for Latest version (currently 1.32.2)
=Part of my PROJECT_NAME_HERE=
by Kyrbi0 & Cosmicat (With extensive help (coding, testing, etc) from MichaelPeppers & ArchmageOwenalacaster)
In order to play as the Jungle Trolls, select "Orc" & "90%" HP Handicap.
Welcome to Version Zero of my long-awaited custom Jungle Troll race. To be clear, this is not the fully-realized Final Version; you can think of this as merely... a Tribute. Sufficiently finished to be "complete" & playable, but pretty far removed (at this point) from all the stuff I have planned for the Final Version.
Enjoy (Classic-mode only)!
The wily Jungle Trolls of the southern Stranglethorn jungles are a vicious and cunning group. Hunkered in the shadows of their former world-spanning empire, the vigorous Gurubashi blood still pumps through their veins. Fiercely xenophobic and territorial of their ancient lands, the Jungle Trolls field powerful voodoo magicks and guerilla tactics, honed by millennia of inter-tribal conflict. Jungle Trolls can be barbaric in their defense of home & tribe; mutilation, cannibalism, and ritualistic sacrifices are not uncommon. With their vaunted regeneration and mysterious rituals, the Jungle Trolls maintain the sanctity of their ancestral home with ferocity and guile.
Now, with a headstrong young Warbringer at the helm, the Jungle Trolls are poised to bring a new era of conquest to Stranglethorn Vale... And beyond.
The Tribesmen are a loose affiliation of Troll tribes and vicious jungle beasts. They focus on guerrilla tactics, with enhanced mobility and both ranged and magical superiority. Many of their abilities take advantage of the dead and of spirits, so every death can bolster the Troll army.
Stealth and Mobility
Troll infantry units & one hero (“Viper Priestess”)) have the Crawl ability. Crawl can be toggled to render them permanently invisible but removes their ability to attack and reduces their move speed. Crawl can be researched at the Grisly Message (The worker does not require the research).
All Troll units have enhanced health regeneration innately; higher than any other races’ aside from Undead on Blight. This helps to compensate for the sparse Healing spells among the Trolls.
Trolls rely heavily on spells and Wards to accomplish their powerful magicks; the Poison Cask launches toxins at nearby enemies, the Null Ward cancels all magical activity in the area, and the Grim Ward summons a skeletal army. However, this can leave them vulnerable to anti-magic.
The basic Troll tower (the Sentry Post) can be upgraded in one of two ways: either to the offensive Tiki Tower with a ranged magical attack, or to the Jungle, a defensive building which can garrison units, slow down enemies, and summon a Swarm of Bees to defend itself.
The Tiki Warriors, with Spell Immunity and the Sacred Staff ability, are very good at killing Heroes.
Vampire Bats are especially adept at swarming and taking down large enemy flyers; the Feeding Frenzy upgrade increases their damage based on the number of nearby attacking Vampire Bats.
The Warbringer is a powerful support Hero who can lead armies & destroy enemies.
JUNGLE TROLLS v0 - Credits
(ripped from the map & edited)
- Lead Creator
- Original Concepts
- Primary "Coder"
- Follow-Up Implementer
- Original 'Releaser'