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everything else is cool and working
Changes made, resource approved
(6 ratings)
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Cute little guy, and interesting concept. I like the droid-turret-arm-thingy. However, I feel like (while somewhat fitting), an all-straight-white Lab Coat may not look so good in-game; no contrast, no definition. Aside from wrinkles, it needs a taste of Warcraft; giant science-belt, or massive goggles... Something. Also, he's got Hero Glow, but I can tell you he'll need a lot of "heroics" to really fit that. Might be better as a unit.
Lookin', good, though.
Definitely, and thank you; you reminded me of an important point.Ahh, a giant belt eh. Maybe something on his back to go with it too
Definitely, and thank you; you reminded me of an important point.
For Goblins & Gnomes, you have to find ways to make them "show-up" in-game; the modeler is always at a disadvantage if they want to make a Goblin or Gnome correctly proportional (since they will melt away in-game; just too tiny). As a result, pretty much every single Goblin (or Gnome, though they are less "around" in Wc3) model has something to increase it's silhouette/profile/size.
Shredder -> giant mech suit
Zeppelin -> giant balloon
Sappers -> 3 Goblins (2 buddies to the 'original' Goblin as a team to stand out)
Tinker -> giant claw-arm steam back-pack, platform shoes, cowboy hat
Alchemist -> massive Ogre companion, nozzles & potions, & wooden seat.
As such, you really have to find a way to make your guy stand out. Aside from the belt, I think something on his back is a sure-fire success... A techno-electric backpack wouldn't be amiss... Perhaps unfoldable wings, or techno-arms for fixing stuff, or a rack of tools that slides out... Etc.