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[Arena] Hive Arena! Hiring Heroes!

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Level 23
Joined
Oct 20, 2012
Messages
3,075
I dunno, most of the heroes (If placed on a map of their own) weights about 195 - 225 kbs. Current Map size is not a prob since it's still about 4.2 mbs. But if it does end up as a single player map(Though I think not), then I guess the best option would be replacing the players with AI. Though some heroes might need to be recreated since they are for co-ops
 
Level 9
Joined
Sep 2, 2011
Messages
354
Also, priests generally don't give money.
He is Bounty hunter who learned white magic.

Reminder: If you want to use imported icons, please link us to the source. It would be of much help to us. Thanks :3

EDIT: And this applies to EVERYONE who submits a hero. Not only the ones who recently submitted.

On my hero Bounty Hunter 1 just click on icon and it will redirect you on the icon page
 
Last edited:
Level 30
Joined
Nov 29, 2012
Messages
6,637
Illidan: Demon Hunter
Hero Model: Illidan Evil Model
Hero Icon: Illidan Evil Icon
Other Models Stuff: None
Hero Range: 128
Hero Projectile: None
Hero Lore: Illidan, a Demon Hunter being chased by its own Allies, the Night Elves who their leader is Maiev. He have done a serious crime and through this he is being chased and track down.
Hero Sound Set: Illidan Evil Soundset
Damage Base: 42 - 62
Attack Cooldown: 2.00
Defense Base: 5
Attributes
Strength: 19 +1.9
Agility: 19 +2.0
Intelligence: 16 +1.4

Movement Speed Base: 300

Spells:

Demonic Rage

Passive Blink

Sacrifice

Wrath of the Demon


Demonic Rage

icons_8108_btn.jpg


Illidan strengthens himself and gives him a bonus attack speed and addtional Lifesteal for 8 seconds.

Level 1 - Gives bonus 20% attack speed and 5% lifesteal
Level 2 - Gives bonus 25% attack speed and 7% lifesteal
Level 3 - Gives bonus 30% attack speed and 9% lifesteal
Level 4 - Gives bonus 35% attack speed and 11% lifesteal

Additional Info: When this ability is used, it should play the sound when Wave of Terror is cast and also put a special effect like Red Lightning into it when casted.

Passive Blink

icons_7590_pas.jpg


Gives a chance to teleport a little either to dodge attacks or spells but still near the main target it is focusing on.

Level 1 - 5% Chance
Level 2 - 10% Chance
Level 3 - 15% Chance
Level 4 - 20% Chance


Sacrifice

icons_556_btn.jpg


Illidan sheds his own blood to his sword and slashes the enemy. Sacrifices percentage of llife to deal sacrificed percentage as damage.

Level 1 - Sacrifices 4% life to deal 4% of Illidan's life to enemy
Level 2 - Sacrifices 5% life to deal 5% of Illidan's life to enemy
Level 3 - Sacrifices 6% life to deal 6% of Illidan's life to enemy
Level 4 - Sacrifices 8% life to deal 8% of Illidan's life to enemy

Wrath of the Demon

icons_15995_btn.jpg


Illidan's concentrates and summon the Shadow Demon inside him at his back. After 3 seconds, Illidan lets out a green meteor rolling in a line, dealing heavy damage to units in a line.

Level 1 - Meteor deals 300 damage to units in a line
Level 2 - Meteor deals 350 damage to units in a line
Level 3 - Meteor deals 400 damage to units in a line
 
Level 13
Joined
Aug 4, 2012
Messages
1,022
DAMN!

Fire Lord is already reserved @.@

Oh well time to use the water one.

Note: FUN HERO
Wyra : The Oceana
Hero Model: Sea Elemental
Hero Icon: Sea Elemental
Other Models Stuff:
Hero Range: 400
Hero Projectile: Water Splash. (Obviously :D)
Hero Lore:
Wyra was considered as one of the Princess of the deep sea, who currently resides in the Peace Sea, where all who tried to wage war with them, failed, due for them being irresistibly cute and friendly, sometimes even evil and bad with other villainous enemies. They are known for being adapting to people they face, depending on its wants and wishes, sometimes, never knowing that the Peace people already manipulating their heads, not knowing they're just making fun of them.One of exception is Wyra, who was not a Peace Loving girl, but more of a warrior type and just charge in on battle. Despite this, she was crowned to be a princess since she was the last princess of the Sea who has no Sea Kingdoms to conquer yet, even though she like Sea of Blood better than this kingdom. She however though, tried her best to learn everything about the secrets of Peace People, and even have learned how to decipher enemies in combat, thus learning how to change the tide when all seems to be lost. For unknown reasons, she was mysteriously teleported to Hive Arena.

Hero Sound Set: MEDUSA
Damage Base: 47 - 56
Attack Cooldown: 1.6
Defense Base: 1
Attributes
Strength - 24 + 2.2 (MAIN.)
Agility - 18 + 1.5
Intelligence - 19 +1.8
Movement Speed Base: 295
Spells:

[COLOR="SeaGreen"

[COLOR="SeaGreen"

[COLOR="SeaGreen"

[COLOR="SeaGreen"

First Skill[/COLOR]]
icons_8535_btn.jpg

Tidal Wave - Active

Wyra summons a wave of water to the target point. The wave deals damage, and drags to all enemies it passes through. Can recast again to replace the wave with Wyra, thus, exploding it, dealing more damage, silence, slow and knock enemies near her away. Silence and slow lasts 4 seconds.

Level 1: 100 Wave damage, 25 Explosion damage
Level 2: 125 Wave damage, 50 Explosion damage
Level 3: 150 Wave damage, 75 Explosion damage
Level 4: 200 Wave Damage, 100 Explosion damage

Manacost: 150 Cooldown: 12

Second Skill[/COLOR]]
icons_14702_btn.jpg

Peace and War - Active

Wyra summons an illusion, replacing her and making her invisible until the duration ends. When the illusion dies, all enemies near it will be sucked in to the illusion's position, and knocked up, dealing damage. Wyra/Illusion can activate this ability to activate the illusion skill immediately. (Illusion takes 125% damage, and deals 20% damage) Invisibility only lasts 5 seconds.

Level 1: 50 damage, Illusion Lasts for 5 seconds.
Level 2: 75 damage, Illusion Lasts for 7 seconds.
Level 3: 100 damage, Illusion Lasts for 9 seconds.
Level 4: 150 damage, Illusion Lasts for 12 seconds.


Manacost: 175/200/200/200 Cooldown: 25/23/21/20
Third Skill[/COLOR]]
icons_15717_pas.jpg

Body of Water - Passive

Wyra has chance to negate/dodge a damage, either physical or magical.
(It can only dodge the initial damage. Wyra can still be affected by effects even when she dodges it)

Level 1: 5% Chance
Level 2: 8% Chance
Level 3: 10% Chance
Level 4: 15% Chance

Fourth Skill[/COLOR]]
icons_10839_btn.jpg

Copy, Paste, Fight.

Wyra copies a targeted hero, either Ally or Enemy and takes its form. Wyra will copy the hero's item, stats, range, main attribute, everything from the hero except it's skills. Wyra can still use her skills. Lasts for 10 Seconds.

Level 1: Wyra takes 125% Damage, Deals 90% Damage.
Level 2: Wyra takes 100% Damage, Deals 100% damage
Level 3: Wyra takes 90% Damage, Deals 120% Damage

Manacost: 300 Cooldown: 110/100/95


MOAR HEROESSSSS

Cool name at the ultimate @.@ Fenomenal
+ REPT
 
Level 8
Joined
Dec 22, 2008
Messages
207
@Nova42
DAMN!

Fire Lord is already reserved @.@

Oh well time to use the water one.

Note: FUN HERO
Wyra : The Oceana
Hero Model: Sea Elemental
Hero Icon: Sea Elemental
Other Models Stuff:
Hero Range: 400
Hero Projectile: Water Splash. (Obviously :D)
Hero Lore:
Wyra was considered as one of the Princess of the deep sea, who currently resides in the Peace Sea, where all who tried to wage war with them, failed, due for them being irresistibly cute and friendly, sometimes even evil and bad with other villainous enemies. They are known for being adapting to people they face, depending on its wants and wishes, sometimes, never knowing that the Peace people already manipulating their heads, not knowing they're just making fun of them.One of exception is Wyra, who was not a Peace Loving girl, but more of a warrior type and just charge in on battle. Despite this, she was crowned to be a princess since she was the last princess of the Sea who has no Sea Kingdoms to conquer yet, even though she like Sea of Blood better than this kingdom. She however though, tried her best to learn everything about the secrets of Peace People, and even have learned how to decipher enemies in combat, thus learning how to change the tide when all seems to be lost. For unknown reasons, she was mysteriously teleported to Hive Arena.

Hero Sound Set: MEDUSA
Damage Base: 47 - 56
Attack Cooldown: 1.6
Defense Base: 1
Attributes
Strength - 24 + 2.2 (MAIN.)
Agility - 18 + 1.5
Intelligence - 19 +1.8
Movement Speed Base: 295
Spells:

[COLOR="SeaGreen"

[COLOR="SeaGreen"

[COLOR="SeaGreen"

[COLOR="SeaGreen"

First Skill[/COLOR]]
icons_8535_btn.jpg

Tidal Wave - Active

Wyra summons a wave of water to the target point. The wave deals damage, and drags to all enemies it passes through. Can recast again to replace the wave with Wyra, thus, exploding it, dealing more damage, silence, slow and knock enemies near her away. Silence and slow lasts 4 seconds.

Level 1: 100 Wave damage, 25 Explosion damage
Level 2: 125 Wave damage, 50 Explosion damage
Level 3: 150 Wave damage, 75 Explosion damage
Level 4: 200 Wave Damage, 100 Explosion damage

Manacost: 150 Cooldown: 12

Second Skill[/COLOR]]
icons_14702_btn.jpg

Peace and War - Active

Wyra summons an illusion, replacing her and making her invisible until the duration ends. When the illusion dies, all enemies near it will be sucked in to the illusion's position, and knocked up, dealing damage. Wyra/Illusion can activate this ability to activate the illusion skill immediately. (Illusion takes 125% damage, and deals 20% damage) Invisibility only lasts 5 seconds.

Level 1: 50 damage, Illusion Lasts for 5 seconds.
Level 2: 75 damage, Illusion Lasts for 7 seconds.
Level 3: 100 damage, Illusion Lasts for 9 seconds.
Level 4: 150 damage, Illusion Lasts for 12 seconds.


Manacost: 175/200/200/200 Cooldown: 25/23/21/20
Third Skill[/COLOR]]
icons_15717_pas.jpg

Body of Water - Passive

Wyra has chance to negate/dodge a damage, either physical or magical.
(It can only dodge the initial damage. Wyra can still be affected by effects even when she dodges it)

Level 1: 5% Chance
Level 2: 8% Chance
Level 3: 10% Chance
Level 4: 15% Chance

Fourth Skill[/COLOR]]
icons_10839_btn.jpg

Copy, Paste, Fight.

Wyra copies a targeted hero, either Ally or Enemy and takes its form. Wyra will copy the hero's item, stats, range, main attribute, everything from the hero except it's skills. Wyra can still use her skills. Lasts for 10 Seconds.

Level 1: Wyra takes 125% Damage, Deals 90% Damage.
Level 2: Wyra takes 100% Damage, Deals 100% damage
Level 3: Wyra takes 90% Damage, Deals 120% Damage

Manacost: 300 Cooldown: 110/100/95


MOAR HEROESSSSS

Awesome ulti, but I suggest calling the ability "Replicate", simply because of science :DD

This should provide sufficient reason: Michio Kaku: Can Nanotechnology Create Utopia?
So I've marked the video where he starts at the most important bit. I've been watching theoretical physics videos all night. Got a physics hard on right now. o:

@Hell_Master
Illidan: Demon Hunter
Hero Model: Illidan Evil Model
Hero Icon: Illidan Evil Icon
Other Models Stuff: None
Hero Range: 128
Hero Projectile: None
Hero Lore: Illidan, a Demon Hunter being chased by its own Allies, the Night Elves who their leader is Maiev. He have done a serious crime and through this he is being chased and track down.
Hero Sound Set: Illidan Evil Soundset
Damage Base: 42 - 62
Attack Cooldown: 2.00
Defense Base: 5
Attributes
Strength: 19 +1.9
Agility: 19 +2.0
Intelligence: 16 +1.4

Movement Speed Base: 300

Spells:

[COLOR="SeaGreen"

[COLOR="SeaGreen"

[COLOR="SeaGreen"

[COLOR="SeaGreen"

Demonic Rage[/COLOR]]
Demonic Rage

icons_8108_btn.jpg


Illidan strengthens himself and gives him a bonus attack speed and addtional Lifesteal for 8 seconds.

Level 1 - Gives bonus 20% attack speed and 5% lifesteal
Level 2 - Gives bonus 25% attack speed and 7% lifesteal
Level 3 - Gives bonus 30% attack speed and 9% lifesteal
Level 4 - Gives bonus 35% attack speed and 11% lifesteal

Additional Info: When this ability is used, it should play the sound when Wave of Terror is cast and also put a special effect like Red Lightning into it when casted.
Passive Blink[/COLOR]]
Passive Blink

icons_7590_pas.jpg


Gives a chance to teleport a little either to dodge attacks or spells but still near the main target it is focusing on.

Level 1 - 5% Chance
Level 2 - 10% Chance
Level 3 - 15% Chance
Level 4 - 20% Chance
Sacrifice[/COLOR]]

Sacrifice

icons_556_btn.jpg


Illidan sheds his own blood to his sword and slashes the enemy. Sacrifices percentage of llife to deal sacrificed percentage as damage.

Level 1 - Sacrifices 4% life to deal 4% of Illidan's life to enemy
Level 2 - Sacrifices 5% life to deal 5% of Illidan's life to enemy
Level 3 - Sacrifices 6% life to deal 6% of Illidan's life to enemy
Level 4 - Sacrifices 8% life to deal 8% of Illidan's life to enemy
Wrath of the Demon[/COLOR]]
Wrath of the Demon

icons_15995_btn.jpg


Illidan's concentrates and summon the Shadow Demon inside him at his back. After 3 seconds, Illidan lets out a green meteor rolling in a line, dealing heavy damage to units in a line.

Level 1 - Meteor deals 300 damage to units in a line
Level 2 - Meteor deals 350 damage to units in a line
Level 3 - Meteor deals 400 damage to units in a line

You REALLY want that passive blink, huh?
Problem is, we're currently worried about map size, so I'm proposing ideas to Hera_ we can keep that all to.. a minimum. Which may include each forum member to only actually have one hero in the game.
After all, on average a hero is 200 kb, take the 8mb limit for multiplayer (which is 1024 multiplied by 8), and you get enough space for exactly 40.96 heroes, NOT INCLUDING TERRAIN ETC.)

This means only around 40 heroes may be used in the game, and what takes the most size is models/skins and custom icons. In any case, I'll figure it out with Hera_.
 
Level 6
Joined
Feb 5, 2012
Messages
1,685
Hero Name: Kaelicious the Blood Mage
Model: Blood Mage
Other stuffs: Use the default Blood Mage.. attacks,projectile,sounds etc.



Blood Boil
Heats up the blood of the target dealing damage and increases the blood's temperature..

Level 1 - Deals 100 damage, blood temperature increase to 37
Level 2 - Deals 200 damage, blood temperature increase to 40
Level 3 - Deals 300 damage, blood temperature increase to 45
Level 4 - Deals 400 damage, blood temperature increase to 58

Pestillence
- Puts a disease on the target. The disease deals an increasing DOT damage. The increasing percentage is based on the target's blood temperature.

Level 1 - Deals 30 DPS, 20% of the blood temperature is added to the DPS
Level 2 - Deals 50 DPS, 40% of the blood temperature is added to the DPS
Level 3 - Deals 70 DPS, 60% of the blood temperature is added to the DPS
Level 4 - Deals 90 DPS, 80% of the blood temperature is added to the DPS


Blood Plague Spread

Puts a buff on the target for 10 seconds. Any enemy hero who gots near on the target will be spreaded with Pestillence. This will only take effect if the target has a Pestillence on it. If the target's currently damage take from Pestillence is greater than 50%, the damage will instead deals a Pure Damage rather than Physical Damage.
If the target's Pestillence damage is below 50%..

Wait..



I will edit my post later on so just hang on..
 
Level 4
Joined
Mar 22, 2010
Messages
125
@Nova42


Awesome ulti, but I suggest calling the ability "Replicate", simply because of science :DD

This should provide sufficient reason: Michio Kaku: Can Nanotechnology Create Utopia?
So I've marked the video where he starts at the most important bit. I've been watching theoretical physics videos all night. Got a physics hard on right now.

Thanks! Though, I just feel not naming it Replicate due to Morphling skill from Dota, which is almost the same except Wyra becomes the clone. But I'll think about it.
 
NightSkyAurora : Orson Obmeron
Hero Model: Faceless one deathbringer
Hero Icon: Original
Other Models Stuff: Color: 50; 255; 255. Aghanims - hand, left.
Hero Range: 100 (melee)
Weapon Sound: Rock heavy bash
Hero Lore: This is one of these humen-like beings that doesn't have a life. Orson has no knowlage in magic, weapons, explotions, healing or any kind of stuff. He has nothing that his enemies can be afraid of, except for that hammer in his left hand. But he doesn't care - Orson likes a nice fair game where no toys is involved. If someone throws a valuable shiny magic thingy at him, then he would by happy to return it to it's owner. Another thing he likes is to go back in time and see if he can avoid unpleasant damage. However, nothing can makes him happier than just attacking his enemies straight forward with that hammer in his left hand, for he has time on his side!
Hero Sound Set: Draenei
Damage Base: 19
Attack Cooldown: 1
Defense Base: 5
Attributes:
Strength- 17
Intelligence- 10
Agility- 25 (primary)
Movement Speed Base: 295
Spells:

First Skill

Second Skill

Third Skill

Fourth Skill


Time travel ~ 120

Throws a demension orb for up to 750 range at a target unit. When the orb reaches the target, Orson will instintly be teleported to the target and gains 50% more attack speed that lasts equels to his excitment. His impact will also slow the life of all enemy units within 350 range of the target, reducing their attack and movemend speed. Orson also sucks all enemies within 350 range of Orson's original posision towards the original posision. (affects invaurnable units but not air)

Level 1 - Slows by 15%, cooldown: 40.
Level 2 - Slows by 30%, cooldown: 35.
Level 3 - Slows by 45%, cooldown: 30.
Level 4 - Slows by 60%, cooldown: 25.



Excitement
Obmeron has a chance to deal 2X critical strike and increased attack speed that stacks up to 5 times.

Level 1 - 15% chance, 14% attack speed, lasts 4 seconds.
Level 2 - 30% chance, 18% attack speed, lasts 4.5 seconds.
Level 3 - 45% chance, 22% attack speed, lasts 5 seconds.
Level 4 - 60% chance, 26% attack speed, lasts 5.5 seconds.

Mirror shield

Any enemy foolish enough to cast a spell on Orson will pay the price! Orson can block a spell and has a chance to reflect the spell straight back to the caster.

Level 1 - 5% chance to reflect, cooldown: 45.
Level 2 - 15% chance to reflect, cooldown: 35.
Level 3 - 25% chance to reflect, cooldown: 25.
Level 4 - 35% chance to reflect, cooldown: 15.

Demension Field

Orson can go back in time and tries to dodge ANY damage source. When his health is below 20%, the chance is doubled.

Level 1 - Normal: 20% chance
Level 2 - Normal: 30% chance
Level 3 - Normal: 40% chance
 
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Level 4
Joined
Mar 22, 2010
Messages
125
^
I suggest nerfing the ultimate, as 95% is so high nothing can hit you except for very fast attacks.
You should rework it or nerf it down like this:

Normal: 20/30/40% chance, Doubled when below 20% HP or 30% HP.

BTW nerf/rework your hero, too much imba skills for a hero because,

Very fast Attack Speed + Critical Strike with a mobility skill AND CAN TANK! (With Ulti and 3rd)
(Luckily it has low base damage :p)

And also dat crit chance.
(It should last for like 5 seconds, and +1 second if it crits, stacks up to 5 times, and lower its Level 3 - 4 crit chance.)
 
^
I suggest nerfing the ultimate, as 95% is so high nothing can hit you except for very fast attacks.
You should rework it or nerf it down like this:

Normal: 20/30/40% chance, Doubled when below 20% HP or 30% HP.

BTW nerf/rework your hero, too much imba skills for a hero because,

Very fast Attack Speed + Critical Strike with a mobility skill AND CAN TANK! (With Ulti and 3rd)
(Luckily it has low base damage :p)

And also dat crit chance.
(It should last for like 5 seconds, and +1 second if it crits, stacks up to 5 times, and lower its Level 3 - 4 crit chance.)

Done. about the crit - it only gets bounes attack speed when it crits.
 
Level 11
Joined
Feb 23, 2009
Messages
577
Jorrum the Hermit Master, by ThisPOT

Fighter/Tank

Uses no mana, energy or rage, his abilities are strictly cooldown based
Hero Model: None decided yet
Hero Icon: None decided yet
Other Models Stuff: N/A
Hero Range: Melee, 100
Hero Lore: Jorrum the Hermit Master lives the life of a nomad in the mountains.
His sorrow and grief of the fall of his temple long ago drives his passion for martial arts.
Hoping to find balance within himself he never stopped training, hardening his character and readying his senses.
Now, Jarrum is ready to take revenge on the people who destroyed his home, and he plans to do it with fists of fury.
Hero Sound Set: Undecided, but some crazy old dude would be cool
Damage Base: 10
Attack Cooldown: 1.9
Defense Base: 2
Attributes
Strength- 17
Intelligence- 15
Agility- 19 (Main)
Movement Speed Base: 290
Spells:
First Skill---Preparation (Passive)---

Empowers Jorrum's next ability, giving it extra effects.

Buddah's Fists - Pierces through the initial targets, hitting an additional target behind each enemy hit.
Challenge - Charges the challenged enemy.
Premeditate - Retaliates blocked melee attacks, dealing 100% of attack damage.

CD: 20/15/10/5 sec


Second Skill---Buddha's Fists---

Jorrum dual punches the two closest and strongest enemies, dealing (40/90/150/225) damage and stunning them for 0.5 sec.

CD: 25/20/15/10


Third Skill---Challenge---

Jorrum challenges an enemy, taunting it and forcing it to attack him for (1/1.33/1.66/2) seconds.
Once challenged, both Jorrum and the challenged target will take 50% less damage from any source but each other for 10 seconds.

CD: 20/18/15/12 sec


Fourth Skill---Premeditation---

Jorrum focuses his mind and projects all future attacks done to him, blocking the next attack or spell targeted at him of all surrounding enemies for 10 seconds.
Premeditation only blocks once per enemy.

CD: 75/60/45
 
Last edited by a moderator:
Level 6
Joined
May 13, 2013
Messages
282
Stormfurry
Interface Icon :
Inv_weapon_shortblade_105.png

Item Classification : Artifact
Acquirable Through : Prize
Item Gold Cost : expensive
Item Lore : nothing
Item Ability Type : Active
Item Ability Description(s) : After active this item, it will give you +65 damage, 30% attack speed, 50% splash damage but drain 6hps and reduce movement speed by 30
Item Rarity : Rare
Item Range Requirement : Both
 
Last edited:
Level 23
Joined
Oct 20, 2012
Messages
3,075
Hey guys, there's gonna be some (or maybe more) changes in the gameplay so were gonna adjust the alpha release based on what the changes would be.

Unfortunately, two of the possible changes would be the hero limit per person and the imports would possibly be removed to allow more room for the heroes of other members.

The team is still unsure of it though and were still talking about it. So don't worry about it yet. I'm just giving an early notif so that.. ye know, so that you guys know.

Can I suggest armour ideas from other games? (LoL or Dota 2 for example)

It's up to you. but I don't think we can use the icons present in the actual game though. x3
EDIT:
BTW, Since I have thesis (Thesis at the start of school. Just
shit
right?). I won't be really active and can't update the thread with the approved heroes so I hope you guys can understand. JTD and daredeamon are still here to answer your questions and stuff so I won't actually worry about that.
 
Level 6
Joined
May 13, 2013
Messages
282
Staff Of Frost
Interface Icon :
Inv_staff_108.png

Item Classification : Artifact
Acquirable Through : Gift
Item Gold Cost : Average
Item Lore : Nope
Item Ability Type : Both
Item Ability Description(s) : Active: Heal allies by 400 HP, create frost armor (+5 armor) or deal damage to enemy by half. Passive: Regen 20%hps (current hp). (Increase hp by 300, mp by 100)
Item Rarity : Uncommon
Item Range Requirement : Both
your avatar look quite funny, hera :)
 
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Level 2
Joined
Feb 2, 2013
Messages
17
Zervach : The Lion Spider
Hero Model:
models_12082_screenshot.jpg

http://www.hiveworkshop.com/forums/models-530/sniper-225462/?prev=of%3Drating%26order%3DDESC%26t%3D2%26c%3D7%26d%3Dlist%26r%3D20
Hero Icon:(The accompanying icon)
Other Models Stuff: Add a hero glow.
Hero Range: 700(Range)
Hero Projectile: Archer arrow
Hero Lore: Nerubians normally use claws or spiders to fight, but Zervach wasn't a normal nerubian. Using his skill the bow, and affinity with insects, Zervach was a force to be reckoned with. Running away underground and turning into an invincible swarm of insects could be called cowardly, but Zervach called it strategy. Armed with nothing but a bow and some giant insects, Zervach kills every challenger, and nothing could stop him.
Hero Sound Set: Crypt Fiend
Damage Base: Low minimum damage, high maximum damage
Attack Cooldown: 2.50
Defense Base: 0
Attributes
Strength- 10
Intelligence- 15
Agility- 25 Primary
Movement Speed Base: 300
Spells:

First Skill

Second Skill

Third Skill

Fourth Skill

Crippling shots
Each shot fired from Zervach's bow cripples his target.
5 manacost, auto-cast spell
10/15/20/25 bonus damage
10%/30%/50%/70% Attack and movespeed Slow
Really just a renamed frost arrows
Burrow
Zervach burrows under the ground, leaving behind a scarab, when the scarab dies, Zervach unburrows at it's last position.
No mana cost, disable for 60/50/40/30 seconds after the scarab dies.
The scarab has 500/600/700/800 health 1/2/3/4 armour and can not attack.
The scarab has 290/300/310/320 Base movement speed.
The scarab possesses an ability that instantly kills it.

While burrowed, Zervach is invulnerable, and could be moved to an unreachable place on the map so he doesn't provide vision but is still select-able
Locust Burst
Zervach explodes in a swarm of controllable invulnerable locusts, after 5 seconds, the locusts gather together to reform Zervach.
50 mana, 60 second cooldown at all levels.
5/10/15/20 Locusts

This would be a redone storm, earth, and fire where, instead of pandas,
it's locusts
Oddly, this way, the locusts are controllable, but that works doesn't it?
Temporal Prison
As Zervach gets stronger, the power of the ancient gods course through him, with ancient power he removes his foes from existence...
For a short time.
200 mana cost 180 second cooldown.
10/15/20 Second duration

This is impale, but with no damage or stun, and a higher air time, it makes foes disappear if you change the art to something other than a spike.
Foes are invulnerable but can't do anything for the duration.
I just found these threads and found them really interesting.
I'm bad at balancing so feel free to make any changes.
 
Last edited:
Level 6
Joined
May 13, 2013
Messages
282
i'm not good at english, so i know a little about it, it mean someone give you something, that it. (please don't judge me :( )
 
Last edited:
Level 9
Joined
Dec 21, 2011
Messages
332
Da Fist's Bored Champion : Orghum
Hero Model: Fel Blademaster
Hero Icon: Fel Blademaster
Other Models Stuff: N/A
Hero Range: 126
Hero Projectile: N/A
Hero Lore: It all started when he got bored from making himself and his weak opponents bleed. Even when the war is going on, he doesn't feel entertained nor nervous from his hectic battles. Packing up his trusty sword, he left Blackrock Clan after its corruption, hoping to see new and stronger opponents. In his travels, He fought dangerous monsters to scheming thieves to invisible ninjas, and yet, he still can't quench his burning boredom. Now, in an unknown land known as The Hive, he entered the town's competition, thirsting for good entertainment.
Hero Sound Set: Blademaster
Damage Base: 55-61
Attack Cooldown: 1.27
Defense Base: 5
Attributes (All three must not be below 10 or over 25 and indicate it's main attribute)
Strength- 12 ( + 1.2 )
Intelligence- 15 ( + 1.25 )
Agility ( Main )- 23 ( + 2.2 )
Movement Speed Base: 275
Spells:

First Skill

Second Skill

Third Skill

Fourth Skill


Challenge [ Q ] ( Targeted )
Orghum will taunt the opponent for three seconds. After the effect, the one who dealt lesser pain after the duration will be damaged.
Level 1 : Three second duel, 100 true damage to the loser.
Level 2 : Three second duel, 150 true damage to the loser.
Level 3 : Three second duel, 200 true damage to the loser.
Level 4 : Three second duel, 250 true damage to the loser.

100/125/150/175 Manacost. Fifteen seconds cooldown.

Temporary Entertainment [ W ]
Orghum feels the heat of the battle, and becomes slowly entertained from the blood shed from it. He gains special skills when his health is below 20%.
Level 1 : Gains +50% attackspeed, +10 damage until health regenerates to 30%.
Level 2 : Gains +55% attackspeed, +15 damage and 5% to counter 50% of the opponents damage until health regenerates to 30%.
Level 3 : Gains +60% attackspeed, +20 damage and 10% to counter 50% of the opponents damage .
Level 4 : Gains +65% attackspeed, +25 damage, 15% to counter 50% of the opponents damage and +20% to 2.5x critical strike until health regenerates to 30%.

Flaming Thirst [ E ] ( Self )
Orghum sacrifices 25% of his current health to deal a percentage of his maximum health for 10 seconds. This will be unavailable if current health is below 70%
Level 1 : Deals 5% of maximum health in damage.
Level 2 : Deals 7.5% of maximum health in damage.
Level 3 : Deals 10% of maximum health in damage.
Level 4 : Deals 12.5% of maximum health in damage.

Takes 25% of current health as manacost. 20/18/16/14 seconds cooldown.

Final Breath [ R ] ( Targeted )
Orghum dashes to his opponent, dealing damage that is dependent on his lost life. After the cast, Orghum's life will degenerate to 5%. If the target dies, add an extra 5%. Cannot be cast if current life is above 50% or below/equal to 5%.
Level 1 : Base damage deals 100. For every 1 point of life missing, add .25 extra damage.
Level 2 : Base damage deals 150. For every 1 point of life missing, add .5 extra damage.
Level 3 : Base damage deals 200. For every 1 point of life missing, add .75 extra damage.

200/300/400 manacost. 150/130/110 seconds cooldown.
 
Last edited:
Level 6
Joined
May 13, 2013
Messages
282
Da Fist's Bored Champion : Orghum
Hero Model: Fel Blademaster
Hero Icon: Fel Blademaster
Other Models Stuff: N/A
Hero Range: 126
Hero Projectile: N/A
Hero Lore: It all started when he got bored from making himself and his weak opponents bleed. Even when the war is going on, he doesn't feel entertained nor nervous from his hectic battles. Packing up his trusty sword, he left Blackrock Clan after its corruption, hoping to see new and stronger opponents. In his travels, He fought dangerous monsters to scheming thieves to invisible ninjas, and yet, he still can't quench his burning boredom. Now, in an unknown land known as The Hive, he entered the town's competition, thirsting for good entertainment.
Hero Sound Set: Blademaster
Damage Base: 55-61
Attack Cooldown: 1.27
Defense Base: 5
Attributes (All three must not be below 10 or over 25 and indicate it's main attribute)
Strength- 12 ( + 1.2 )
Intelligence- 15 ( + 1.25 )
Agility ( Main )- 23 ( + 2.2 )
Movement Speed Base: 275
Spells:

[COLOR="SeaGreen"

[COLOR="SeaGreen"

[COLOR="SeaGreen"

[COLOR="SeaGreen"

First Skill[/COLOR]]
Challenge [ Q ] ( Targeted )
Orghum will taunt the opponent for three seconds. After the effect, the one who dealt lesser pain after the duration will be damaged.
Level 1 : Three second duel, 100 true damage to the loser.
Level 2 : Three second duel, 150 true damage to the loser.
Level 3 : Three second duel, 200 true damage to the loser.
Level 4 : Three second duel, 250 true damage to the loser.

100/125/150/175 Manacost. Fifteen seconds cooldown.
Second Skill[/COLOR]]
Temporary Entertainment [ W ]
Orghum feels the heat of the battle, and becomes slowly entertained from the blood shed from it. He gains special skills when his health is below 20%.
Level 1 : Gains +50% attackspeed, +10 damage until health regenerates to 30%.
Level 2 : Gains +55% attackspeed, +15 damage and 5% to counter 50% of the opponents damage until health regenerates to 30%.
Level 3 : Gains +60% attackspeed, +20 damage and 10% to counter 50% of the opponents damage .
Level 4 : Gains +65% attackspeed, +25 damage, 15% to counter 50% of the opponents damage and +20% to 2.5x critical strike until health regenerates to 30%.
Third Skill[/COLOR]]
Flaming Thirst [ E ] ( Self )
Orghum sacrifices 25% of his current health to deal a percentage of his maximum health for 10 seconds. This will be unavailable if current health is below 70%
Level 1 : Deals 5% of maximum health in damage.
Level 2 : Deals 7.5% of maximum health in damage.
Level 3 : Deals 10% of maximum health in damage.
Level 4 : Deals 12.5% of maximum health in damage.

Takes 25% of current health as manacost. 20/18/16/14 seconds cooldown.
Fourth Skill [/COLOR]]
Final Breath [ R ] ( Targeted )
Orghum dashes to his opponent, dealing damage that is dependent on his lost life. After the cast, Orghum's life will degenerate to 5%. If the target dies, add an extra 5%. Cannot be cast if current life is above 50% or below/equal to 5%.
Level 1 : Base damage deals 100. For every 1 point of life missing, add .25 extra damage.
Level 2 : Base damage deals 150. For every 1 point of life missing, add .5 extra damage.
Level 3 : Base damage deals 200. For every 1 point of life missing, add .75 extra damage.

200/300/400 manacost. 150/130/110 seconds cooldown.

I have a question. The fourth skill: lvl1 add .25 extra damage and lvl2, only 5?
Big mistake, dude
________
EDIT: sorry about that :(. I was sleepy -_-
 
Last edited:
Level 30
Joined
Nov 29, 2012
Messages
6,637
@I_am_death

No offense dude but I do think you are the one who made a big mistake and needs to leaarn, once again no offense intended because if youw will read "EACH 1 point of life missing adds 0.25/0.5/0.75 so if we say you have 1000 HP missing from your life so that will be 1000 x 0.25/0.5/0.75 and that is one humongous damage you have. I dont know if this is multiply or add but thats how it works.

Hope you understand and once again dont take this as an offense to you :cgrin:
 
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