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How to create new unit using existing textures

Discussion in '3D Modeling Tutorials' started by Love Seeker, Jun 1, 2014.

  1. Love Seeker

    Love Seeker

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    How to create new unit using existing textures
    By Love Seeker

    About:
    This tutorial will explain you how to make new units that have same model as original but with different texture! They do not require any custom texture and look nice (well, this depends on you :p)

    Requirements:
    Softwares:

    1. Magos' Model Editor
    2. MDX Pather
    Knowledge:
    1. Well, at the moment, you should only know how to import models into the world editor and that's all.

    Let's get started!
    Berserk Troll Axe Thrower
    This unit will cover all units of this tutorial. Any units below this unit will follow the same step with paths only being difference.

    Exporting the model

    Step 1 - Open Magos' Model Editor and go to Windows->MPQ Browser
    Click to view image
    [​IMG]


    Step 2 - Once you get to MPQ Browser, go to File and select the MPQ you are going to export model from (the MPQ you will extract varies with unit), but in this unit I'll be opeing war3.mpq
    Click to view image
    [​IMG]


    Step 3 - When MPQ is opened, go to Units\Creeps\ForestTroll. Well, you will see the two .mdx files; one for model file and the other portrait.
    Click to view image
    [​IMG]

    Right-click on ForestTroll.mdx file and click Export. You will be prompted to choose directory to export, I usually export them in the new folder. Do the same for portrait file..
    Click to view image
    [​IMG]


    Now you have just exported the unit's model!

    Changing the texture

    Step 4
    - Open MDX Pather, and open the exported ForestTroll.mdx file (or whatever name you gave it).

    Step 5 - After opening the file you will see "Units\Creeps\ForestTroll\ForestTroll.blp". Click it so it will appear in the empty box above it and we can edit the texture path.
    Click to view image
    [​IMG]


    Step 6 - We will be changing the forest troll texture to berserker one. So change "Units\Creeps\ForestTroll\ForestTroll.blp" to "Units\Orc\Headhunter\BeserkHeadhunter.blp". Do the same for portrait file, too.
    Like this
    [​IMG]


    Final Step - Open Magos' Model Editor and from there, open your "texture-changed" model and see if it works. If you get the unit model like me, congrats you have just finished Berserker Troll Axe Thrower(or name of your choice)! Import them into your map and enjoy!
    Final Result
    [​IMG]


    AS I MENTIONED ABOVE, THE UNITS BELOW THIS TEXT WILL HAVE THE SAME STEPS TO DO, THE ONLY DIFFERENCE IS MODEL PATHS TO FIND, TEXTURES TO CHANGE IN MDX PATHER. SO I'LL BE PROVIDING MODEL PATHS, CHANGE WHICH TEXTURE TO WHICH TEXTURE AND THE UNIT'S SCREENSHOT IN MAGOS'.

    TROLL SPEAR THROWER (4 Versions)
    A short note on these models: These spear throwers require alternate tag(don't know what I should say so let's say tag) to function correctly..
    Click to see contents

    Forest Troll Version
    Click to see contents
    Which MPQ : war3x.mpq
    Model Path : units\orc\headhunter\headhunter_v1.mdx and its portrait file
    Change texture from : units\orc\headhunter\beserkheadhunter.blp
    To : units\orc\headhunter\foresttroll.blp
    Result
    [​IMG]


    Forest Troll Trapper Version
    Click to see contents
    Which MPQ : war3x.mpq
    Model Path : units\orc\headhunter\headhunter_v1.mdx and its portrait file
    Change texture from : units\orc\headhunter\beserkheadhunter.blp
    To : units\creeps\foresttrolltrapper\foresttrolltrapper.blp
    Result
    [​IMG]


    Ice Troll Version
    Click to see contents
    Which MPQ : war3x.mpq
    Model Path : units\orc\headhunter\headhunter_v1.mdx and its portrait file
    Change texture from : units\orc\headhunter\beserkheadhunter.blp
    To : units\creeps\icetroll\icetroll.blp
    Result
    [​IMG]


    Dark Troll Version
    Click to see contents
    Which MPQ : war3x.mpq
    Model Path : units\orc\headhunter\headhunter_v1.mdx and its portrait file
    Change texture from : units\orc\headhunter\beserkheadhunter.blp
    To : units\creeps\darktroll\darktroll.blp
    Result
    [​IMG]


    ORC AXE THROWER
    Click to see contents

    Which MPQ : war3.mpq
    Model Path : units\demon\ChaosOrcRange\ChaosOrcRange.mdx and its portrait file
    Change texture from : units\demon\ChaosOrcRange\ChaosAxeThrower.blp
    To : units\orc\grunt\grunt.blp
    Result
    [​IMG]


    LIVING HUNTRESS STATUE
    Click to see contents

    Which MPQ : war3.mpq
    Model Path : units\NightElf\Huntress\Huntress.mdx and its portrait file
    Change texture from : Textures\Sentinel.blp
    To : Doodads\Ashenvale\Props\SentinelStatue\AshenStatueSmall.blp
    Result
    [​IMG]


    UNDERGROUND ACOLYTE
    Click to see contents

    Which MPQ : war3.mpq
    Model Path : units\Undead\Acolyte\Acolyte.mdx and its portrait file
    Change texture from : Textures\Acolyte.blp
    To : Units\Other\DalaranReject\DalaranRejectAcolyte.blp
    Result
    [​IMG]


    Well, that's list of models as possible as I can present to you. I hope you get the same model as mine and enjoy making them. Also feel free to feedback, ask questions without hesitate. Good Luck!
     
    Last edited: May 4, 2018
  2. Chaosy

    Chaosy

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  3. noob

    noob

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    Why not add whips with ReplaceableTextures\Weather\RainTail.blp as id2 texture they look pretty good.
     
  4. WerBackIII

    WerBackIII

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    Can you post a screenshot of an example?
     
  5. noob

    noob

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    As seen in the world editor.
    e:did not knew the orthographic error I made sorry.
    The problem is maybe it is too much fast animated (it looks like if it were pulsating 5 times a second)
     

    Attached Files:

  6. PurgeandFire

    PurgeandFire

    Code Moderator

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    This tutorial will really benefit from screenshots of the final results. If I were new to modding, I wouldn't know what this tutorial does or is used for.

    As such, you should probably organize your tutorial. Start off with an introduction stating precisely what the tutorial's purpose is, and then go through the steps in detail. If you explain the process once in detail, you won't have to repeat yourself! And screenshots always help users follow along. Always assume that the user is unfamiliar with the program. If you simply say "extract the model", there is a chance that the user will be lost and confused. However, if you say "go to File -> Save As, and save the model", then the user has a better idea of what to do. Similarly, they might not know how to get a preexisting model opened in magos' model editor. Sometimes you can mention that the tutorial requires "some knowledge of X program", but it isn't the best habit since it casts off new modders (who are more likely to be the ones reading your tutorial).

    This has potential to be a neat little trick, and it covers some solid concepts to know such as changing textures used and using ingame textures to your advantage, but it needs work before it can be approved. :)

    P.S. Try to avoid polls in tutorials if you can.
     
  7. Kyrbi0

    Kyrbi0

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    Yeah, definitely screenshots. I actually want to be interested in what you have to say... But I'm an inexperienced-enough modeler that I have no idea what's going on. :<
     
  8. hiphop4eva

    hiphop4eva

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    Umm, I wanna see pictures.
     
  9. A Void

    A Void

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    this needs better formatting, and especially images.
     
  10. Love Seeker

    Love Seeker

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    Tutorial updated! Images are added too! With better formating and some removed units
     
  11. Kyrbi0

    Kyrbi0

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    Looks good! Might want to double-check some of the spelling for the paths; I didn't see them all but I noticed "Grunt" was "Grant".
     
  12. Love Seeker

    Love Seeker

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    Wow thanks sir!
     
  13. PurgeandFire

    PurgeandFire

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    Love the new format and the screenshots, they look fucking awesome. Thanks so much for updating it.

    Approved!
     
  14. Love Seeker

    Love Seeker

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    Thank you sir! It took me 3 years to take those screenies (meh, just kidding :p)
    E: Sir PnF, if possible, can you please change the thread name according to haeder? Thanks :)
    E2: Found it but where can i see edit history? I am not in touch with new Hive
     
    Last edited: May 5, 2018
  15. PurgeandFire

    PurgeandFire

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  16. prinze janus

    prinze janus

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    It wont work for me:sad:
     
  17. Love Seeker

    Love Seeker

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    Can you describe what's the error? If possible, proper screenshot would help :)