Icon Contest #9 - Same Abilities, Different Hero

Status
Not open for further replies.
Level 13
Joined
Nov 29, 2008
Messages
291
Since many of you just don't understand what we are trying to create here
Let me give you guys an example:
let's say I choose a wisp hero
-I can use my first Ability as a Taunt Ability, the original have a mountain Giant screaming or w/e, I can change that to the wisp face yelling in a taunting way
-Second Ability I want it to be warstomp based on the Tauren chieftain's ability
I can make it look like a wisp slaming himself to the ground
-Third Ability I want it to be the Evasion ability since I need a passive, I can make the icon look like a wisp evading/dodging an attack, or mimic the original with a wisp instead of a Demon Hunter.
-Ultimate I want a Wisp Avatar based on the mountain Giant ability

Conclusion: I have made a Hero based on a wisp, gave him 1 unit ability and 3 Heroes abilities. Random abilities All wisp Themed.
for all I care I can just replace the warstomp with a Devour ability with an icon of a wisp with a mouth wide open.

A simple taunt example:
taunt.gif
->
skill-0.gif

(this ability was made by the dota map for a Blademaster hero with the purpose of forcing taunt effect on enemies)

D: this thread have been questions for 4 pages, I hope this clears things up for everyone who wont bother to read the theme suggestion thread.

http://www.hiveworkshop.com/forums/2040666-post13.html
These are few examples from that thread from that post
(that post was just a suggestion and does not imply the rules of this contest)

now let us see some work! gogogo!

Thanks, this explains a lot. :thumbs_up:
 
Level 25
Joined
Apr 27, 2008
Messages
2,512
-In game model (and outside model/skin) even peon is accepted but you should be careful because it wont get you votes as much as other models.
-Again: 4 abilities, 2 normal 1 passive 1 ultimate
all 4 for the same hero.
- Abilities do not need to synergy, they can be random but what they have in common is the hero you picked to represent the hero.

What else did we miss?

-Borders must follow the basic rules here at hive
-Autocast is considered as Active and not passive, you have 2 active slots
-4 icons, not 5, 4.
-Icons like Attribute bonus don't work since they are too general, avoid such icons.

AND NO GUYS! I WONT TELL YOU ABOUT THE SIZE OF THE ICON, WE SPOON FED YOU TOO MUCH.

Edit: Edited the post since Pyra is da baws of the contest.
 
Last edited:
Level 17
Joined
Jul 1, 2010
Messages
720
So if I choose Flame Strike for Firelord it wouldn't be good ? Is it too generic as all it shows on it are two people being burn by fire ?

EDIT: the abilities have to match the current model's spell animations ? Like War Stomp, must the model have a slam animation ?
 
Last edited:

Deleted member 157129

D

Deleted member 157129

But, Joe..

shiiK said:
Does the target hero, ie the hero you make the icons for, have to be an existing hero, or an existing unit, in the game, or can they be for a custom model or skin? To exemplify, would it be in compliance with the rules if I made ability icons (based on existing abilities in the game) for my recent Dark Troll Warlord? Or would that be not specifically for the contest, and as such, not allowed?
pick a hero. any hero. may that be custom model or no. any will work fine. it will be fine since you will be making 4 icons related to the model. therefore it is also useful.

shiiK said:
Also, interpret the ability, or redesign the icon? By Joe's post I'm thinking interpreting, but I want to be sure. Furthermore, as far as interpretation go, I assume changing the Storm Hammers icon, for instance, into something like a Storm Spear icon would be well within the boundaries of the rules.
yes. a storm spear will work fine.

Any unit, custom or in-game.
 

Deleted member 157129

D

Deleted member 157129

You might want to specify what ability you have based it on and what hero it is for.
 
Level 21
Joined
Jul 2, 2009
Messages
2,951
I just got to say I'm liking the Pit Lord's Breath of Fire icon and Chucky it was really awesome for doing it. Really colorful and detailed, just the way I like them.
 
Edited the post.
come on guys! I have the right to fuck up once! D:
Ofc. you do, but there's already been some misunderstandings that were rather vital for the contest. :)

EDIT: Updated my 2nd icon and a preview of what I finished so far. Thanks for your suggestions, Chucky. :D
 

Attachments

  • DeathPactWIP.png
    DeathPactWIP.png
    939.6 KB · Views: 79
  • Status.png
    Status.png
    29 KB · Views: 92
Last edited:
Level 25
Joined
Jun 3, 2008
Messages
3,858
Ofc. you do, but there's already been some misunderstandings that were rather vital for the contest. :)

EDIT: Updated my 2nd icon and a preview of what I finished so far. Thanks for your suggestions, Chucky. :D

Great looking icons, though as they are meant to be for the same hero, I do think it'll look slightly off with two completely different colorschemes (red and blue).
 
Great looking icons, though as they are meant to be for the same hero, I do think it'll look slightly off with two completely different colorschemes (red and blue).

Yeah. For DeathPact, I sticked to what the original colour sheme was (red, orange). CallToArms is just... a big bell, so I just completely re-interpreted the ability. It could also be simply a RaiseDead redesign, but I thought CallToArms was more fitting.
 
Level 17
Joined
Jul 1, 2010
Messages
720
You know it would look a whole lot better if you redrew the skeleton hand, it's too "boney" if you get what I mean. You could try making a zombie hand instead of just bone, with a little rotting meat to fill it a little. And what's that black thing hanging on the right ?
 
You know it would look a whole lot better if you redrew the skeleton hand, it's too "boney" if you get what I mean. You could try making a zombie hand instead of just bone, with a little rotting meat to fill it a little. And what's that black thing hanging on the right ?

Hm, I'll think about that, as that would be rather difficult do actually draw.
The shadowy thing on the right is supposed to be the model doing its casting animation to raise the dead.
 
I think that if Frostmourne was glowing with a different hue of blue\cyan, that would be for the best. Conflicting color schemes are not very good.

But that would not represent DeathPact properly, it would just be... a regular Frostmourne icon with special effects.

And if I re-hued the CallToArms glow, it wouldn't fit the model anymore, as it's linked to ice elements...

The regular DeathKnight model also features 2 different colour shemes, green (DeathCoil, Ultimate) and red (DeathPact, Aura).
 
Level 14
Joined
Mar 23, 2011
Messages
1,439
Red & Green -> Complementary colors...that's why they work so good together...of course that's only in theory.

Same goes with purple & violet, still don't know how they perfectly blend into a good color combo
 
Red & Green -> Complementary colors...that's why they work so good together...of course that's only in theory.

So what would you suggest then? I just re-hued both icons to see what comes out of it, and it's definitely not what I was aiming for...

The only thing I could think of right now is leaving the silhouette out and re-hueing CallToArms to something green-/redish.

Which would look like this, and I think it's boring-looking... Definitely prefered the version before that.
 

Attachments

  • Status.png
    Status.png
    38.6 KB · Views: 98
Level 17
Joined
Jul 1, 2010
Messages
720
Same goes with purple & violet, still don't know how they perfectly blend into a good color combo
Purple and Violet are in the same color range...they both contain Red...Purple and Yellow now that is complementary color range.

@I3lackDeath I wasn't suggesting anything, I was just making an observation. The first icon looks a lot better but I still don't like that hand. On the sword icon try making the glow around the sword and from the eyes with green and see how it looks, a chaos green :)
 
Level 49
Joined
Apr 18, 2008
Messages
8,451
I'd suggest switching the colors around, a red glowing sword and a green glow around the hand.

I agree with that statement, honestly.
I think it would look best, and fit the Death Pact color scheme, too.

BTW, Arthas already has Death Pact, I think that recreating it is a little bit out-of-theme. I highly suggest you re-purpose the red frostmourne to Vampirism Aura, and then you could also turn it into blood-red, which compliments dark\sickly green quite well(imo).
 
I agree with that statement, honestly.
I think it would look best, and fit the Death Pact color scheme, too.

BTW, Arthas already has Death Pact, I think that recreating it is a little bit out-of-theme. I highly suggest you re-purpose the red frostmourne to Vampirism Aura, and then you could also turn it into blood-red, which compliments dark\sickly green quite well(imo).

The DeathPact ability is a regular Death Knight ability. Since Arthas started out as a Death Knight himself, I don't see your point of limiting this ability to him alone.
Even if you argued that it would be the same PERSON, there's never been a statement that we had to create abilities for a whole different PERSON.
And even if, Arthas and the Lich King are two separate characters, and while Arthas was a Paladin and a Death Knight in life, he became a godly figure when his spirit conjoined and the Lich King was born.

And once again, colour choices and likes are subjective. I'll probably stick to the red one anyway, since it represents the ability the best. I just have to recolour my first icon to fit into the whole icon set.

Anywho, I'm pretty much finished with those two.
 

Attachments

  • Status.png
    Status.png
    38.6 KB · Views: 95
Last edited:
Level 49
Joined
Apr 18, 2008
Messages
8,451
No, my point is...
The idea is to recreate icons of abilities to fit a different hero. Since Arthas pretty much IS a Death Knight, recreating Death Pact would be kind of like recreating War Stomp for Cairne. I really think you should change the name of that Death Pact thing to something else, because otherwise it might not actually count as an ability for a different hero.

Either way, I'm not here to argue, I have enough of that in the modeling contest thread. Couldn't Joe\Pyramidhe@d come by and just say if it's fine or not?

P.S: They DO look really, really cool. Would be even better if the Call to Arms one had green glow, though! :3
 
No, my point is...
The idea is to recreate icons of abilities to fit a different hero. Since Arthas pretty much IS a Death Knight, recreating Death Pact would be kind of like recreating War Stomp for Cairne. I really think you should change the name of that Death Pact thing to something else, because otherwise it might not actually count as an ability for a different hero.

Either way, I'm not here to argue, I have enough of that in the modeling contest thread. Couldn't Joe\Pyramidhe@d come by and just say if it's fine or not?

P.S: They DO look really, really cool. Would be even better if the Call to Arms one had green glow, though! :3

Yeah, it's probably best that either of them clarifies things, it's basically picking a different abiliy name anyway... Things that I've stumbled upon would be Bloodlust, Berserk (Grunt passive) or BerserkForTrolls (MPQ name, active troll ability).

Thanks, there's always the option to attach colour variations to uploads, as I've done that in the past several times.

Next icon, TrueSight. Rather useful passive for every unit. :p
 

Attachments

  • TrueSightWIP.png
    TrueSightWIP.png
    939.6 KB · Views: 170
  • StatusV2.png
    StatusV2.png
    57.7 KB · Views: 103
Last edited:
Level 17
Joined
Jul 1, 2010
Messages
720
Yeah, it's probably best that either of them clarifies things, it's basically picking a different abiliy name anyway... Things that I've stumbled upon would be Bloodlust, Berserk (Grunt passive) or BerserkForTrolls (MPQ name, active troll ability).

Thanks, there's always the option to attach colour variations to uploads, as I've done that in the past several times.

Next icon, TrueSight. Rather useful passive for every unit. :p
Strange, it looks to me like the Unholy Frenzy from the Necromancer. Frankly I don't really like it. :( It's undefined. Can't really understand much.
Suggestion: Make it somehow to resemble an eye, to get you thinking "That's an eye" you know...Once you've got that down it will look a whole lot better. :) But that's just me. I'm liking the colors u used for the sword :D much better now. Also on the zombie hand maybe use just two color schemes...maybe a yellowish green and a dark green. Don't put so much highlights on it cause it's flesh not silver :))) Use this as reference:
http://images.wikia.com/wowwiki/images/3/38/BTNRegenerationAura.png
 
Strange, it looks to me like the Unholy Frenzy from the Necromancer. Frankly I don't really like it. :( It's undefined. Can't really understand much.
Suggestion: Make it somehow to resemble an eye, to get you thinking "That's an eye" you know...Once you've got that down it will look a whole lot better. :) But that's just me. I'm liking the colors u used for the sword :D much better now. Also on the zombie hand maybe use just two color schemes...maybe a yellowish green and a dark green. Don't put so much highlights on it cause it's flesh not silver :))) Use this as reference:
http://images.wikia.com/wowwiki/images/3/38/BTNRegenerationAura.png

Thanks, I'll see what I can do. I already knew that the eye needs more definition, it glows too much right now. The helmet was pretty difficult to define without making it look shitty, that's the best I could do.

EDIT: Better? :p The colour sheme makes it looks as if these were for Bolvar. >_>
 

Attachments

  • StatusV2.png
    StatusV2.png
    57.7 KB · Views: 111
Last edited:
Status
Not open for further replies.
Top