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How to create new unit using existing textures
By Love Seeker
About:By Love Seeker
This tutorial will explain you how to make new units that have same model as original but with different texture! They do not require any custom texture and look nice (well, this depends on you )
Requirements:
Softwares:
Knowledge:
- Well, at the moment, you should only know how to import models into the world editor and that's all.
Let's get started!
Berserk Troll Axe Thrower
This unit will cover all units of this tutorial. Any units below this unit will follow the same step with paths only being difference.Exporting the model
Step 1 - Open Magos' Model Editor and go to Windows->MPQ Browser
Step 2 - Once you get to MPQ Browser, go to File and select the MPQ you are going to export model from (the MPQ you will extract varies with unit), but in this unit I'll be opeing war3.mpq
Step 3 - When MPQ is opened, go to Units\Creeps\ForestTroll. Well, you will see the two .mdx files; one for model file and the other portrait.
Right-click on ForestTroll.mdx file and click Export. You will be prompted to choose directory to export, I usually export them in the new folder. Do the same for portrait file..
Now you have just exported the unit's model!
Changing the texture
Step 4 - Open MDX Pather, and open the exported ForestTroll.mdx file (or whatever name you gave it).
Step 5 - After opening the file you will see "Units\Creeps\ForestTroll\ForestTroll.blp". Click it so it will appear in the empty box above it and we can edit the texture path.
Step 6 - We will be changing the forest troll texture to berserker one. So change "Units\Creeps\ForestTroll\ForestTroll.blp" to "Units\Orc\Headhunter\BeserkHeadhunter.blp". Do the same for portrait file, too.
Final Step - Open Magos' Model Editor and from there, open your "texture-changed" model and see if it works. If you get the unit model like me, congrats you have just finished Berserker Troll Axe Thrower(or name of your choice)! Import them into your map and enjoy!
AS I MENTIONED ABOVE, THE UNITS BELOW THIS TEXT WILL HAVE THE SAME STEPS TO DO, THE ONLY DIFFERENCE IS MODEL PATHS TO FIND, TEXTURES TO CHANGE IN MDX PATHER. SO I'LL BE PROVIDING MODEL PATHS, CHANGE WHICH TEXTURE TO WHICH TEXTURE AND THE UNIT'S SCREENSHOT IN MAGOS'.
TROLL SPEAR THROWER (4 Versions)
A short note on these models: These spear throwers require alternate tag(don't know what I should say so let's say tag) to function correctly..Forest Troll Version
Which MPQ : war3x.mpq
Model Path : units\orc\headhunter\headhunter_v1.mdx and its portrait file
Change texture from : units\orc\headhunter\beserkheadhunter.blp
To : units\orc\headhunter\foresttroll.blp
Model Path : units\orc\headhunter\headhunter_v1.mdx and its portrait file
Change texture from : units\orc\headhunter\beserkheadhunter.blp
To : units\orc\headhunter\foresttroll.blp
Forest Troll Trapper Version
Which MPQ : war3x.mpq
Model Path : units\orc\headhunter\headhunter_v1.mdx and its portrait file
Change texture from : units\orc\headhunter\beserkheadhunter.blp
To : units\creeps\foresttrolltrapper\foresttrolltrapper.blp
Model Path : units\orc\headhunter\headhunter_v1.mdx and its portrait file
Change texture from : units\orc\headhunter\beserkheadhunter.blp
To : units\creeps\foresttrolltrapper\foresttrolltrapper.blp
Ice Troll Version
Which MPQ : war3x.mpq
Model Path : units\orc\headhunter\headhunter_v1.mdx and its portrait file
Change texture from : units\orc\headhunter\beserkheadhunter.blp
To : units\creeps\icetroll\icetroll.blp
Model Path : units\orc\headhunter\headhunter_v1.mdx and its portrait file
Change texture from : units\orc\headhunter\beserkheadhunter.blp
To : units\creeps\icetroll\icetroll.blp
Dark Troll Version
Which MPQ : war3x.mpq
Model Path : units\orc\headhunter\headhunter_v1.mdx and its portrait file
Change texture from : units\orc\headhunter\beserkheadhunter.blp
To : units\creeps\darktroll\darktroll.blp
Model Path : units\orc\headhunter\headhunter_v1.mdx and its portrait file
Change texture from : units\orc\headhunter\beserkheadhunter.blp
To : units\creeps\darktroll\darktroll.blp
ORC AXE THROWER
Which MPQ : war3.mpq
Model Path : units\demon\ChaosOrcRange\ChaosOrcRange.mdx and its portrait file
Change texture from : units\demon\ChaosOrcRange\ChaosAxeThrower.blp
To : units\orc\grunt\grunt.blp
LIVING HUNTRESS STATUE
Which MPQ : war3.mpq
Model Path : units\NightElf\Huntress\Huntress.mdx and its portrait file
Change texture from : Textures\Sentinel.blp
To : Doodads\Ashenvale\Props\SentinelStatue\AshenStatueSmall.blp
UNDERGROUND ACOLYTE
Which MPQ : war3.mpq
Model Path : units\Undead\Acolyte\Acolyte.mdx and its portrait file
Change texture from : Textures\Acolyte.blp
To : Units\Other\DalaranReject\DalaranRejectAcolyte.blp
Well, that's list of models as possible as I can present to you. I hope you get the same model as mine and enjoy making them. Also feel free to feedback, ask questions without hesitate. Good Luck!
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