1. Well, it's not MUI
2. If you want to it MPI, Players are ranging from 1 ~ 12, whereas 13 ~ 16 cannot be players, they are Neutral Hostile / Neutral Passive / Neutral Extra / Neutral Victim
3. It's not even MPI. Try put a Paladin Player 2 and order it to cast, the wave don't even move.
4. Well, you messed up my WaveSpeed formula... and you gave your own speed formula, which moves 16 range per 0.03 second making it 528 range per second which is fixed and not suit my request
5. You should kill the Wave, not removing it, because I heard rumors that removing unit will leak the game, better safe than sorry
6. The bug still occurs, when sometimes you cast, it will bounce 4 times and sometimes you cast it will bounce 5 times (whereas the position of the enemy unit is close to each other as possible) but it seems it has skip the bounce to +2 by itself making the BounceCounter end so soon
Well you can do better, just learn how to make MUI spells and you're good to go, remember, MUI~
NOTE: You don't need to fix it anymore, but thanks for all the efforts gladly appreciated
Aaah I see, you mean have more than 1 missile out at a time per caster, ya I can change that but only if he needs as it would be some work.
Here if you cast another before the casted one came back it will remove it older one, I guess I should look into it, ideas on how to do it would help.
It has another meaning too
Well, you have 3 units that have this same ability, all 3 units (by the same Players) cast it simultaneously and all the spells casted would not be bugged at all.
This is MUI enough for me.
The way you made the trigger, it's MPI (remember, your trigger is not even MPI) whereas multiple units can
still cast it simultaneously, but it is limited to 12 units (each 1 unit from each player) can only cast it, whereas MUI is not limited to any value at all.