Initial Hero Concepts
Character: 01
Trax - AGI/DPS/SUPPORT (Pathfinder) --- Troll Berserker Model
Bio: An extremely skilled hunter and tracker, Trax has scowered these very parts since he was a child, knowing every inch of the forest. When war came to his land, he had no choice but to choose a side and end the ravaging of his home.
Abilities:
Tracking shot (ATC) - When activated the Pathfinders ranged attacks mark the enemy showing visibility of the target for a short time. (0.5 sec CD)
Level 1 - cost of 5% mana gives 3 seconds of visibility.
Level 2 - cost of 7% mana gives 5 seconds of visibility.
Level 3 - cost of 9% mana gives 7 seconds of visibility.
Level 4 - cost of 11% mana gives 10 seconds of visibility.
Snare Trap (Placement) - The Pathfinder can place an invisible snare trap anywhere on the map, if an enemy hero walks through it he is snared (stunned) for a short time. The second snare can also be thrown if only one is placed. (30 sec CD)
Level 1 - 40 mana 1 snare, Trap snares enemy hero for 3 seconds.
Level 2 - 55 mana 1 snare, Trap snares enemy hero for 4 seconds.
Level 3 - 65 mana 1 snare, Trap snares enemy hero for 6 seconds.
Level 4 - 100 mana 2 snares, Trap snares enemy heroes for 6 seconds. (Cannot place snares within original snare’s radius)
Animal Empathy (Capture) - The Pathfinder has the ability to soothe beasts and convert a non humanoid neutral creep to fight along his side, with a companion the Pathfinder gains additional attack bonus. (3min CD)
Level 1 - 50 mana to tame level 1 beast, +10 atk
Level 2 - 70 mana to tame level 1-2 beast, +20 atk
Level 3 - 80 mana to tame level 1-2 beast, +30 atk
Level 4 - 90 mana to tame level 1-3 beast, +35 atk
Master Tracker/Ult (Teleport) - The Pathfinder senses distress within his snare and gains an adrenaline rush, allowing him to charge form his point on the map to the trapped hero, running through trees and jumping over obsticles to meet his prey, when he reaches the target, the target is rendered immovable for a certain time. (2 min CD)
Level 1 - Rushes to snared hero, slowing the hero for 2 seconds.
Level 2 - Rushes to snared hero, slowing the hero for 3 seconds.
Level 3 - Rushes to snared hero, slowing the hero for 4 seconds.
Level 4 - Rushes to snared hero, slowing the hero for 5 seconds.
Character: 02
Xarwin - STR/TANK/SUPPORT (Protector) --- Paladin Model
Bio:
Abilities:
Guardian Angel - The Protector throws himself in front of the target friendly hero, absorbing all damage that would be inflicted on the target and re-directed to the Protector. Damage is reduced by a small margin while under the effect. (1.5 min CD)
Level 1 - Guards friendly hero, damage reduced by 2%
Level 2 - Guards friendly hero, damage reduced by 4%
Level 3 - Guards friendly hero, damage reduced by 6%
Level 4 - Guards friendly hero, damage reduced by 8%
Impenetrable Armor - When activated the Protector’s armor increases substantially for the duration. (20 sec CD)
Level 1 - 40 mana, increases armor by 15, for 10 seconds.
Level 2 - 60 mana, increases armor by 25, for 10 seconds.
Level 3 - 80 mana, increases armor by 35, for 10 seconds.
Level 4 - 100 mana, increases armor by 50, for 10 seconds.
Staggering Toss (Stun) - The Protecter launches his giant hammer in the desired direction stunning anyone hit for a certain allotted time, if an enemy hero is hit, they suffer a concussion causing them to be stunned for small increments of time after the toss. (15 sec CD)
Level 1 - 60 mana, Stuns targets in path for 2.5 seconds, if a hero is hit the hero will be stunned every 2 seconds for .5 seconds over the course of 6 seconds.
Level 2 - 70 mana, Stuns targets in path for 3 seconds, if a hero is hit the hero will be stunned every 2 seconds for .5 seconds over the course of 6 seconds.
Level 3 - 80 mana, Stuns targets in path for 3.5 seconds, if a hero is hit the hero will be stunned every 2 seconds for .5 seconds over the course of 6 seconds.
Level 4 - 90 mana, Stuns targets in path for 4 seconds, if a hero is hit the hero will be stunned every 2 seconds for .5 seconds over the course of 6 seconds
KEEP IN MIND THESE ARE WIPS