- Joined
- Apr 26, 2010
- Messages
- 6
I have some comments on your reply as well as some more stuff to add, I hope you don't mind.
I brought the net subject up since it stops the troll from moving and run away so all you need for an easy kill is just one net. Then you can gangbang anyone in the forest because you will be geared, your enemy won't. And even 8 secs is plenty of time to inflict 200 damage. As a comparison in Island Troll Tribes the nets last 8s on animals and 3.25s on trolls. So you can make it a similar way here 10s/8s on animals and 5s/4s on trolls.
And now as the blunt has been buffed a warrior with enchanted gloves can easily get to you with the help of the net (which will bind you down for whole 8s) and perma stun you (as you already stated).
I am not sure how it is possible for the maximum MS cap to be 2000 since in DotA and in ITT it's 522. All I meant was that +80% MS bonus and +100% Group MS bonus is way too much and seems very imbalanced. I cannot make proper suggestions at the moment since I do not know the actual trolls' movement speeds and MS gain per level.
It is true that the cauldron and forge should be made harder to built but I am not sure that they should require oil. Oil spawns only in 4 places and 1 per day. So all the 3 tribes should struggle to acquire early 2 oils to get their equipment (forge) and food/potions (cauldron) running. The alligators though can only be defeated with good gear, furthermore it is impossible to make invisibility potion and avoid them since you will not have cauldron. The only option will be to cross the quick sands but one oil per day for 3 tribes isn't sufficient at all, especially for Shamans and Explorers which DEPEND on oil.
So I suggest you think here for a seconds and either make oil purchasable from the tauren merchant, make it spawn like mana stones or change the requirements.
One more think to add on the subject is that the hunter/warrior need mana stones for their mithril gear, while for the shaman/inventor need mana crystals which means mana stone+ oil! So with the free 100 gold the first ones can gear up in no time, while the shaman/inventor have to wait for days to get the needed oil for their final gear. It's somehow not fair, in other words - imbalanced.
Now I will suggest some changes:
-In my opinion it would be fairer if fuel adds more than 5 rounds on the flamethrower (in comparison: the hunter's arrows add 15 charges even for the best - reflex bow).
-Encourage leveling by adding more bonuses per level gained like life/energy/movement speed/attack speed. Trolls gain no spells per level anyway so some more bonuses will be logical. I would suggest - one point to all + one extra point to primary attribute.
-Make the books say "shaman only" so that the other classes can know they cannot use them or pick them up.
-Since inventor cannot pick up the fireball/lightning book and armory cannot pick up items near it, he cannot make the Thunder Hammer/Fire Axe items without a shaman in the tribe. So either make books pickable but not usable by other classes OR make buildings be able to pick up items near them like the Cauldron and Forge which are the only ones who currently can.
-Make staffs/wands enchanted with books in them possible to be disassembled.
-Fix the warrior's tooltip at the class selection menu that says 50% bonus MS and AS (because as far as I know it is 40% now).
-Fix the shaman to be able to pick up armor. At the moment he cannot wear any level 1 chestpiece.
I brought the net subject up since it stops the troll from moving and run away so all you need for an easy kill is just one net. Then you can gangbang anyone in the forest because you will be geared, your enemy won't. And even 8 secs is plenty of time to inflict 200 damage. As a comparison in Island Troll Tribes the nets last 8s on animals and 3.25s on trolls. So you can make it a similar way here 10s/8s on animals and 5s/4s on trolls.
And now as the blunt has been buffed a warrior with enchanted gloves can easily get to you with the help of the net (which will bind you down for whole 8s) and perma stun you (as you already stated).
I am not sure how it is possible for the maximum MS cap to be 2000 since in DotA and in ITT it's 522. All I meant was that +80% MS bonus and +100% Group MS bonus is way too much and seems very imbalanced. I cannot make proper suggestions at the moment since I do not know the actual trolls' movement speeds and MS gain per level.
It is true that the cauldron and forge should be made harder to built but I am not sure that they should require oil. Oil spawns only in 4 places and 1 per day. So all the 3 tribes should struggle to acquire early 2 oils to get their equipment (forge) and food/potions (cauldron) running. The alligators though can only be defeated with good gear, furthermore it is impossible to make invisibility potion and avoid them since you will not have cauldron. The only option will be to cross the quick sands but one oil per day for 3 tribes isn't sufficient at all, especially for Shamans and Explorers which DEPEND on oil.
So I suggest you think here for a seconds and either make oil purchasable from the tauren merchant, make it spawn like mana stones or change the requirements.
One more think to add on the subject is that the hunter/warrior need mana stones for their mithril gear, while for the shaman/inventor need mana crystals which means mana stone+ oil! So with the free 100 gold the first ones can gear up in no time, while the shaman/inventor have to wait for days to get the needed oil for their final gear. It's somehow not fair, in other words - imbalanced.
Now I will suggest some changes:
-In my opinion it would be fairer if fuel adds more than 5 rounds on the flamethrower (in comparison: the hunter's arrows add 15 charges even for the best - reflex bow).
-Encourage leveling by adding more bonuses per level gained like life/energy/movement speed/attack speed. Trolls gain no spells per level anyway so some more bonuses will be logical. I would suggest - one point to all + one extra point to primary attribute.
-Make the books say "shaman only" so that the other classes can know they cannot use them or pick them up.
-Since inventor cannot pick up the fireball/lightning book and armory cannot pick up items near it, he cannot make the Thunder Hammer/Fire Axe items without a shaman in the tribe. So either make books pickable but not usable by other classes OR make buildings be able to pick up items near them like the Cauldron and Forge which are the only ones who currently can.
-Make staffs/wands enchanted with books in them possible to be disassembled.
-Fix the warrior's tooltip at the class selection menu that says 50% bonus MS and AS (because as far as I know it is 40% now).
-Fix the shaman to be able to pick up armor. At the moment he cannot wear any level 1 chestpiece.