Hive's Simple Edit Resources Thread

The new phoenix with feet.The original phoenix had no feet, this magnificent phoenix has feet.
 

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First Edited Model.
Ironback Landship

Filesize:90.9KB
Resource Type:Models

Description:
Landship with massive Bombard

Credits:
Blizzard, Juggernaught (Stormwind) Submitted by Ujimasa Hojo
Change LogAdded Version with Kul'Tiras Sails
Editor DataArt - Projectile Launch - X (0.000l)
Art - Projectile Launch - Y (150.000)
Art - Projectile Launch - Z (130.000)
Art - Projectile Launch - Z (Swimming) (0.000)
Art - Propulsion Window (degrees) (15.000)

Combat - Attack x - Animation Backswing Point (0.300
Combat - Attack x - Animation Damage Point (0.300)
Combat - Attack x - Projectile Arc (0.100)

For Kul'Tiras Sails
Asset Manager - war3mapImported\IronbackLandship(KulTirasSails)
Asset Manager - war3mapImported\KulTirasShip.blp -> KulTirasShip.blp
Lore TextBuilt upon a half-metal hull that groans under its own plated weight, this land-ironclad rolls forward on colossal roller treads that churn soil and stone alike. A massive 41-inch forward bombard juts from its prow, capable of shattering castle gates or reducing battlements to molten slag in a single deafening volley.

Above its armored core rises a deck of oak and brass, ringed with iron spikes to deter boarding parties and channel its naval heritage into a terrifying land presence. Two towering smokestacks vent black exhaust from its roaring engine room, each puff marking the heartbeat of a mechanical leviathan now unbound by the tides.
Screenshot
IronbackLandship(Generic).PNG
IronbackLandship(KulTirasSails).PNG
 

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Last edited:
First Edited Model.
Ironback Landship

Filesize:90.9KB
Resource Type:Models

Description:
Landship with massive Bombard

Credits:
Blizzard, Juggernaught (Stormwind) Submitted by Ujimasa Hojo
Change LogAdded Version with Kul'Tiras Sails
Editor DataArt - Projectile Launch - X (0.000l)
Art - Projectile Launch - Y (150.000)
Art - Projectile Launch - Z (130.000)
Art - Projectile Launch - Z (Swimming) (0.000)
Art - Propulsion Window (degrees) (15.000)

Combat - Attack x - Animation Backswing Point (0.300
Combat - Attack x - Animation Damage Point (0.300)
Combat - Attack x - Projectile Arc (0.100)

For Kul'Tiras Sails
Asset Manager - war3mapImported\IronbackLandship(KulTirasSails)
Asset Manager - war3mapImported\KulTirasShip.blp -> KulTirasShip.blp
Lore TextBuilt upon a half-metal hull that groans under its own plated weight, this land-ironclad rolls forward on colossal roller treads that churn soil and stone alike. A massive 41-inch forward bombard juts from its prow, capable of shattering castle gates or reducing battlements to molten slag in a single deafening volley.

Above its armored core rises a deck of oak and brass, ringed with iron spikes to deter boarding parties and channel its naval heritage into a terrifying land presence. Two towering smokestacks vent black exhaust from its roaring engine room, each puff marking the heartbeat of a mechanical leviathan now unbound by the tides.
ScreenshotView attachment 553056View attachment 553058
i think thats going to be a worthwhile addition to the models section if you are willing to work on it a little more


meanwhile here is a simple icon edit for the one headed-hydra shared earlier somewhere in this thread
 

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simple edit of 2 Nagas

Naga Royal Guard using Myrmidon texture for body,
and Naga Myrmidon using green body texture of Royal Guard.
 

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very simple talking portrait addition edit for Retera's edited swimmable version of the Freddyk's Sea Druid model.
Its just the two portrait frames transferred from Akama.
 

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AndrewOverload519's Warcraft II Mage with a Wizard's hat.

props to facelessuniverse for the hat, as it was taken from human wizard model of his.

other changes: the ugly 2d-billboard blue color sphere at the end of staff replaced with Jaina's staff gem.
 

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Ujimasa Hojo's Orcish Temple of the Damned with Sacrifical Shrine's skull and one minor texture change.
 

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simple edit of the day

this time its a minor texture change on the hooman shipyard
orcish parts used on the lighthouse roof always bothered me,
so have set that part to use the Town hall texture instead.
 

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simple edit of the day

Ujimasa Hojo's old ElfAltar with alternative statue.

The new statue taken from Revilo's HighElvenAltar model.

edit: have also made a simple icon for it
BTNElvenAltar.png

(looks better once borders get applied)
 

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simple edits of the day

Sylvanus Windrunner rewrapped to HeroRanger texture
SylvanusHeroRanger_screeny.png


and a heroic version of Knight, resembling the pre-release Crusader
HeroCrusaderAlpha_screeny.png


Path is Textures\ for both

Crusader uses a texture made by someone on Hive, altho i cannot remember where did i do get it

edit: updated ranger's quiver texture wrap to be less derpy
 

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Last edited:
simple edits of the day

Sylvanus Windrunner rewrapped to HeroRanger texture
View attachment 555729

and a heroic version of Knight, resembling the pre-release Crusader
View attachment 555732

Path is Textures\ for both

Crusader uses a texture made by someone on Hive, altho i cannot remember where did i do get it

edit: updated ranger's quiver texture wrap to be less derpy
Oh man I love the OG Crusader concept; very nice to see that. Plus the 'Wild Ranger' is schweet.

Hey all! Any chance someone could make a few Hero-fied versions of the Revenant creep models, with hero glow, weapon glow and Undead-style Dissipate animations? Would be greatly appreciated!
Not exactly what you're looking for I know, but are you aware of WhiteDeath's Frost Revenant? It's the best Heroic Revenant I've seen.
 
Hey all! Any chance someone could make a few Hero-fied versions of the Revenant creep models, with hero glow, weapon glow and Undead-style Dissipate animations? Would be greatly appreciated!

I hope you meant for old graphics because that's what you'll get =p
 

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Not exactly what you're looking for I know, but are you aware of WhiteDeath's Frost Revenant? It's the best Heroic Revenant I've seen.
I am aware, yes! I do really like that one, but I very much wanted a proper hero model with glows and everything. Figured if I get a base version I could then use my limited skills to make hero versions of the many lovely revenants here on Hive, if needed. ^^

I hope you meant for old graphics because that's what you'll get =p
Exactly what I was looking for, thank you so much!
 
I am aware, yes! I do really like that one, but I very much wanted a proper hero model with glows and everything. Figured if I get a base version I could then use my limited skills to make hero versions of the many lovely revenants here on Hive, if needed. ^^
(Hero glows are very easy to add 😅 (I don't think I even noticed that one was missing them 🤔)), but fair enough! Chaosium came in clutch there.
 
(Hero glows are very easy to add 😅 (I don't think I even noticed that one was missing them 🤔)), but fair enough! Chaosium came in clutch there.
Oh I could easily add the glow on the ground with an ability/attachment, I know. It's the weapon glow I mostly needed help with. ^^
 
This is a modification to the 'Blood Elf Arcane Guardian' model of Andrew Overload519. Adding a pair of wings makes it no longer an ugly bald puppet. I hope you like this model.
 

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Giant Bat / Gargoyle
Edit of the old Hearth of the Storms mod fell bat model, using in-game textures, and also added a version using 67_Chrome's darkwing skin.
Credits to the HoS team, 67_Chrome and the Hiveworkshop

View attachment 458797 View attachment 458798
If it had like- 2 more limbs at the front, and removed the stinger from the tail it'd be a genuinely amazing model. Thank you! I am using it.

If it had like- 2 more limbs at the front, and removed the stinger from the tail it'd be a genuinely amazing model. Thank you! I am using it.
Also it needs a portrait, rather than just using Gargoyle xD I think you could get away with just using the troll batrider's bat, removing the rider.

This is a modification to the 'Blood Elf Arcane Guardian' model of Andrew Overload519. Adding a pair of wings makes it no longer an ugly bald puppet. I hope you like this model.
I feel if you got rid of 2 of the 4 "wings" on its head, it'd look better than current and the original, I feel.
 
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some sort of elf hero.
Commander?, Defender? the common ancestor of Spellbreakers? an elvish knight, STR main type
elfknighthero.png


its Himperion's Light elven cavalry with hero glow, dissipate anim and spellbreaker's big head, really.
 

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some sort of elf hero.
Commander?, Defender? the common ancestor of Spellbreakers? an elvish knight, STR main type
View attachment 559147

its Himperion's Light elven cavalry with hero glow, dissipate anim and spellbreaker's big head, really.
I'd argue this is NOT A simple edit, Its a solid unit model straight up, I have to say I love it!!!

Where the female variant /j
 
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Edit of the Dalaran Guard Tower to have different top parts, that correspond to scout, guard, ballista and arcane tower.

based on Uraman's edit of SinisterX building shared earlier in this thread.
 

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I was hoping for a simple edit of the Infernal Juggernaut model, to adjust 1 or 2 things.

One, to modify the attack animation so that it will stay up when firing, so that it may have a constant attack rather than flipping up and down madly(Probably stand - ready being the thing that lifts it up, and attack being the lowering back down after a moment). This is the only one I need.

Two, just to map the red spikes texture from demon gate over the thing? While ideally the whole thing would be flavored after it minus the gold and wheels, I will only request to replace the white texture with red from demon gate's spikes. This one is optional, I only technically need the animation. Though if I could also get the animations from the Infernal Machine/Contraption for this model as alternate/morph that would be amazing bonus points.

InfernalJuggernautConceptRewrite.png

Can anyone make this? I apologize if it's more than a simple edit. Though all I really require is the animation or reskin.
 
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I was hoping for a simple edit of the Infernal Juggernaut model, to adjust 1 or 2 things.

One, to modify the attack animation so that it will stay up when firing, so that it may have a constant attack rather than flipping up and down madly(Probably stand - ready being the thing that lifts it up, and attack being the lowering back down after a moment). This is the only one I need.

Two, just to map the red spikes texture from demon gate over the thing? While ideally the whole thing would be flavored after it minus the gold and wheels, I will only request to replace the white texture with red from demon gate's spikes. This one is optional, I only technically need the animation. Though if I could also get the animations from the Infernal Machine/Contraption for this model as alternate/morph that would be amazing bonus points.

View attachment 564689
Can anyone make this? I apologize if it's more than a simple edit. Though all I really require is the animation or reskin.
skin replacement We can't keep the golden edge. There will be a little golden edge in the team color area.
 
skin replacement We can't keep the golden edge. There will be a little golden edge in the team color area.
Its fine, its technically optional. Just would be nice. Though I would like an mdx with it, as Im using an mpq and want Infernal Juggernauts to co-exist with this model. If not how it works, then I need to learn more about skins.
 
Its fine, its technically optional. Just would be nice. Though I would like an mdx with it, as Im using an mpq and want Infernal Juggernauts to co-exist with this model. If not how it works, then I need to learn more about skins.
This is the initial skin-changing appearance. If you need, I will continue to adjust the area where the demon gate skin is distributed. Now this is a semi-finished product.
 

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This is the initial skin-changing appearance. If you need, I will continue to adjust the area where the demon gate skin is distributed. Now this is a semi-finished product.
I'd say make the runic circle on the flat of the wheels, runes across the long areas beside the TC area that run down to the tusks, and the darker texture for the tusks maybe? Otherwise I like this.

Thank you for the work.
 
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I'd say make the runic circle on the flat of the wheels, runes across the long areas beside the TC area that run down to the tusks, and the darker texture for the tusks maybe? Otherwise I like this.

Thank you for the work.
This is the final form. Take a look.
 

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