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Hive's Simple Edit Resources Thread

They look good but what exactly did u change.
It just a small change that i made. Simple geomerging, I took some parts on Garthok and Warsong Grunts. As for the Raiders, i took some geosets on Amarok and Amarok Rider and merge it on the Rider Model.
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MEPHISTROTH and ANETHERON:
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This is a set of all Bleeding Hollow clans units edited to be Mag'har orcs. I made the icons, I hope they are helpful.

Credits to:


And for thextues

* Ehrghoul
 

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GOLEM PACKS REFORGED (SD):
These models are already on Reforged Default Models. Converting this Reforged Golem Models into SD Model.
Re-added the War Golems with proper background team color.
- Releasing the Faceless Ones and Unbroken SD Model soon.

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Hey yall, been working on editting the Wildkin Malfurion model from Ujimasa Hojo. There is this weird bug in the decay animation though.

Basically, when the morphed wildkin dies, it does a quick decay animation before snapping back, restarting the animation slower this time. Tried it with the default Wildkin and it's working fine.

My request is if someone can figure out why the bug is happening and maybe how to fix it? Thank you.
 

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I was wondering if somebody can add this ashbringer model to this Alexandros mograine model,
 

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Could someone please:
  • Pick the Cluster Rockets missile model
  • Replace the rocket model with a particle emitter (something like the Starfall effect: starry, white than transitions to purple/blue/red before vanishing)
  • Replace the explosion with the same kind of particles

I'm implementing a "Magic Missile" spell that shoots multiple projectiles, and the whole "swishy swooshy" movement of Cluster Rockets seems perfect for it.

EDIT: Forgot to mention that I'd like a SD version of the projectile, not an HD one, thanks in advance :)
 
I have a few requests:
  1. Elder Warlock (Wolf Mount) Icons by Zephyrius2412
    @Zephyrius2412, Any chance there is a Fel Orc Icon/Button for the Elder Warlock?
  2. Shaman and Derivates Icons
    Can you make one for ChaosShaman
  3. Wind Rider (Nether Dragon Mount, Morph)
    Does anyone have a Icon for the Nether Drake Rider? Fel Orc version
  4. Spirit Walker and Derivatives
    I downloaded the Fel Walker. Just need an icon for it!
  5. Grunt and Derivatives
    Does anyone have an icon for the Axethrower (Orc, Morph)?
 
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I want the appearance of the chests to clearly distinguish their tiers. I have already adjusted the RGB values for the higher tiers using existing models as follow:
1775218246218.png


However, I’m still missing the two lowest tiers:
  • Lowest Tier: Dark wood chest body, filled with some dark gray iron coins. No glowing effect.
  • Second Lowest Tier: Original (vanilla) chest body, filled with copper-colored coins. No glowing effect.
I wonder if there are any similar models available, or if anyone could help with editing them?

I've looked into that one and browsed other resources on the forum (I don't think I missed anything),
also put together a list of the related models I found on the forum below:


Thank you very much for your help!
===

Ended up finishing it myself! Sharing it here with you all:
 
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Hi, are there any SD orc models (preferably with hero glow/dissipate) that have both walking animations (as a ground unit) AND flying animations?

I've been wanting to make an orc hero that can transition between flying and walking. Ideally the model would also have takeoff/land animations, but that's not strictly required, I guess. It would need both ground and flying attacking/spell/dying animations, though, ofc.

I was thinking something like a wind rider/wyvern but where the animal can also walk on the ground. I found these models of the actual wind rider orc, but they don't have hero glow (and esp the first one doesn't really look good enough for a hero if I'm being honest), and ofc they don't fly.



I've also found these wyvern heroes, but they are strictly flying:



A dragon rider or something else is also okay - something like if this deathwing (which can morph b/t flying/ground) had an orc rider like these dragonmaw riders (which don't have ground animations...). If there's a model that combines the awesomeness of these two, it'd be perfect.





The closest things I've found to what I'm looking for so far are the below two - the first is an OrkStorm unit that amazingly has both flying and walking animations (as well as a morph), but doesn't have any attack/spell animations while flying (and ofc would need dissipate/hero glow):


The second is this gnome model that has everything I need, except ofc it's a gnome and not an orc (and not a hero):


👉Anyone know of any existing models that would fit the bill?
If not, would anyone be able to either:
  • add flying attack/spell animations to the OrkStorm unit
  • or make an orc version of the gnome dragonrider
  • or combine something with deathwing so it looks like a regular orc hero riding a regular dragon
  • or add ground walking/attacking/spell/death animations to either the Hero Wyvern Elite or the DragonMaw Sky Stalker (which would also need hero glow)
? 🥺
 
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..Could someone make a "Haunted Gold Mine" Equivelant for Fountain of Power, Marketplace, and Mercenary Camp? It's for a silly idea of "Creep Bases" so that you have to destroy These to access Neutral Structures of high value to the map. While making something less just copy-pasted of the Haunted Goldmine's design would be ideal, I feel the haunted goldmine's design passes it off well enough.
 
I was wounding if any could add hero glow to this model Hero Geist

You can give any unit a hero glow by downloading General Hero Glow and adding it to a dummy ability like Life Regeneration Aura (Neutral) with 0 regeneration and 0 area of effect. Don't be alarmed by the description, it seems to work perfectly still on both older and newer versions of WC3.
 
You can give any unit a hero glow by downloading General Hero Glow and adding it to a dummy ability like Life Regeneration Aura (Neutral) with 0 regeneration and 0 area of effect. Don't be alarmed by the description, it seems to work perfectly still on both older and newer versions of WC3.
I've been having issues with it not staying the same color as the hero. For example, if the hero color is player one, the HeroGlow will stay red, but if you say want to make the player 1 blue, the hero glow will stay red.
 
I've been having issues with it not staying the same color as the hero. For example, if the hero color is player one, the HeroGlow will stay red, but if you say want to make the player 1 blue, the hero glow will stay red.
You can add a trigger like this (approx) :
Unit Enters Map
Unit is Hero
Change color to player color
 
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Unlikely, but would this model being attached help?
It’s what I already use, but let’s try not to have this thread get off topic, that’s why I provided a link to the discussion
 
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REXXAR (CHAMPION OF THE HORDE):
PERMISSION:
Approved by BaiyuGalan.
NEW:
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OLD:
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Drummer.png
DS.png
Rager.png



Fixed/Upgrade models for War's Legacy created by Wa666r.

Changes:
  • Bruiser Spell VFX is green.
  • Nether Dragon mount is green. No longer has Alternate Animation, that is, he is always red.
  • Dark Shaman in Corrupt Fire Form has bright purple eyes.
  • Rager and Drummer no longer have Alternate Animation, that is, they are always red.

Credits:
  • Wa666r (Fel Horde Race)
  • Johnwar (Re-Classic Fel Orc Grunt)
  • Ujimasa Hojo (Nether Dragon Rider, Fel Kodo Beast, Fel Orc Axethrower)
  • Epsilon (Chaos Shaman)
 

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View attachment 584444 View attachment 584445View attachment 584454View attachment 584455View attachment 584456


Fixed/Upgrade models for War's Legacy created by Wa666r.

Changes:
  • Bruiser Spell VFX is green.
  • Nether Dragon mount is green. No longer has Alternate Animation, that is, he is always red.
  • Dark Shaman in Corrupt Fire Form has bright purple eyes.
  • Rager and Drummer no longer have Alternate Animation, that is, they are always red.

Credits:
  • Wa666r (Fel Horde Race)
  • Johnwar (Re-Classic Fel Orc Grunt)
  • Ujimasa Hojo (Nether Dragon Rider, Fel Kodo Beast, Fel Orc Axethrower)
  • Epsilon (Chaos Shaman)
Nice work, can we get some button icons for the nether drake rider, Axethrower,
 
View attachment 584444 View attachment 584445View attachment 584454View attachment 584455View attachment 584456


Fixed/Upgrade models for War's Legacy created by Wa666r.

Changes:
  • Bruiser Spell VFX is green.
  • Nether Dragon mount is green. No longer has Alternate Animation, that is, he is always red.
  • Dark Shaman in Corrupt Fire Form has bright purple eyes.
  • Rager and Drummer no longer have Alternate Animation, that is, they are always red.

Credits:
  • Wa666r (Fel Horde Race)
  • Johnwar (Re-Classic Fel Orc Grunt)
  • Ujimasa Hojo (Nether Dragon Rider, Fel Kodo Beast, Fel Orc Axethrower)
  • Epsilon (Chaos Shaman)
Can you please fix/upgrade Slave (Fel Horde Peon), and Crossbowman (made by @General Frank. You may need to ask permission) too ?
 
Can you please fix/upgrade Slave (Fel Horde Peon), and Crossbowman (made by @General Frank. You may need to ask permission) too ?
There are already models of fel peons that fit the slaves, and they don't need any adjustments or anything like that.

And aside from the crossbowman's wig, I don't see anything I can change/fix. I think I saw a better model in XGM, but I don't know what he'll think.
 
Hey, could anyone be so kind to reposition the Healthbar on this beautiful altar (https://www.hiveworkshop.com/threads/elfaltar.294651/) or point me to some kind of guide on how to do it myself (is it maybe some variable I could edit in Retera under Model)?
This is such a nice model, but the Healthbar floats somewhere in the stratosphere instead of a bit above the building :D
 

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Hey, could anyone be so kind to reposition the Healthbar on this beautiful altar (https://www.hiveworkshop.com/threads/elfaltar.294651/) or point me to some kind of guide on how to do it myself (is it maybe some variable I could edit in Retera under Model)?
This is such a nice model, but the Healthbar floats somewhere in the stratosphere instead of a bit above the building :D
Huh, when I tested it back in the day it seemed to work fine.
I tried to fix it for you though as the author vanished quickly thereafter.
 

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Huh, when I tested it back in the day it seemed to work fine.
I tried to fix it for you though as the author vanished quickly thereafter.
Thanks, this is already much better than before, but if it isn't too much of a bother, would you be so kind to reposition it a bit higher (if it isn't too difficult to do). Because now the Healthbar is kinda blocking the golden glow animation xD
 

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(general question)
Would it be a good idea to post edits from this thread on their original resource pages so that visitors to those pages can find them easily?

Otherwise, I feel like people (myself included) who come across a resource through its resource page will never know that a possibly better variant exists.
 
(general question)
Would it be a good idea to post edits from this thread on their original resource pages so that visitors to those pages can find them easily?

Otherwise, I feel like people (myself included) who come across a resource through its resource page will never know that a possibly better variant exists.
Definitely; and usually they are. If they aren't, I think it'd be good to repost them there.
 
Hello, could someone fix the attack - 1 animation of this model so it doesn't glow so intensely and look more like attack - 2?

atacck-png.584636
attack -2.png
 

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