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[Arena] Hive Arena! Hiring Heroes!

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Level 29
Joined
Mar 10, 2009
Messages
5,016
Let me share my hero;

(mckill2009) : (Vaden, the Dark Elf)
Hero Model: NONE YET
Hero Icon:NONE YET
Other Models Stuff: NO
Hero Range: 650 (Range)
Hero Projectile: YES
Hero Lore:
His parents and twin brother was killed by a ferocious beast when he was still very young.
He vowed to avenge their deaths and therefore joined the new hunting order for training.

Now, Vaden is one of the elite members of the new hunting order of the wood elf community. He is powerful
enough to fulfill his vow and requested that he must be assign to a hunting party formed by their
leader to slay a powerful beast who terrorizes their home, but their leader refuses because he is still
considered young and reckless. Vaden was angry to their leader's decision and plans to go alone to hunt
the beast but his coleauges caught him as he leaves and brought him to their leader.
Vaden was charged with treason and the penalty for that is to take all of his powers and be on exile.

Because of his eagerness for revenge, he survived and has learned new skills and called himself, the Dark Elf.
Hero Sound Set: BLOOD MAGE
Damage Base: 0
Attack Cooldown: 1.90
Defense Base: 0
Attributes
Strength - 19
Intelligence - 16
Agility - 21 (main attribute)
Movement Speed Base: 300
Spells: (4 spells : 3 normal with 4 levels and 1 ulti with 1 level)

First Skill

Second Skill

Third Skill

Fourth Skill


Vaden throws a magical bottle that has locusts inside. When the bottle breaks, the angry locusts follows and attacks nearby random enemy units. The locusts cannot be controlled by anyone.
If the targeted unit dies, then Vaden can control it. Number of locust depends on how many enemies in the AoE.
|cffffcc00Locusts damage 8-15.|r

|cffffcc00Level 1|r - Maximum of 4 locust, lasts 10 seconds
|cffffcc00Level 2|r - Maximum of 6 locust, lasts 20 seconds
|cffffcc00Level 3|r - Maximum of 8 locust, lasts 30 seconds
|cffffcc00Level 4|r - Maximum of 10 locust, lasts 40 seconds

Summons two uncontrollable escort wolves which cannot attack but each one has an individual spell. One wolf can damage an enemy ground unit while the other can heal allied units.
Wolves lasts for 60 seconds or when Jastra dies. You may only summon 2 wolves at a time.

|cffffcc00Level 1|r - Wolves damages 50 or heals 100.
|cffffcc00Level 2|r - Wolves damages 100 or heals 150.
|cffffcc00Level 3|r - Wolves damages 150 or heals 200.
|cffffcc00Level 4|r - Wolves damages 200 or heals 250.

Gives a chance to deal an Area of Effect poison damage when Jastra casts her Locust Raid spell.

|cffffcc00Level 1|r - 10% chance, deals 90 damage
|cffffcc00Level 2|r - 20% chance, deals 120 damage
|cffffcc00Level 3|r - 30% chance, deals 150 damage
|cffffcc00Level 4|r - 40% chance, deals 180 damage

Vaden ourburst his anger when he thinks of his murdered family, creating images of the beast. Because he doesnt exactly remember what the beast looks like, he summons 3 powerful creatures instead.
A Red Dragon, Salamander Lord and a Dragon Turtle. During the entire duration of the spell, Vaden cannot be controlled, can't move, can't gain level and cannot be seen.
Vaden will be back to his normal state when the spell expires or if all 3 beast dies. Spell lasts 60 seconds and cannot be cancelled.
 
Level 20
Joined
Jul 12, 2010
Messages
1,717
hmm guys from my second hero I found up some old Arthas spellpack i had stored in up in my google drive, is it against the rules for 2 heroes to use the same model??

Isn't it kind of strange to have like... Undead Arthas and Frostmourne (human) Arthas in the game? :p heh (Referring to the very first hero that was submitted.)
lol maybe they could make some sort of passive thingy when both Undead and Human Arthas are in the arena they get buff "Light vs Darkness" and when somebody kills each other they get "The Light has restored peace to this world" or "The Darkness has taken over this world" xD

It's not something that's going to improve the game but it can just be for fun :p
 
Kazzak : Doom Lord
[tr][TD]
Hero Model : Doom Guard Hero Icon : Doom Guard Icon Other Models Stuff : None Hero Range : 125 [Land] and 700 [Air] Hero Projectile : Archimonde's Ball Hero Lore : After the Fall of Burning Legion during second battle of Mount Hyjal, Kazzak takes the lead of the demon army, he prepares his army as he going to destroy Azeroth into pieces Hero Sound Set : Pit Lord Damage Base : 35 Attack Cooldown : 1.75 seconds Defense Base : 8 Hero Armor Attributes Strength- 25 + 2.1
Intelligence- 18 + 1.7
Agility- 14 + 1.3
Movement Speed Base : 265 Spells:

Decayed Domain

Demon Strike

Hellfire Rain

True Demon Form

Unexpected tab 5

Cooldown : Passive
Mana : Passive
Icons : Decay Aura
Spell Type : Aura
Kazzak Animates a deadly aura that decay nearby enemies body, reducing their Damage by 5/10/15/20% and decrease their armor by 1/2/3/4.
Cooldown : 20 seconds Cooldown
Mana : 15/30/45/60
Icons : Hell Sword
Spell Type : One Target - Autocast
Kazzak imbued his sword with demonic energy, reducing their attack speed by 10/20/30/40% and add 3/6/9/12 damage to Kazzak's attacks, the reduction speed last for 5 seconds.
Can be turned on/off [similar to cold/searing arrows]
Cooldown : 30/40/50/60
Mana : 125/150/175/200 MP
Icons : Rain of Fire
Spell Type : Area Effect
Kazzak send 6/7/8/9 waves of fire to an area, dealing 50/60/70/80 initial damage and 10/20/30/40 burn damage for 5 seconds, also has 3/6/9/12% chance of summoning Doom Guard that help the Hero at the middle of the fire. HIT ENEMY ONLY. Doo Guard may exit the Fire Area and is controllable [like other summons such as Inferno

The Doom Guard has 750 HP and 200 MP and can cast Level 1 Demon Strike, the Doom Guard last 30/40/50/60 seconds
Cooldown : 300/270/240
Mana : 200/225/250 MP
Icons : Death Coil
Spell Type : Self-Target
Kazzak activate his dark energies, creating an immolation in his body that will deal 40/60/80 damage to nearby enemies and 10/15/20% attack convert into HP, also change several of his skill effects. Last 30 seconds


Hellfire Rain
This spell will spawn 2 Doom Guards instead of 1.
Doom Guards has additional 20% chance to Bash enemies for 25 damage and 1.5 seconds.



Decayed Domain
Kazzak also additionally Slow Enemies MS to nearby enemies, the slow is 10/15/20% [Based on Ultimate's level]



Demon Strike
Kazzak attacks also corrupt 1/2/3 armor [Based on Ultimate's level]

[/TD][/tr]
 
Last edited:
Level 8
Joined
Dec 22, 2008
Messages
207
Let me share my hero;

(mckill2009) : (Vaden, the Dark Elf)
Hero Model: NONE YET
Hero Icon:NONE YET
Other Models Stuff: NO
Hero Range: 650 (Range)
Hero Projectile: YES
Hero Lore:
His parents and twin brother was killed by a ferocious beast when he was still very young.
He vowed to avenge their deaths and therefore joined the new hunting order for training.

Now, Vaden is one of the elite members of the new hunting order of the wood elf community. He is powerful
enough to fulfill his vow and requested that he must be assign to a hunting party formed by their
leader to slay a powerful beast who terrorizes their home, but their leader refuses because he is still
considered young and reckless. Vaden was angry to their leader's decision and plans to go alone to hunt
the beast but his coleauges caught him as he leaves and brought him to their leader.
Vaden was charged with treason and the penalty for that is to take all of his powers and be on exile.

Because of his eagerness for revenge, he survived and has learned new skills and called himself, the Dark Elf.
Hero Sound Set: BLOOD MAGE
Damage Base: 0
Attack Cooldown: 1.90
Defense Base: 0
Attributes
Strength - 19
Intelligence - 16
Agility - 21 (main attribute)
Movement Speed Base: 300
Spells: (4 spells : 3 normal with 4 levels and 1 ulti with 1 level)

[COLOR="SeaGreen"

[COLOR="SeaGreen"

[COLOR="SeaGreen"

[COLOR="SeaGreen"

First Skill[/COLOR]]
Vaden throws a magical bottle that has locusts inside. When the bottle breaks, the angry locusts follows and attacks nearby random enemy units. The locusts cannot be controlled by anyone.
If the targeted unit dies, then Vaden can control it. Number of locust depends on how many enemies in the AoE.
|cffffcc00Locusts damage 8-15.|r

|cffffcc00Level 1|r - Maximum of 4 locust, lasts 10 seconds
|cffffcc00Level 2|r - Maximum of 6 locust, lasts 20 seconds
|cffffcc00Level 3|r - Maximum of 8 locust, lasts 30 seconds
|cffffcc00Level 4|r - Maximum of 10 locust, lasts 40 seconds
Second Skill[/COLOR]]
Summons two uncontrollable escort wolves which cannot attack but each one has an individual spell. One wolf can damage an enemy ground unit while the other can heal allied units.
Wolves lasts for 60 seconds or when Jastra dies. You may only summon 2 wolves at a time.

|cffffcc00Level 1|r - Wolves damages 50 or heals 100.
|cffffcc00Level 2|r - Wolves damages 100 or heals 150.
|cffffcc00Level 3|r - Wolves damages 150 or heals 200.
|cffffcc00Level 4|r - Wolves damages 200 or heals 250.
Third Skill[/COLOR]]
Gives a chance to deal an Area of Effect poison damage when Jastra casts her Locust Raid spell.

|cffffcc00Level 1|r - 10% chance, deals 90 damage
|cffffcc00Level 2|r - 20% chance, deals 120 damage
|cffffcc00Level 3|r - 30% chance, deals 150 damage
|cffffcc00Level 4|r - 40% chance, deals 180 damage
Fourth Skill[/COLOR]]
Vaden ourburst his anger when he thinks of his murdered family, creating images of the beast. Because he doesnt exactly remember what the beast looks like, he summons 3 powerful creatures instead.
A Red Dragon, Salamander Lord and a Dragon Turtle. During the entire duration of the spell, Vaden cannot be controlled, can't move, can't gain level and cannot be seen.
Vaden will be back to his normal state when the spell expires or if all 3 beast dies. Spell lasts 60 seconds and cannot be cancelled.

This is what I mean with being descriptive to the detail guys.
First ability: You say no unit can be targeted (as they pick random targets) yet "If the targeted unit dies, then Vaden can control it." Please clarify this.

Second ability: the wolf that can damage ground units, I suppose he does so with a spell from melee distance? Like a bite or something? And the healer wolf, what's the cast range of his heal?

Third ability: Gives a chance to deal an Area of Effect poison damage when Jastra casts her Locust Raid spell? You mean his? Also, is this 'poison damage' applied in the form of a cloud spawning from the broken flask, or from the locusts who attack?

Fourth ability: You mean to simulate that Vaden morphs and splits into three beasts, or that he actually becomes invisible (to enemies, not allies)?

BE CLEAR, PEOPLE. THANKS!

Also

hmm guys from my second hero I found up some old Arthas spellpack i had stored in up in my google drive, is it against the rules for 2 heroes to use the same model??

lol maybe they could make some sort of passive thingy when both Undead and Human Arthas are in the arena they get buff "Light vs Darkness" and when somebody kills each other they get "The Light has restored peace to this world" or "The Darkness has taken over this world" xD

It's not something that's going to improve the game but it can just be for fun :p

Maybe, but I would personally prefer if they were completely different models. Then again, I don't get to make the final decisions, so you're going to have to take it up with JTD or Hera.
 
Level 8
Joined
Dec 22, 2008
Messages
207
2 mins. is not enough. It is still consider double post. 48 hours it should be.

First of all, I forgot I had just commented, read another one and went to reply. I know it's still a double post but if I merge them right after don't be a little nugget, talking down to me thinking you have the authority to. Also, okay, if you say 48 hours should be the time it takes for me to merge posts, that's fine. I'll do that.
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
First of all, I forgot I had just commented, read another one and went to reply. I know it's still a double post but if I merge them right after don't be a little nugget, talking down to me thinking you have the authority to. Also, okay, if you say 48 hours should be the time it takes for me to merge posts, that's fine. I'll do that.

Lol, its not authority but a rule t follow and I am sorry if I am acting like I am a mod but this is a RULE and I've done what you did in the past days and some mod merged it so to get out of risk's way, just please merge it. =)
 
Level 20
Joined
Jul 12, 2010
Messages
1,717
@Daffa_the_Mage

Decaying Aura:
Always reducing their damage by20/30/40/50% , armor by 1/2/3/4?? and Kazzak's HP by 100/200/300/400?
idk man this is a bit weird o.o
also 400 hp at lvl 4 is too much, what's your heroes max hp going to?

Instead of Decaying Aura it can be called "Decayed Domain" or smth and it can be a point ability with huge AoE and it debuffs all targets that step in the AoE.

Demon Strike:
Too low mana cost, 0 seconds cooldown and 5 seconds duration is imbalanced, my idea is:
Make it Passive Ability, 15% chance when striking enemy heroes with basic attacks to apply the debuff for 3-4 seconds.

Hellfire Rain:
at lvl 1 sends 6 waves dealing 100 damage each? that's 600 damage plus another 10 dmg per second for 5 seconds, making it total 650 damage, too overpowered!
Also doom guards 1000hp seems too much and he doesn't have timedlife??

True Demon Form:
Meh sry too much stuff for this one...
 
Level 8
Joined
Dec 22, 2008
Messages
207
Lol, its not authority but a rule t follow and I am sorry if I am acting like I am a mod but this is a RULE and I've done what you did in the past days and some mod merged it so to get out of risk's way, just please merge it. =)

... dude stop talking :p

I merged it right away. Just stop.

EDIT

Also, to review Daffa's updated fun hero:

Decayed Domain: Damage reduction is still a bit high (especially because it's a passive.)

Demon Strike looks okay (might need some balancing in terms of mana).

Hellfire Rain... It's just Rain of Fire except other, maybe smaller than your hero- doomguards spawn within the AoE? Can they exit the AoE? Do they die if they exit, or can they just... not go out of the AoE? Do they last longer than the channel or do they dissipate as soon as the hero stops channeling? The 3/6/9/12% chance of summoning Doom Guard, is that per wave or just on first cast?

Ultimate looks okay.
 
Level 23
Joined
Oct 20, 2012
Messages
3,075
Here's a list of the hero models already being used:

Gnoll Warden
Jaina
Archimonde
Eye of Sargeras
Crypt Lord
Blademaster
Medivh
Peasant
Grunt
Archmage
Skeletal Mage
Villager
Obsidian Destroyer (Statue Form)
Blood Mage
Earth Panda
Fire Panda
Storm Panda
Flesh Golem
Treant
Dreadlord
Undead Arthas (Similar but a custom model)
Human Arthas
Doom Guard

^Remind me if I forgot someone. :3
Nice heroes, keep it up and remind me if I haven't given you your cookie. :3

BTW, the light versus dark is a pretty cool idea. I already have sibling rivalry so that idea could be a good addition the the rivalry stuff. :3
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
Sylvanas Windrunner: Dark Ranger
Hero Model: Dark Ranger Model
Hero Icon: Dark Ranger Icon
Other Models Stuff: None
Hero Range: 600
Hero Projectile: Arrow Projectile
Hero Lore: Sylvanas is once a great Elven Ranger but she got corrupted through Arthas's power and because of this, she mindlessly serves Arthas without hesitation.
Hero Sound Set: Dark Ranger
Damage Base: 36 - 54
Attack Cooldown: 1.80
Defense Base: 2
Attributes
Strength: 14 + 1.6
Agility: 22 + 2.7
Intelligence: 17 +1.9

Movement Speed Base: 310

Spell:

Focus Fire

Black Arrow

Pierce

Precision


Focus Fire

icons_12577_btn.jpg


Locks on a single opponent and charges for 4 seconds and pierces it with a dark arrow causing damage depending on how far the arrow traveled to get to the opponent and stunning it.

Level 1 - Damage done by arrow is between 50 - 200 damage depending on range and stuns enemy for 2 seconds

Level 2 - Damage done by arrow is between 75 - 225 damage depending on range and stuns enemy for 3 seconds

Level 3 - Damage done by arrow is between 100 - 250 damage depending on range and stuns enemy for 4 seconds

Level 4 - Damge done by arrow is between 150 - 300 damage depending on range and stuns enemy for 5 seconds

Black Arrow

icons_12583_btn.jpg


Enhances Sylvanas' arrow and in attack gives bonus damage. When an enemy unit is killed through this arrow, it will cause a little explosion at the position of unit, dealing damage to enemies near to it.

Level 1 - Deals additional 4 damage and explosion causes 75 damage
Level 2 - Deals additional 6 damage and explosion causes 100 damage
Level 3 - Deals additional 8 damage and explosion causes 125 damage
Level 4 - Deals additional 10 damage and explosion causes 175 damage

Pierce

icons_12518_pas.jpg


Gives a chance to pierce through a target and hit the enemy unit in the back of the original unit hitted though percentage of of the original damage is only dealt at the second unit hitted.

Level 1 - 10% to do a piercing attack dealing 25% of original damage to the unit in the back of the original unit hitted.

Level 2 - 15% to do a piercing attack dealing 30% of original damage to the unit in the back of the original unit hitted.

Level 3 - 20% to do a piercing attack dealing 35% of original damage to the unit in the back of the original unit hitted.

Level 4 - 25% to do a piercing attack dealing 40% of original damage to the unit in the back of the original unit hitted.

Precision

icons_4109_btn.jpg


Concentrates full body and mind, giving bonus attack speed but will take double the damage it takes normally.

Additionally, gives a chance to do a Passive Blink in attacks that teleports Sylvanas to a different position still near to its main targeted enemy

Level 1 - Gives additional 50% attack speed and gives 15% chance to do a Passive Blink

Level 2 - Gives additional 75% attack speed and gives 20% chance to do a Passive Blink

Level 3 - Gives additional 100% attack speed and gives 25% chance to do a Passive Blink

Additional Info: if you know the game Bleach vs One Piece. When Ichigo is in Hollow Form... sometimes he does a Shunpo Strike that teleports on a different position still near to the main targeted enemy. That is what I meant by the Passive Blink.

It depends on what range you want. For the sake of balance and I cant think of a good and possible ranges for the skills for example..... the range the First skill travels but to suggest, it should be far but not too far that it will reach base but there is still possibilit to reach base if you are just near to it.
 
Level 8
Joined
Dec 22, 2008
Messages
207
Here's a list of the hero models already being used:

Gnoll Warden
Jaina
Archimonde
Eye of Sargeras
Crypt Lord
Blademaster
Medivh
Peasant
Grunt
Archmage
Skeletal Mage
Villager
Obsidian Destroyer (Statue Form)
Blood Mage
Earth Panda
Fire Panda
Storm Panda
Flesh Golem
Treant
Dreadlord
Undead Arthas (Similar but a custom model)
Human Arthas
Doom Guard

^Remind me if I forgot someone. :3
Nice heroes, keep it up and remind me if I haven't given you your cookie. :3

BTW, the light versus dark is a pretty cool idea. I already have sibling rivalry so that idea could be a good addition the the rivalry stuff. :3

You can add Pit Lord to this list btw :)
 
Level 23
Joined
Oct 20, 2012
Messages
3,075
Hmm. Updated then

Gnoll Warden
Jaina
Archimonde
Eye of Sargeras
Crypt Lord
Blademaster
Medivh
Peasant
Grunt
Archmage
Skeletal Mage
Villager
Obsidian Destroyer (Statue Form)
Blood Mage
Earth Panda
Fire Panda
Storm Panda
Flesh Golem
Treant
Dreadlord
Undead Arthas (Similar but a custom model)
Human Arthas
Doom Guard
Pit Lord
Sylvanas (Undead)
Archer (High Elf)
Fire Lord


The reps will be given out tomorrow, given too much today. x3

BTW, Fire lord was added as a reserved one.

EDIT: Post 999. Nicey.. one more post. :p
 
Level 29
Joined
Mar 10, 2009
Messages
5,016
Daredeamon said:
This is what I mean with being descriptive to the detail guys.
First ability: You say no unit can be targeted (as they pick random targets) yet "If the targeted unit dies, then Vaden can control it." Please clarify this.

Second ability: the wolf that can damage ground units, I suppose he does so with a spell from melee distance? Like a bite or something? And the healer wolf, what's the cast range of his heal?

Third ability: Gives a chance to deal an Area of Effect poison damage when Jastra casts her Locust Raid spell? You mean his? Also, is this 'poison damage' applied in the form of a cloud spawning from the broken flask, or from the locusts who attack?

Fourth ability: You mean to simulate that Vaden morphs and splits into three beasts, or that he actually becomes invisible (to enemies, not allies)?

actually, Vaden is a she at first names Jastra, this hero is the one I submitted long time ago on hero contest...

1st: clarification, vaden can controll the locust if the target unit dies

2nd: heal/damage cast range is 400, spell damage

3rd: poison from the ground

4th: no morphing but a kind of portal, and hides himself from where he stands, then the beasts appears
 

Chaosy

Tutorial Reviewer
Level 40
Joined
Jun 9, 2011
Messages
13,183
Chaosy : Shaman of Chaos
Hero Model: * Chaos Shaman
Hero Icon:
icons_15370_btn.jpg

Other Models Stuff: no
Hero Range: *(Example : 125
Hero Projectile: null
Hero Lore: * Chaosy was never a normal orc, his clan thought he was mad because he talked alot with himself. However he was not mad, he was actually talking the the elemental spirits. The clan he lived with had never had a shaman for over 100 years so they did not suspect his connection with the elements until one day. During the spring the clann called opon a shaman for another clan to decide what to do with the mad Chaosy, the shaman knew that Chaosy's connection with the elements was extremely strong as soon he saw him. So Chaosy left his clan with the old shaman to learn the ways of a shaman. When he came back he was one of the most respected orcs in the clan. However the clan did barely celebrate their new shaman before the clan were challanged by another orc clan which were greater in numbers. Chaosy saw that he was needed to do something extreme to save his clan. He connected him self with a new spirit, the sprit of chaos. With the spirit's help Chaosy saved his clan but got consumed by the power of the Chaos spirit. He left the clan to master his new kind of magic but no one knows where he actually went. Until now...
Hero Sound Set: the normal orc shaman ones
Damage Base: medium
Attack Cooldown: low
Defense Base:medium
Attributes
Strength- secondary
Intelligence- last
Agility- main
Movement Speed Base: 300
Spells: *

Chaos Sphere

Drain Power

Affected by CHaos

Avatar of Chaos

icons_5583_btn.jpg
Chaosy summons a Chaos Sphere to protect him, all damage made to him will reflect x% of the attacks max hp. Lasts x seconds. The damage is doubles if the target is affected by chaos
-
icons_15563_btn.jpg
Chaosy drains energy from the spirit of chaos increasing his attack speed and damage by x chaosy also gains x armor if his affected by chaos is up on more than 2 target
icons_15627_pas.jpg
Each basic attack got a x% chance to give the target the buff affected by chaos which gives benefits the other abiliys
icons_552_btn.jpg
The spirit of Chaos gives Chaosy his full power granting him 20% damage reduction and increases his health by x. He also automaticly grants nearby enemys the affected bt chaos debuff
 
Level 8
Joined
Dec 22, 2008
Messages
207
Chaosy : Shaman of Chaos
Hero Model: * Chaos Shaman
Hero Icon:
icons_15370_btn.jpg

Other Models Stuff: no
Hero Range: *(Example : 125
Hero Projectile: null
Hero Lore: * Chaosy was never a normal orc, his clan thought he was mad because he talked alot with himself. However he was not mad, he was actually talking the the elemental spirits. The clan he lived with had never had a shaman for over 100 years so they did not suspect his connection with the elements until one day. During the spring the clann called opon a shaman for another clan to decide what to do with the mad Chaosy, the shaman knew that Chaosy's connection with the elements was extremely strong as soon he saw him. So Chaosy left his clan with the old shaman to learn the ways of a shaman. When he came back he was one of the most respected orcs in the clan. However the clan did barely celebrate their new shaman before the clan were challanged by another orc clan which were greater in numbers. Chaosy saw that he was needed to do something extreme to save his clan. He connected him self with a new spirit, the sprit of chaos. With the spirit's help Chaosy saved his clan but got consumed by the power of the Chaos spirit. He left the clan to master his new kind of magic but no one knows where he actually went. Until now...
Hero Sound Set: the normal orc shaman ones
Damage Base: medium
Attack Cooldown: low
Defense Base:medium
Attributes
Strength- secondary
Intelligence- last
Agility- main
Movement Speed Base: 300
Spells: *

[COLOR="SeaGreen"

[COLOR="SeaGreen"

[COLOR="SeaGreen"

[COLOR="SeaGreen"

Chaos Sphere[/COLOR]]
icons_5583_btn.jpg
Chaosy summons a Chaos Sphere to protect him, all damage made to him will reflect x% of the attacks max hp. Lasts x seconds. The damage is doubles if the target is affected by chaos
Drain Power[/COLOR]]-
icons_15563_btn.jpg
Chaosy drains energy from the spirit of chaos increasing his attack speed and damage by x chaosy also gains x armor if his affected by chaos is up on more than 2 target
Affected by CHaos[/COLOR]]
icons_15627_pas.jpg
Each basic attack got a x% chance to give the target the buff affected by chaos which gives benefits the other abiliys
Avatar of Chaos[/COLOR]]
icons_552_btn.jpg
The spirit of Chaos gives Chaosy his full power granting him 20% damage reduction and increases his health by x. He also automaticly grants nearby enemys the affected bt chaos debuff

Okay I'm sorry, you're going to have to rewrite all your abilities. I don't understand exactly what you want with each of them. Please try to write in proper English so it's clear and easier to understand. Thanks.


@mckill2009
actually, Vaden is a she at first names Jastra, this hero is the one I submitted long time ago on hero contest...

1st: clarification, vaden can controll the locust if the target unit dies

2nd: heal/damage cast range is 400, spell damage

3rd: poison from the ground

4th: no morphing but a kind of portal, and hides himself from where he stands, then the beasts appears

Okay so three of them make sense now. The first one however... You said they pick random targets, so what you mean is as soon as one of them kills a unit, that one becomes controllable?
 
Last edited:

Chaosy

Tutorial Reviewer
Level 40
Joined
Jun 9, 2011
Messages
13,183
Okay I'm sorry, you're going to have to rewrite all your abilities. I don't understand exactly what you want with each of them. Please try to write in proper English so it's clear and easier to understand

ability 1 reflects x% of the targets max hp if attacked lasts x seconds + gains armor if target is affected by ability 3
ability 2 grants attack speed and damage + armor if three units are affected by ability 3
ability 3 got a small chance to put a debuff on the target when attacking
ability 4 gives hp and dmg reduction and gives the ability 3 dubuff to close targets.
 
Level 9
Joined
Sep 2, 2011
Messages
354
Kaplan, The Bounty Hunter
Hero Model:Stalker by Sellenisko
Hero Icon: Illidan/Demon Hunter
Other Models Stuff: Nothing
Hero Range: 185
Hero Lore: When Kaplan was young, he was helping his father with his "work". His father was famous bounty hunter who served the dark side. Once his father was fighting with strong paladin. The paladin with mighty sword Igurmax sliced his head and went away. Kaplan came to his dad´s head and said : ,,I´ll finish your work, father." After 20 years of training with the best bounty hunter in the land was Kaplan ready. He revenged his father and hide in the woods. Nobody know where he is.
Starting Attributes
Strength - 23 ( 1.3 per lvl)
Intelligence - 10 (0 per lvl)
Agility - 25 (Primary Attribute) (2.1 per lvl)
Movement Speed Base: 320
Hero mana: Energy, All levels 100
Attack speed: 0.74/s
Spells:
It´s a Trap !
Kaplan will throw his trap on ground. The trap will be invisible. If someone walk into trap, he will get stun and dmg per second until stun ends.
Level 1 - 20 dmg/s, 1.5 sec stun, cost 15 energy
Level 2 - 20 dmg/s, 2.0 sec stun, cost 15 energy
Level 3 - 25 dmg/s, 2.5 sec stun, cost 20 energy
Level 4 - 25 dmg/s, 3 sec stun, cost 30 energy

Get contract
Kaplan will get contract (player on map) and he must kill him. If Kaplan kills that contract, he will get bonus gold and exp. If contract kill Kaplan, he will lost golds. If the time period ends, you dont get or lost any golds
Level 1 - Period 60 sec, 30 bonus golds and exp (30 lost golds if die), cost 40 energy
Level 2 - Period 75 sec, 50 bonus golds and exp (40 lost golds if die), cost 40 energy
Level 3 - Period 90 sec, 75 bonus golds and exp (50 lost golds if die), cost 40 energy
Level 4 - Period 120 sec, 100 bonus golds and exp (60 lost golds if die), cost 40 energy

Poisonous Dart
Kaplan will shot poisonous dart to enemy. It will apply posion that will deal dmg/s and slows the target
Level 1 - Next 5 sec, 10 dmg/s, 25% slow, cost 10 energy
Level 2 - Next 7.5 sec, 15 dmg/s, 35% slow, cost 15 energy
Level 3 - Next 7.5 sec, 20 dmg/s, 50% slow, cost 20 energy
Level 4 - Next 10 sec, 20 dmg/s, 70% slow, cost 20 energy


Smoke of Poison
Kaplan will release smoke of poison. Posion will deal massive dmg to enemies and make Kaplan invisible in a posion and giving him bonus dmg to next hits.
Level 1 - Duration 15 sec, 40 dmg/s, 35 dmg bonus, cost 75 energy (20% regen rate on energy)
Level 2 - Duration 15 sec, 50 dmg/s, 45 dmg bonus, cost 75 energy (20% regen rate on energy)
Level 3 - Duration 15 sec, 70 dmg/s, 60 dmg bonus, cost 75 energy (20% regen rate on energy)
 
Last edited:
Level 6
Joined
Mar 9, 2013
Messages
189
Kaplan, The Bounty Hunter
Hero Model:Stalker by Sellenisko
Hero Icon: Illidan/Demon Hunter
Other Models Stuff: Nothing
Hero Range: 185
Hero Lore: When Kaplan was young, he was helping his father with his "work". His father was famous bounty hunter who served the dark side. Once his father was fighting with strong paladin. The paladin with mighty sword Igurmax sliced his head and went away. Kaplan came to his dad´s head and said : ,,I´ll finish your work, father." After 20 years of training with the best bounty hunter in the land was Kaplan ready. He revenged his father and hide in the woods. Nobody know where he is.
Starting Attributes
Strength - 23
Intelligence - 10
Agility - 25 (Primary Attribute)
Movement Speed Base: 320
Hero mana: Energy, All levels 100
Attack speed: 0.74/s
Spells:
It´s a Trap !
Kaplan will throw his trap on ground. The trap will be invisible. If someone walk into trap, he will get stun and dmg per second until stun ends.
Level 1 - 10 dmg/s, 5 sec stun, cost 15 energy
Level 2 - 15 dmg/s, 7.5 sec stun, cost 15 energy
Level 3 - 20 dmg/s, 7.5 sec stun, cost 20 energy
Level 4 - 20 dmg/s, 10 sec stun, cost 20 energy

Get contract
Kaplan will get contract (player on map) and he must kill him. If Kaplan kills that contract, he will get bonus gold and exp. If contract kill Kaplan, he will lost golds. If the time period ends, you dont get any golds and dont lost any golds
Level 1 - Period 60 sec, 30 bonus golds and exp (30 lost golds if die), cost 40 energy
Level 2 - Period 75 sec, 50 bonus golds and exp (40 lost golds if die), cost 40 energy
Level 3 - Period 90 sec, 75 bonus golds and exp (50 lost golds if die), cost 40 energy
Level 4 - Period 120 sec, 100 bonus golds and exp (60 lost golds if die), cost 40 energy

Poisonous Dart
Kaplan will shot poisonous dart to enemy. It will apply posion that will deal dmg/s and slows the target
Level 1 - Next 5 sec, 10 dmg/s, 25% slow, cost 10 energy
Level 2 - Next 7.5 sec, 15 dmg/s, 35% slow, cost 15 energy
Level 3 - Next 7.5 sec, 20 dmg/s, 50% slow, cost 20 energy
Level 4 - Next 10 sec, 20 dmg/s, 70% slow, cost 20 energy


Smoke of Poison
Kaplan will release smoke of poison. Posion will deal massive dmg to enemies and make Kaplan invisible in a posion and giving him bonus dmg to next hits.
Level 1 - Duration 30 sec, 40 dmg/s, 35 dmg bonus, cost 75 energy
Level 2 - Duration 35 sec, 50 dmg/s, 45 dmg bonus, cost 75 energy
Level 3 - Duration 40 sec, 70 dmg/s, 60 dmg bonus, cost 75 energy


IMO, a ten second stun is just a little bit too long. How about make it 1,5/1,8/2,1/2,4 second stun. I Like the hero though :D
:ogre_datass:
 
Retera : Chaos Space Traveler
Hero Model: Chaos Space Retera (too big of a model currently, will need to be compressed)
Hero Icon:
BTNRetera.png

Other Models Stuff: Projectile Launch - X: 45.00
Projectile Launch - Y: 90.00
Attack 1 - Animation Backswing Point: 0.650
Attack 1 - Animation Damage Point: 0.700

ALSO: Attach all of the auras and the Dark Summoning missile to his "origin" to show his epicness (this also makes him make the repetitive noise of his epicness)
Hero Range: 700 (Range)
Hero Projectile: Chimaera Lightning art + "Weapon Type: Instant" + Lightning Attack but with this .slk table's "RTRA" lightning effect type (just import the table to the map at "Splats\LightningData.slk"), custom texture "ReplaceableTextures\Weather\laserBeam.blp" to go in the table, and "Abilities\Spells\Other\ForkedLightning\ForkedLightningTarget.mdl" as the target art for his Lightning Attack ability
Hero Lore:
Retera, the leader and greatest of the Legion Grandmasters of the Freezing Legion, was the king of the Freezing Legion for many centuries. He became an immensely powerful being, and eventually traveled across the vastness of space and the universe, creating worlds as he went. He became a wielder of a laser gun, and carried with him on his back a guitar made of solid ice. This is Retera: The Chaos Space Traveler.

Hero Sound Set: Crypt Lord
Damage Base: maybe like 40 - 50
Attack Cooldown: around 1.9
Defense Base: around 5
Attributes
Strength-10
Intelligence-26 (Primary)
Agility-14
Movement Speed Base: 300
Spells:

First Skill

Second Skill

Third Skill

Fourth Skill

Mana Bubble - Activated
Retera creates a Mana Bubble, which charges for 1 second at his current location, then blasts the area directly around the bubble with a bust of lasers and energy, damaging all nearby enemy units. If Retera is not currently at his maximum mana, the Mana Bubble also deals bonus damage equal to a percent of the amount missing from his maximum.
While Mana Tap is active, the bubble detonates immediately upon its creation, and has a 25%/37.5%/50% (based on Mana Tap's level) larger area.

Level 1 - 175 damage, 50% of mana missing from his maximum as bonus damage
Level 2 - 225 damage, 75% of mana missing from his maximum as bonus damage
Level 3 - 275 damage, 100% of mana missing from his maximum as bonus damage
Level 4 - 325 damage, 125% of mana missing from his maximum as bonus damage

Mana Cost: 160
Cooldown: 7

Mana Battery - Toggleable
Activate Mana Battery to enhance Retera's attack damage, enhance his movement speed, deal damage to all nearby enemies over time. Drains 35 mana per second while active.
While not active, Retera also gains bonus mana regeneration.
While Mana Tap is active, all attacks do 5%/8%/10% (based on Mana Tap's level) of mana below max as splash damage while Mana Battery is active and all nearby units have their movement speed slowed by 20% while Mana Battery is active.

Level 1 - While active, attacks deal bonus damage equal to 2.5% of Retera's maximum mana, Retera gains 10% bonus movement speed, and all nearby enemies take 30 damage per second. While inactive, provides 20% bonus mana regeneration.
Level 2 - While active, attacks deal bonus damage equal to 5% of Retera's maximum mana, Retera gains 15% bonus movement speed, and all nearby enemies take 45 damage per second. While inactive, provides 35% bonus mana regeneration.
Level 3 - While active, attacks deal bonus damage equal to 7.5% of Retera's maximum mana, Retera gains 20% bonus movement speed, and all nearby enemies take 60 damage per second. While inactive, provides 50% bonus mana regeneration.
Level 4 - While active, attacks deal bonus damage equal to 10% of Retera's maximum mana, Retera gains 25% bonus movement speed, and all nearby enemies take 75 damage per second. While inactive, provides 65% bonus mana regeneration.
Mana Warp - Activated
Teleports Retera a short distance, and emits a shockwave of energy from Retera's previous location. The energy damages enemies and slows their attack and movement speed by 30% for 1 second.
While Mana Tap is active, a second energy shockwave, identical to the first, is released where Retera appears after the teleportation. In addition, both shockwaves have a larger area and 20%/30%/40% (based on Mana Tap's level) more damage.

Level 1 - 100 plus 3% of maximum mana as AoE damage, 20 second cooldown.
Level 2 - 125 plus 4% of maximum mana as AoE damage, 17 second cooldown.
Level 3 - 150 plus 5% of maximum mana as AoE damage, 14 second cooldown.
Level 4 - 175 plus 6% of maximum mana as AoE damage, 11 second cooldown.

Mana Cost: 100
Mana Tap - Activated
Transforms Retera into an Avatar of Magic, enhancing all of his other abilities temporarily, increasing his maximum mana, and making him immune to magic. While active, all of his other abilities have no mana cost.
Lasts for 5 seconds, plus another 0.75 seconds for every 10% of Retera's maximum mana missing from his current mana.

Level 1 - 450 increase to maximum mana while active.
Level 2 - 600 increase to maximum mana while active.
Level 3 - 750 increase to maximum mana while active.

Mana Cost: All remaining mana
Cooldown: 140

Designed a new version of the old "Retera" hero from a map of mine with support in model/spell design and ideas from Wurmcrusher.
Abilities could still use some custom models.
 

Attachments

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Level 9
Joined
Sep 2, 2011
Messages
354
mm, 10s stun is waaay too long still. 5 second stun is already long. I'd say for a trap like this, a 3 second stun is the max. Also, the ulti lasts too long.
okay, then i´ll increase dmg on trap and decrease duration on ulti
I Like the hero though :D
:ogre_datass:

Thanks :D i inspired by
Boba Fett (Bounty Hunter, Father´s cutted head, Dark side)
and
Bounty Hunter from DotA (Bonus golds on kill if spell activated)
 
Last edited:
Level 9
Joined
Sep 2, 2011
Messages
354
Klarist, The Bounty Hunter
Hero Model: Priest (original W3 Roch)
Hero Icon: Priest (original W3 Roch)
Other Models Stuff: Nothing
Hero Range: 500 (Range)
Hero Projectile: Priest (original W3 Roch)
Hero Type: Support
Hero Lore:
Klarist was son of bounty hunter who trained Kaplan. Klarist and Kaplan were very good friends. His father trained him hard, but he wasn´t so good as Kaplan. One day he left his father and Kaplan and went into Church. He learned White magic. Once he thinked : ,,I am silly... I have to return back." After 4 days he returned, however Kaplan was gone. He tried to find him, and he found him. They were best Bounty Hunter duo in the land

Hero Sound Set: Priest
Damage Base: 33-38
Attack Cooldown: 2.2
Defense Base: 4
Attributes
Strength-10
Intelligence-25 (Primary)
Agility-14
Movement Speed Base: 300
Spells:

Greed

Third Eye

Holy Blade

Holy Fire


Passive
Allies in aura will get bonus gold for creep (minion) kill
Level 1 - +1 gold
Level 2 - +2 golds
Level 3 - +3 golds
Level 4 - +4 golds

Activated
Klarist will have increased sight and he will be able to see invisible enemies while activated
Level 1 - Sight increased by 50. 35 mana/s
Level 2 - Sight increased by 75. 45 mana/s
Level 3 - Sight increased by 100. 50 mana/s
Level 4 - Sight increased by 100. 35 mana/s

Summon
Klarist will summon Holy Blade that will fight on his side
Level 1 - dmg 13-18, hp 150, 30 sec
Level 2 - dmg 20-23, hp 200, 30 sec
Level 3 - dmg 30-32, hp 250, 30 sec
Level 4 - dmg 30-32, hp 300 + Magic ressist, 30 sec

Cooldown 45 for all levels

Klarist unsleash Holy power. Draining him all mana, healing all allied units and damaging all enemy units for half.
Level 1 - 3 heal for 1% of mana. 1.5 dmg for 1% of mana (300 and 150 if full)
Level 2 - 4.5 heal for 1% of mana. 2.25 dmg for 1% of mana (450 and 225 if full)
Level 3 - 6 heal for 1% of mana. 3 dmg for 1% of mana (600 and 300 if full)

Cooldown : 120 sec

A hero for my friend Klarist. We are duo in all games since 2009
 
Level 8
Joined
Dec 22, 2008
Messages
207
Klarist, The Bounty Hunter
Hero Model: Priest (original W3 Roch)
Hero Icon: Priest (original W3 Roch)
Other Models Stuff: Nothing
Hero Range: 500 (Range)
Hero Projectile: Priest (original W3 Roch)
Hero Type: Support
Hero Lore:
Klarist was son of bounty hunter who trained Kaplan. Klarist and Kaplan were very good friends. His father trained him hard, but he wasn´t so good as Kaplan. One day he left his father and Kaplan and went into Church. He learned White magic. Once he thinked : ,,I am silly... I have to return back." After 4 days he returned, however Kaplan was gone. He tried to find him, and he found him. They were best Bounty Hunter duo in the land

Hero Sound Set: Priest
Damage Base: 33-38
Attack Cooldown: 2.2
Defense Base: 4
Attributes
Strength-10
Intelligence-25 (Primary)
Agility-14
Movement Speed Base: 300
Spells:

[COLOR="SeaGreen"

[COLOR="SeaGreen"

[COLOR="SeaGreen"

[COLOR="SeaGreen"

Greed[/COLOR]]
Passive
Allies in aura will get bonus gold for creep (minion) kill
Level 1 - +1 gold
Level 2 - +2 golds
Level 3 - +3 golds
Level 4 - +4 golds
Third Eye[/COLOR]]
Activated
Klarist will have increased sight and he will be able to see invisible enemies while activated
Level 1 - Sight increased by 50. 35 mana/s
Level 2 - Sight increased by 75. 45 mana/s
Level 3 - Sight increased by 100. 50 mana/s
Level 4 - Sight increased by 100. 35 mana/s
Holy Blade[/COLOR]]
Summon
Klarist will summon Holy Blade that will fight on his side
Level 1 - dmg 13-18, hp 150, 30 sec
Level 2 - dmg 20-23, hp 200, 30 sec
Level 3 - dmg 30-32, hp 250, 30 sec
Level 4 - dmg 30-32, hp 300 + Magic ressist, 30 sec

Cooldown 45 for all levels
Holy Fire[/COLOR]]
Klarist unsleash Holy power. Draining him all mana, healing all allied units and damaging all enemy units for half.
Level 1 - 3 heal for 1% of mana. 1.5 dmg for 1% of mana (300 and 150 if full)
Level 2 - 4.5 heal for 1% of mana. 2.25 dmg for 1% of mana (450 and 225 if full)
Level 3 - 6 heal for 1% of mana. 3 dmg for 1% of mana (600 and 300 if full)

Cooldown : 120 sec

A hero for my friend Klarist. We are duo in all games since 2009

Well darn. I was going to use the priest model for my second hero Q_Q.

EDIT

Third Eye is a popular concept in Hinduism btw. Priests are more of Christianity. Getting all technical :3333
Also, priests generally don't give money. They take it. XD Like, donations for the house of the Lord are always welcome!

The ultimate is interesting. I like that :)
 
Level 4
Joined
Mar 22, 2010
Messages
125
DAMN!

Fire Lord is already reserved @.@

Oh well time to use the water one.

Note: FUN HERO
Wyra : Tide Princess
Hero Model: Sea Elemental
Hero Icon: Sea Elemental
Other Models Stuff:
Hero Range: 400
Hero Projectile: Water Splash. (Obviously :D)
Hero Lore:
Wyra was considered as one of the Princess of the deep sea, who currently resides in the Peace Sea, where all who tried to wage war with them, failed, due for them being irresistibly cute and friendly, sometimes even evil and bad with other villainous enemies. They are known for being adapting to people they face, depending on its wants and wishes, sometimes, never knowing that the Peace people already manipulating their heads, not knowing they're just making fun of them.One of exception is Wyra, who was not a Peace Loving girl, but more of a warrior type and just charge in on battle. Despite this, she was crowned to be a princess since she was the last princess of the Sea who has no Sea Kingdoms to conquer yet, even though she like Sea of Blood better than this kingdom. She however though, tried her best to learn everything about the secrets of Peace People, and even have learned how to decipher enemies in combat, thus learning how to change the tide when all seems to be lost. For unknown reasons, she was mysteriously teleported to Hive Arena.

Hero Sound Set: MEDUSA
Damage Base: 47 - 56
Attack Cooldown: 1.6
Defense Base: 1
Attributes
Strength - 24 + 2.2 (MAIN.)
Agility - 18 + 1.5
Intelligence - 19 +1.8
Movement Speed Base: 295
Spells:

First Skill

Second Skill

Third Skill

Fourth Skill


icons_8535_btn.jpg

Tidal Wave - Active

Wyra summons a wave of water to the target point. The wave deals damage, and drags to all enemies it passes through. Can recast again to replace the wave with Wyra, thus, exploding it, dealing more damage, silence, slow and knock enemies near her away. Silence and slow lasts 4 seconds.

Level 1: 100 Wave damage, 25 Explosion damage
Level 2: 125 Wave damage, 50 Explosion damage
Level 3: 150 Wave damage, 75 Explosion damage
Level 4: 200 Wave Damage, 100 Explosion damage

Manacost: 150 Cooldown: 12


icons_14702_btn.jpg

Peace and War - Active

Wyra summons an illusion, replacing her and making her invisible until the duration ends. When the illusion dies, all enemies near it will be sucked in to the illusion's position, and knocked up, dealing damage. Wyra/Illusion can activate this ability to activate the illusion skill immediately. (Illusion takes 125% damage, and deals 20% damage) Invisibility only lasts 5 seconds.

Level 1: 50 damage, Illusion Lasts for 5 seconds.
Level 2: 75 damage, Illusion Lasts for 7 seconds.
Level 3: 100 damage, Illusion Lasts for 9 seconds.
Level 4: 150 damage, Illusion Lasts for 12 seconds.


Manacost: 175/200/200/200 Cooldown: 25/23/21/20

icons_15717_pas.jpg

Body of Water - Passive

Wyra has chance to negate/dodge a damage, either physical or magical.
(It can only dodge the initial damage. Wyra can still be affected by effects even when she dodges it)

Level 1: 5% Chance
Level 2: 8% Chance
Level 3: 10% Chance
Level 4: 15% Chance


icons_10839_btn.jpg

Copy, Paste, Fight.

Wyra copies a targeted hero, either Ally or Enemy and takes its form. Wyra will copy the hero's item, stats, range, main attribute, everything from the hero except it's skills. Wyra can still use her skills. Lasts for 10 Seconds.

Level 1: Wyra takes 125% Damage, Deals 90% Damage.
Level 2: Wyra takes 100% Damage, Deals 100% damage
Level 3: Wyra takes 90% Damage, Deals 120% Damage, Will also copy hero's PASSIVE skills.

Manacost: 300 Cooldown: 110/100/95


MOAR HEROESSSSS
 
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