Here is an example of ignorance. Hey you Dota fanboy, Denying is a stupid nonsense mechanic. If you want to deny, go play Dota. This map is one of the most polished AoS map ever made on Wc3 editor, you cant simply say "no deny, not interested".
Maybe I'm the only one who finds you a bit of a hypocrite for insulting some on based on
an opinion. The fact I specifically said I am not interested in an AoS map, due to the lack of that mechanic, doesn't mean I don't appreciate the effort put into the map itself. It clearly means I
personally would no engage in playing it. Unlike you, sir, I won't bash you for having an opinion, but I find it sad how people treat other people over differing views...really sad.
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Luorax, I find it is my duty now to put my 2 cents in, so you don't think I dismissed your hard work altogether.
I'll address the points you made about why didn't implement denying in your map:
Note - "P" = point ; "R" = reply.
P1)
Kills any kind of agression; if you can both last hit and deny, then you'll pretty much focus only on that, instead of trying get your enemy into a bad position by other means (like zoning them out, or pusing up to their turret, which you can use to help your allies too).
R1) How does it kill aggression...at all? By your logic, you would have to choose between last hitting and zoning out your enemy (etc.) anyway. The lack of denying actually kills diversity, since you are only left with this option: Click + A. And yes, I do agree that that is what aggression is (attacking), but by all means, are you implying that if someone was denying your creeps, you would not turn aggressive in trying to zone the enemy off your lane? Harassing them, maybe even forcing them to TP back to their base? The point in denying creeps in particular is that you can do everything you've mentioned
and more. Aggression + Harassment + Mind games ("will my opponent choose to last hit? Or deny? Or trick me into coming close for the last hit myself, just to harass me") But I digress...next point.
P2)
It's kinda annoying to see your gold being taken away; does it mean that if my enemy is a better last hitter then I'm not allowed to have any gold, a.k.a. I can't do anything, that might even be because they have more FPS or less ping?
R2) "Seeing your gold being taken away" - No. If anything, being able to deny creeps makes you a better last hitter, and I can pretty much guarantee you can figure out why. But just to clarify: once you notice your opponent's play-style (let's say the enemy
only focuses on denying and nothing else), you can almost time the exact moment he'll try to deny, based on the creep's HP, giving you the window to react accordingly, either by getting the last hit, thus wasting his time, or...but wait, that's digging too deep into it, right? Because that's what really bothers you: the idea that someone can outplay you during the laning phase..."your gold being taken away" would only be right if you
had that gold in your possession in the first place. The gold you earn, you earn on your own merits, not by stretching your hands forward, asking for it. Oh and by the way: you stress so much on how you're not able to have any gold due to denying, but have quite a handful of JUNGLERS in your map...why is that? Anyway, if I haven't made my point clear til now, I guess I never will.
P3)
Killing your mates makes no sense to me.
R3) Maybe this analogy won't satisfy you, but: if you'd have a puppy living in pain (suffering), wouldn't you want to put it out of its misery? Of course I'd want to deny my mates, especially if they'd suffer less by my hand, but in this situation - why would I want to guarantee my opponent gold and XP? I don't want to make him stronger, do I? And who would? I can see where you're coming from, but your overall reason doesn't seem to be justified.
Okay, that was my rant on denying. Hope it makes sense. I respect your opinion, but it just doesn't win me over. Good luck with your project!