- Joined
- Oct 16, 2008
- Messages
- 10,454
basically I stop working on a proj when better systems get out and editing the scripts I currently have to use the new systems is so hard that starting from scratch is much easier... or if I really get bored...
\ I think making soulchess map demands a lot skills.
So it's selfish that I expect to be credited for what I've done?
If you're not heard of or congratulated, your work ends up being stolen by others.as a great man wrote (terry goodkind) "It is not wrong to do something memorable, and expect appraisal"
every map is a parody of the original maps, tower defenses, rpg's, dota was actually one of the few original maps to be made later in wc3's life, it also assisted in killing wc3 lol
bro? dota is the only thing keeping wc3 alive atm
Some of those dota people don't even know it's called warcraft 3. I'd hardly say those people are "keeping wc3 alive"
Over the years, I've had hundreds of game ideas and I've started them all in the Editor. The longest time I've spent on any particular one was three days.
I feel really passionate about making the map, at first, but then I just don't want to and move on to a new one, repeating and repeating and repeating. I really want to publish a game but I've never finished one.
Does anyone else have this problem, where they are just incapable of finishing a map?
I take a lot of time structuring my code, which is why I still have a clue after months and years of not touching the project. This must be hell for GUI users lol.
Now i don't know what it's wrong with people, but if the map you're hosting hasn't got kickass imported models and/or a complex triggering, you won't get it played unless it is already famous.
The only maps i see hosted are Green TD, Legion TD, Castle Wars, Vampirism and few others (on Garena).
Also, it's a lot difficult to get your map famous now because of the lack of people playing wc3. In 2004 you posted in on WC3sear, EpicWar, hosted it on bnet and if it was cool, in a matter of days your map would spam the custom game list.
Now it is unlikely that it will ever happen.
Legion TD has a unique twist to it, for sure, WaterKnight.
For me the only reason I don't play Legion TD on BNet is because the bots want a full house, in which games rarely make it past level 8, and I would rather play 20+ levels.
Anyway, on BNet, I see the occasional random map hosted, but if there isn't a bot hosting it, nobody will bother playing it. So unless you have a bot ready your map won't get hosted (On BNet)
No idea where people find games other than dota on Garena. all I ever see is dota, so I just go to the (TFT) other wc3 one instead and play with a handful of friends instead.
Legion TD has a unique twist to it, for sure, WaterKnight.
They haven't got complex triggers, but they got unique design (except Castle Wars). Keep in mind that Green TD was made something like 7 years ago, and Vamprism 6-7 i think. And come on, have you ever seen a TD with units before Legion TD?
Well if you wanna be motivated:
1. Announce your project
2. You get many people who likes in and they will pressure you to finish it, sicne nobody wants to disappoint fans.
3. ???
4. PROFIT!
Garena is structured by Rooms, there are Dota rooms and RPG rooms (everything else), just go to RPG rooms if you wanna find other games.
They haven't got complex triggers, but they got unique design (except Castle Wars). Keep in mind that Green TD was made something like 7 years ago, and Vamprism 6-7 i think. And come on, have you ever seen a TD with units before Legion TD?
Even 6-7 years ago, there were such simple td and tag maps like Green TD/Vampirism. A TD with units, well there were some where you could spawn something on the lanes like blockers or mines or have a movable hero and other mixes of towers and unit control. I do admit that Legion TD has this one unique twist but that's as far as it goes. Everything else it pretty much old concepts and with design I also mean the art. Those popular maps hardly have any imports or a themed style.
i dont mind about disappointing people, if im not having fun with the project, then i wont work on it.
Yes, I understand the structure behind Garena. The problem is, the only maps I ever see in those RPG rooms is unfortunately dota. Like having a dozen+ dota rooms isn't enough.
Furthermore, I hadn't seen a "TD" where your towers turned into uncontrollable units requiring a bit of an RPG mindset (stretching this thin, can't think of another way to put it) in that you should put your tanks in front and healers in the rear.
Well, there's a somewhat newer map (2008 or 2009 methinks) called YouTD which attacks all of the things you're talking about. There's no such thing as a standard wc3 model. The arena of the map looks really good. There's an extremely complex damage system that is practically unheard of in wc3, except perhaps in TKOK. All custom abilities, items, etc. And to put one more twist on it, it's a community-made map where anyone can contribute an item or spell to the map. It's also random as to what levels you will get so the replay value is through the roof.
While it is hard to make "unique" maps, as far as it being impossible, I would have to disagree--although, I do have to say it is improbable to do so. Even so, if the game is fun, and there's enough of a fanbase, there is a possibility that your map could do well. It doesn't need all sorts of fancy models (Besides, that just hikes up the filesize for pure aesthetics) even though they do make the game look better.
Taking breaks can be dangerous if not done right.
For instance, I was forced to take a break in the middle of creating the biggest system in my map, and due to various reasons I was unable to work on the map for a couple days. When I came back, I had NO IDEA where I was going with that system, because I was trying to make this whole system run off of 2 triggers instead of the 5 I originally figured it would require. Even though I left comments, I can stare at it for 30 minutes and still not figure out what the hell I was thinking. I was so sure that I could get it to work, too.
Anyway, the point of this monologue is that breaks are important, but shouldn't be taken unless you can pick up where you left off, lol.