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Dwarf Engineer

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Dwarf made many machine thing, so they need Engineer isn it

Keywords:
Dwarf made many machine thing, so they need Engineer isn it
Contents

Dwarf Engineer (Model)

Dwarf Engineer (Model)

Reviews
03:38, 16th Apr 2014 MiniMage: Needs spme work with the wrap, animations and geosets that doesn't disapear when they should. Look into this.

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03:38, 16th Apr 2014
MiniMage: Needs spme work with the wrap, animations and geosets that doesn't disapear when they should. Look into this.
 
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The major downside to closing & re-uploading is you lose all the *sniff* helpful comments... :p

~~~

Awexome! It's like you read my mind! Alright, I have to first say that I am totally in need of a neat Dwarven Engineer (so far as I've Searched, there isn't one; I'm trying to make a Hero out of a Wc2 Dwarven Demolition Squad-mate that has supposedly survived to this day and become a Heroic anti-building defense dude :p), and this looks like he could totally fit the bill. However, I would like to make a few suggestions:

First of all, decide whether Unit or Hero. Right now, he's got Dissipate but no Hero Glow. If you go Unit... Well, just reverse the 'Dissipate' to 'Decay' and he's pretty much done (aside from the second List, below). Units don't need a lot in the way of flashiness or cool-things or nurnies or epicness or whatnot. //DONE

However, if you're keen (and I hope you are, since that's what I need him for :p), I'd love to see this guy fleshed out as a full Hero. If so, thoughts:
  • Give him Hero Glow. Stat. :p (not just @ Origin, but also on Chest and around his Weapons)
  • Make him more "Heroic" (now this is hard to explain... But after hosting the latest Modelling Contest, I have a better idea of what truly makes a Hero a "Hero". It's some intangible "awexomeness" that pervades their design and presentation. Check the thread for examples... And also check here, here, and here. Don't get discourage; this guy can shine all on his own, but these are examples of what I would call truly 'great' or 'heroic' Dwarf Heroes (custom models). Perhaps:
    • A bigger/more braided beard?
    • More varied texture choice (aside from brown-brown-gray-brown)?
    • Some nurnies (hat (see below), stuff in backpack (see below), etc (see below :p).
Now this is tough to say, because I realize that you've done a lot of work already. More importantly (in this case), you haven't changed too drastically from the base model (Mountain King) who is a Hero, so it's like "well if he didn't[/i] need it, why should this guy?). I can understand that. I could be very wrong. I just don't feel I am. :p
I think the best example I can give is the comparison between this Battlepriest and this Battlepriest. Both are great, and serve their purposes wonderfully. But one is definitely a Hero, while the other is definitely a Unit; it'd be hard to confuse the two.

~

Whether or not you make him a Hero, though, I would suggest the following:
  • Some TeamColor! This is necessary. Where? Not sure. Somewhere visible, like shoulders, but also possibly on a new weapon (see below), or the stuff in his backpack (see below), or his hat (see below :p). //DONE
  • Some mesh edits (not sure, but his belly looks huge, and his head disproportionately small without something on top ("Engineer Hat"?; that backpack is a little empty without scrolls or tools or something in it...).
  • Bigger Wrench (needs to be visible in-game; much bigger and more "exaggeratedly warcrafty") //DONE
  • A "Repair" animation (might make a good alternate Worker/Builder for the Dwarven race) //DONE
  • Something else to replace the Hammer (not sure what as of yet... I'll poke around)

Good luck, man! I hope to see great things with this. If nothing else, upload both versions (in this thread)! : ) I'm sure people wouldn't mind.

P.S. It's "Engineer" with two "e"s.

More on the changes (I like them) later.
 
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