become increasingly more interesting. As Illidan prepared to fight Magtheridon, Vashj made some preparations of her own. She traveled through the Maelstrom, finding the most potent poisons and she even empowered herself with the raw energy of the Maelstrom. Even though she became extremely powerful due to this, she has to sacrifice a lot of her energy to use these new powers. She is loyal to Illidan and slithers into battle for him.
[tr]
 
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Level 15
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Messages
1,591
Okay guys, moved all the requests into tickets here:
http://moddersideafactory.lighthouseapp.com/projects/115763-modders-idea-factory/tickets/bins/663837

Anyone can add and modify the tickets afaik, you may need to register though. If you have done that, you can access and (most likely) modify the existing tickets. If you are a member and take a request, set the "who is responsible" field to yourself and the state to "open", or if you've finished it, set the state to "resolved" (there are 3 selectors under the comment field, use the 3rd one to modify the state, then press "Update Ticket")

Also if a ticket is not added yet, there is a new ticket button above, you can just copy-paste it, add a title and hit ok if it isn't added yet.

Also factory members are strongly advised to send me their email address in PM so I can add them to the member list (not entirely sure how this site works, worked with other ones but not this)
 
Level 12
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Jan 20, 2011
Messages
1,146
Another thing about that lighthouse app. When you add the requests mention on which page they are.
BTW Paillan, tell me which requests of Paillan should I do, because it's also easier for me to write their background if I make their abilities myself.
 
Level 15
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Messages
1,591
Could i request?..


Can you give me "Ideas" on how to make a map be played by most of warcraft players?... i mean to get their interest.. just like Dota 1, Warlock, TKoK, Gaia, etc..

I don't want to hurt you, but that's the kind of job you pay market analysts for. It's just like "Why is WoW so popular when X is not". It can become a book easily.

But to give you a hand, I'd say the common things in these are:
-Multiplayer
-Well-thought
-High replayability
-Simple to understand, yet advanced and deep game mechanics.
 
Level 12
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I don't want to hurt you, but that's the kind of job you pay market analysts for. It's just like "Why is WoW so popular when X is not". It can become a book easily.

But to give you a hand, I'd say the common things in these are:
-Multiplayer
-Well-thought
-High replayability
-Simple to understand, yet advanced and deep game mechanics.

You can make many maps popular but I do agree with most of your points Kanadaj but:
A map can be singleplayer, especially if it's a campaign. Since there are so many maps on wc3 these days, you'd be better off with a campaign since every campaign is unique.
But if you are going for singleplayers there are some DOs and DON'Ts
DON'Ts
-A melee map. Melee maps are nice, but most melee players play Blizz melee maps.
-DotA copies. I don't mean AoS in general, but don't copy off of DotA, we have LoL for that.
DOs
-something quick and fun. A mini-game for a couple of players.
-use themes from popular stuff like anime or manga. It might attract only a specific type of players but it will be popular.
-a roleplaying map. Now, you can just get a unprotected version of titan land, but you need a lot of ideas to make it popular. I do suggest combining multiple maps. Like a rpg/rp map or something like DnD.
-Defending the castle. Nice games, maybe you played the Helms Deep or Minas Tirith ones. Just try to make it unique by using special triggers and units.
-Alternate melee. Now this is a broad term. But I myself would count in Azeroth Wars and Dark ages of warcraft and the Conflict for Sereg Nen. Wether it is spawn based or not follow the 4 golden rules. 1) Make it playable for 12 players 2) use custom lore, maybe even base it off of warcraft lore 3) Use jass for triggers 4) Try to use a small amount of custom models. Sure, they look nice, but they aren't exactly needed. This isn't a rp map where more models allow players to visualize their ideas easier.
-Since I've mentioned custom models: Look for the ones with the smallest filesize. Always remember the 8mb limit.
 
Level 15
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Messages
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Sigh... You people never learn... Download Notepad++, then get the AutoSave plugin from https://sites.google.com/site/fstellari/nppplugins/AutoSave_dll_1v40.zip?attredirects=0
extract it to Notepad++/Plugins, if it throws any errors just press "yes", then configure autosave functionaility under the Plugins/Autosave/Option menu

Also notepad++ is better than notepad in every aspect and is just as fast. I've completely replaced notepad with NP++ myself and using it for creating long posts
 
Level 19
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This is a request factory guys not a thread about Dota and LoL. Please stop with the off-topic and toxicity, we already have enough of those.

Anyways, back to business, I'll get FrozenBitCel's request and edit the completed request here.

EDIT:

Welp, sometimes I surprise myself by answering requests. here is FrozenBitCel's:


BTNShaman.png

Elemental Zerker - AGI (Orc Shaman Model)
Abilities:


Zeus Call - No Target
The Zerker's training on the high mountains of storm allows his next attack would call upon a lightning bolt instead, dealing damage to the attacked enemy unit and giving a chance to Shock.
Range: 0
Cooldown: 6-10 seconds
Notes: Scales damage and shock percentage. Shock is the ability of a spell to deal a percentage of its damage bypassing armor. A 10% Shock has a 10% chance to deal the characters base shock percentage.


Hermes Break - Point Target
The Zerker's deals with the elementals of wind allows him to dash to a target point, knocking all units in his way and slowing them. After casting, the Zerker has a chance to Gust.
Range: 900
Cooldown: 15-20 seconds
Notes: Scales range and Gust effect. Gust is the ability of the Zerker to gain movement speed and attack speed after casting a spell.


Boreas Shout - Area Target
The Zerker's training with the God of Frost himself allows him to channel his rage and call upon a mighty shout from the God of Frost himself, laying waste to a target area and dealing damage to all units regardless of alliance as well as having a chance to Chill.
Range: 400
Cooldown: 10-19 seconds
Notes: Scales damage dealt as well as Chill duration. Chill is the ability of the Zerker to stun an enemy unit with cold.


Hephaestus Blow - No Target
The Zerker calls upon the spirit of the forge which devastates his foes. This melts his foes armors and attacks, resulting in a reduced Attack Damage and Armor as well as giving a chance to Burn.
Range: 0
Cooldown: 12-20 seconds
Notes: Scales buff duration and effect. Burn is the ability of the Zerker to deal damage over time to a single unit.


Gaia's Touch - On/Off Target
The Zerker calls upon the spirit of the earths to add to himself an armor fashioned entirely out of rocks, absorbing damage as well as giving himself a chance to Tremor. Drains mana over time and turns off when the mana of the Zerker is below 20% of his maximum mana.
Range: 0
Cooldown: 0 seconds
Notes: Scales health bonus and reduces mana drained over time. Tremor is the ability of the Zerker to put up an aura that gives bonus Armor to all his allies.


Ultimate:
Elemental Propagation - Passive
Allows the chance of elemental effects to occur upon the regular attacks of the Zerker to happen as well as increases the chances of elemental effects to occur after spell abilities.
Range: 0
Cooldown: 0 seconds
Notes: Scales chance.


Mastery:
Arcane Mastery - Passive
Increases the mana cost of each ability but gives the following effects to abilities upon casting:

Zeus Call: The ability deals an area of effect damage around the attacked unit. Shock effects now drains the mana of the attacked unit and not anymore a chance for true damage.
Hermes Break: The ability does not give bonus movement speed/attack speed or knock back but makes enemies slowed instead.
Boreas Shout: The ability has no damage but gives a 100% chance to Chill instead. However, Chill is turned into a slow instead.
Hephaestus Blow: The ability saps mana instead. Burn effects simply make the affected unit gain decreased armor as well as have damage dealt to them be leeched by the attacker to their mana.
Gaia's Touch: When the ability is in effect, it does not drain any mana or give any bonus health but makes spells cost health instead of mana. Additionally, mana leech effects becomes life leech effects.
Range: 0
Cooldown: 0 seconds
Notes: This ability only has one point.


I've made this particularly in the standpoint of a PvE RPG, if you do add PvP, this hero would need a reworking to remove most of its key mechanics and replace them with much more balanced ones.

The Berzerker trope is something typically played in the style of a melee user who relies on weapons and physical damage to fight, but I wanted to add my own spin to it by making him more of a control character with fairly OK DPS and Carry abilities. He still has a melee range though but is relatively squishy. He requires heavy buff management and micro-ing. You might notice that each of his abilities is named after a Greek God.

Making a playstyle for this hero would not be wise since he is based around having none or switching between multiple ones. I can explain to you though his Elemental Effects mechanic. The chances all occur after the abilities effect subsides or is in progress. Arcane Mastery opens up a new horizon of playstyles specifically the Gaia's Touch version if you want a tanky build.

Just turn the last 2 icons in the request to PAS formats.

Up next is Hadeis request.
 
Last edited:
Level 19
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3,980
Up next is Hadeis request.
6429395-380x221.jpeg

Sagitary, Starborn - INT
Abilities:



Cosmic magnificiency - No Target
Passive. Each spell casted why the starborn passively increases his mana regen by X%, so as his attack speed by Y%. Last Z sec.
Range: -
Cooldown: 6 seconds
Notes: If this is a level up spell, it increases duration and bonus for a bit each level


Energy of cosmos: Light - Single Target
Hero channels the a bit of the light of the cosmos over target. After X sec, this energy gets released and a light beam falls over that unit, dealing Y damage.
Range: 1000
Cooldown: 80 seconds
Notes: If hero dies while channel, this spell is still casted dealing double damage. scales damage and channel.


Energy of cosmos: Matter - Area Target
Hero throws a bit of the matter of the cosmos to target area. Deals X damage and changes the ground off the area to outland abyss for Y sec.
Range: 600
Cooldown: 100 seconds
Notes: This does not kill ground units, just stops them from walking. scales main damage and mana cost.


Energy of cosmos:darkness - No Target
Hero sends a wave of darkness out of him, which impacts nearest enemy towards hero facing, with a maximal range of X. Beam moves as hero facing changes.
Range: -
Cooldown: 90 seconds
Notes: Scales range and mana cost. changing the beams direction towards you doesn't change the amount of range stacked. This can't damage you.


Ultimate:
Cosmic mastery - No Target
Upon activating, hero increases his attack speed by X%. Every time you cast a spell, next attack will get a bonus effect.
Pasive: Extra attack speed of X%
First spell: Next attack will heal you for X life.
Second spell: Next attack will deal X bonus damage.
Third spell: Next attack will steal X mana.
Lasts for Y sec.
Range: -
Cooldown: 300 seconds
Notes: Scales duration and bonuses.
 
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Deleted member 219079

D

Deleted member 219079

Very nice thread :) It's nice to see you helping people with ideas.
Number of Heroes: 3
Number of Heroes with Intelligence Primary Attribute: 1
Number of Heroes with Strength Primary Attribute: 1
Number of Heroes with Agility Primary Attribute: 1
Map Theme: Nightmare/War/Warcraft
Map Kind: Island Defense, Trolls vs Elves (Evil heroes)
Number of Spells Per Hero: 4 to 5 (fifth is usually attribute bonus or a spell, only if it fits the hero)
Number of Normal Spells Per Hero 3 (4 if there's five spells)
Number of Ultimates Per Hero: 1 (I've used Doom and Finger of Death for 2 other evils, would be nice to have high damage ultimate, not large AoE)
Restrictions Not restrictions my preferrals:
>I would like the hero to be designed by someone who has played Island Defense or Trolls vs Elves, or some map with hero vs base covered with towers and walls
>If you're super interested in the map I'm on, I have already an alpha version of the map online, on www.makemehost.com, called Peasants' Nightmare. You can either download it or play via mmh. Here's also a gameplay video of the map
>My map is quite large on file size (7.26MB), I would appreciate if heroes would use in-game models and textures :) Not required though
>I don't want the evil player to have no fun with the map, hero should be quite strong and the abilities can be /slightly/ op. Maybe one of the heroes could be adept at destroying buildings or something? That's why I have Finger of Death on one of the heroes atm


Also if you guys are in too much of a hurry, you can delay this request, I have lots of things to do, and probably couldn't apply the heroes this year anyway.

Merry Christmas to factory crew :D

Edit: Intelligence and agility heroes can be str, I'm not that strict about that :)
 
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