Definitely, and thank you; you reminded me of an important point.
For Goblins & Gnomes, you have to find ways to make them "show-up" in-game; the modeler is always at a disadvantage if they want to make a Goblin or Gnome correctly proportional (since they will melt away in-game; just too tiny). As a result, pretty much every single Goblin (or Gnome, though they are less "around" in Wc3) model has something to increase it's silhouette/profile/size.
Shredder -> giant mech suit
Zeppelin -> giant balloon
Sappers -> 3 Goblins (2 buddies to the 'original' Goblin as a team to stand out)
Tinker -> giant claw-arm steam back-pack, platform shoes, cowboy hat
Alchemist -> massive Ogre companion, nozzles & potions, & wooden seat.
As such, you really have to find a way to make your guy stand out. Aside from the belt, I think something on his back is a sure-fire success... A techno-electric backpack wouldn't be amiss... Perhaps unfoldable wings, or techno-arms for fixing stuff, or a rack of tools that slides out... Etc.